Smoke Collision objects are used to deflect smoke and influence airflow.
To define any mesh object as a Smoke Collision object, add smoke physics by clicking Smoke in. Then select Collision as the Smoke Type.
- Collision type
- Simple collision model which can be calculated quickly, but may be inaccurate for moving objects.
- More complex collision model which takes into account impulse imparted to smoke when the collider is moving. Calculations are slower, but more accurate for moving objects.
- Identical to Static (unfinished code).