Blender 2.92 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Introduction
Components
Surfaces
Volumes
Displacement
Assignment
Preview
Settings
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
合成
Motion Tracking & Masking
Video Editing
Files & Data System
Add-ons
進階
障礙排除
詞彙表
Contribute Documentation
Blender 2.92 Manual
»
Rendering
»
Materials
»
Components
Components
¶
Surfaces
Terminology
BSDF Parameters
Volumes
Shading
Mesh Volumes
World Volume
Multiple Scattering
Displacement
Bump Only
Displacement Only
Displacement and Bump
2.92
Loading...
zh-hant
Loading...