Blender 3.1 Manual Logo
  • 起步入門
  • 使用者介面
  • 編輯器
  • Scenes & Objects
  • 建模
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 物理
  • Rendering
    • 介紹
    • Eevee
    • Cycles
    • Workbench
    • 相機
    • Lights
    • Materials
      • 介紹
      • Components
        • 表面(Surface)
        • Volumes
        • Displacement
      • Assignment
      • 預覽
      • Settings
      • Line Art
      • Legacy Textures
    • Shader Nodes
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 合成
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 附加元件
  • 進階
  • 障礙排除
  • Glossary
  • Contribute Documentation
Blender 3.1 Manual
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  • Rendering »
  • Materials »
  • Components

Components

  • 表面(Surface)
    • Terminology
    • BSDF Parameters
  • Volumes
    • Shading
    • Mesh Volumes
    • World Volume
    • Multiple Scattering
  • Displacement
    • Bump Only
    • Displacement Only
    • Displacement and Bump
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 05/02/2022.

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