# 选择 & 编辑¶

## 选择和游标¶

HomeEnd 分别能移动光标到行的开始和结尾.

## 编辑¶

3D 视图头的菜单提供了几个选项, 在这里没有 专用项 菜单. 你既没有变换也没有镜像等等. 但是, 你可以将和曲线的一样修改器应用到文本上.

### 基本¶

Tab 不会在文本中插入一个制表符, 而是进入和退出 编辑模式, 就像别的物体类型那样.

### 特殊字符¶

模式: 编辑模式 文本 ‣ 特殊字符

 ã A, Alt-Backspace, ~ á A, Alt-Backspace, ' à A, Alt-Backspace, \ å A, Alt-Backspace, O ë E, Alt-Backspace, " ø O, Alt-Backspace, /

### Setting Case¶

You can change the text case by selecting it then clicking the To Upper or To Lower in the Tool Shelf.

Blender's Bold and Italic buttons do not work the same way as other applications, as they also serve as placeholders for you to load up other fonts manually, which get applied when you define the corresponding style; see Font.

To apply the Bold/Italics/Underline attribute to a set of characters, you either turn on Bold / Italics / Underline prior to typing characters, or highlight (select) first and then toggle Bold/Italics/Underline.

Blender comes with a built-in font by default that is displayed in each of the four font style data-block menus. The built-in font is always present and shows in this list as "Bfont". The data-block menu contains a list displaying the currently loaded fonts. Select one for each font style.

To load a different Font, click one of the Load buttons in the Font panel and navigate to a font file. The File Browser will give all valid fonts a capital "F" icon.

If you select a font that is unsupported by Blender, you will get the error Not a valid font.

Note

Location of Fonts on Unix

Fonts are typically located under /usr/lib/fonts, or some variant like /usr/lib/X11/fonts, but not always. They may be in other locations as well, such as /usr/share/local or /usr/local/share, and possibly related sub-trees.

Remember the same font will be applied to all chars with same style in a text, but that a separate font is required for each style. For example, you will need to load an Italics font in order to make characters or words italic. Once the font is loaded you can apply that font "Style" to the selected characters or the whole object. In all, you would need to load a minimum of four different types of fonts to represent each style (Normal, Italics, Bold, Bold-Italics).

It is important to understand, that Blender does not care what font you load for "normal", "bold", etc., styles. This is how you can have up to four different fonts in use in the same text, but you have to choose between different styles of a same font, or different fonts. Blender has a number of typographic controls for changing the style and layout of text, found in the Font panel.

### 转换文本物体¶

#### 转换成3D网格¶

It is possible to convert a Text Object to a 3D Mesh object. This can be useful so that you may edit the vertices in Edit Mode, but you will lose the ability to edit the text itself.

This can be done, using 转换为 in Object Mode. Now you can return to Edit Mode and manually edit the vertices.

Tip

The result is usually a bit messy, so it may be useful to use a Limited Dissolve deletion or Remesh Object Modifier at a low threshold to clean up your mesh.

### 指定材质¶

模式: 编辑模式 属性编辑器 ‣ 材质