规格尺寸

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尺寸面板。

Several render presets exist with common resolution and frame rates for TVs and screens can be selected in the panel header.

Resolution X, Y

图像中水平和垂直方向的像素数。

百分比

滑块可相对于上面的X / Y值减小或增大渲染图像的大小。这对于与最终图像具有相同比例的小测试渲染非常有用。

Aspect X, Y

较旧的电视可能具有非方形像素,因此这可用于控制沿相应轴的像素的形状。这将使图像预先扭曲,这些图像在计算机屏幕上看起来会拉伸,但会在电视机上正确显示。在渲染时使用正确的像素长宽比非常重要,以防止重新缩放,从而降低图像质量。

渲染框

仅渲染视图的一部分而不是整个帧。请参阅 渲染区域 文档以了解如何定义渲染区域的大小。

Note

This disables the Save Buffers option in the Performance panel.

裁切至渲染框

将渲染图像裁剪为渲染区域的大小,而不是渲染其周围的透明背景。

起始帧、结束帧

Set the Start and End frames for Rendering Animations.

步长

Controls the number of frames to advance by for each frame in the timeline.

帧率

The number of frames that are displayed per second, relevant for Animation. The menu gives several common frame rates, custom frame rates can be used by selecting Custom which gives access to the following properties:

帧率

The frame rate, expressed in frames per second.

基础(基数)

Some standards require more precise frame rate, for example NTSC. To get such precise frame rates it is possible to represent the frame rate as a fraction. The Base value is used as the fraction's denominator with the FPS being the numerator: \(\frac{FPS}{Base}\).

时间重映射

用于重新映射动画的长度。

原始

The length in frames of the original animation.

新建

The length in frames the new animation will last.