- Texture Limit
- Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures.
- Use Camera Cull
- Automatically culls objects based on the camera frustum defined by the Margin.
- Use Distance Cull
- Automatically culls objects based on their distance from the active camera. This is set via the Distance property.
There are also several non renderer specific settings which are documented here.