Ambient Occlusion

../../../../../_images/render_cycles_nodes_types_shaders_ao_node.png

Ambient Occlusion.

The Ambient Occlusion shader node gives per-material control for the amount of AO. When AO is enabled in the world, it affects all diffuse BSDFs in the scene. With this option it is possible to let only some materials be affected by AO, or to let it influence some materials more or less than others.

Inputs

Color

Surface reflection color.

Properties

This node has no properties.

Outputs

AO

Standard shader output.

Example

../../../../../_images/render_cycles_nodes_types_shaders_ao_example.jpg

White AO shader.