The Object Info node gets information from objects. This can be useful to bring an external object to control parameters in the geometry node tree, either directly by using its geometry, or via its transformation parameters.
Object to get the properties from.
- Transform Space
The transformation of the vector and geometry outputs.
Output the geometry relative to the input object transform, and the location, rotation and scale relative to the world origin.
Bring the input object geometry, location, rotation and scale into the modified object, maintaining the relative position between the two objects in the scene.
Rotation of the object in world space.
Scale of the object in world space.
Geometry of the object in world space with all its modifiers applied.