爆炸修改器

The Explode Modifier is used to alter the mesh geometry by moving/rotating its faces in a way that roughly tracks particles emitted by that object, making it look as if the mesh is being exploded (broken apart and pushed outward).

For the Explode Modifier to have a visible effect, there needs to be particle system on it. The particle system on the mesh is what controls how the mesh will be exploded, and therefore without the particle system the mesh will not appear to alter.

发射粒子的数量和面数决定着爆炸修改器的细粒度。更多的面和更多的粒子意味着更多的爆炸块。

Here is a demo video showing a cube with a particle system and Explode Modifier. (Blend-file).

Note

The Explode Modifier must come after the Particle System Modifier because the Particle System Modifier has the information needed to drive the Explode Modifier.

选项

../../../_images/modeling_modifiers_simulate_explode_panel.png

Explode Modifier panel with Particle System Modifier above it.

顶点组

该组的顶点不会受爆炸修改器的影响。带全部权重(1.0)的顶点也不会受影响,顶点的权重值越低,越有几率受影响。

没有权重的顶点会被当做不属于顶点组对待,它们跟一般的爆炸一样。

保护
清除顶点组边。取决于赋给顶点组的权重,或者全部保护这些面受爆炸修改器的影响(如果面的权重值是1),或者全部从这些面里移除保护(如果面的权重值是0)。
粒子的UV
随粒子年龄而改变的UV图
切边
Cut face edges for nicer shrapnel.
未出生
Show mesh when particles are unborn.
活着
Show mesh when particles are alive.
死亡
Show mesh when particles are dead.
体积
Use particle size for shrapnel.
刷新
Refresh data in the Explode Modifier.