# 世界节点¶

World Node.

The World Output node is used to output light a color information to the scene's World.

## Inputs¶

Surface

The appearance of the environment, usually preceded by a Background shader.

Volume

Used to add volumetric effects to the world. See the Volume Absorption and Volume Scatter for more information.

Note

It is not possible to have an HDR and volumetric due to the fact that HDR's are assumed to be an infinite distance from the camera.

## Properties¶

This node has no properties.

## Outputs¶

This node has no outputs.