雕刻模式 类似于 编辑模式，因为它们都是用于改变模型的形状，但雕刻模式使用的是一组非常不同的工作流程：不是处理单个元素(顶点，边和面)，而是用笔刷改变模型的一块区域。换句话说，雕刻模式不是选择一组顶点，而是会根据笔刷的位置自动选择顶点，并相应地进行修改。
Sculpt Mode is selected from the mode menu of the 3D Viewport header. Once Sculpt Mode is activated, the Toolbar of the 3D Viewport will change to Sculpt Mode specific panels. A red circle will appear and follow the location of the cursor in the 3D Viewport.
Sculpt Mode uses a similar brush to the other painting modes, but it is slightly more advanced. All the normal brush controls still apply, and it functions exactly the same, yet the brush for sculpting is displayed in 3D. This means that the brush will follow the contours of the mesh and the radius is displayed by orienting the brush to match the topology Normal. How closely the cursor follows the curvature of the mesh can be changed in the Brush Settings.
The brush can also change depending on the currently active tool to better display how that tool works.
Limiting Brush Interactions¶
While sculpting, areas might be hidden behind parts of the mesh or they might be too close to other parts. To work through these, it is useful to isolate parts of a mesh to sculpt on. This can be done by either completely hiding parts of the mesh or by masking areas that can not be sculpted on.