Pivot Constraint
The Pivot constraint allows the owner to rotate around a target object. It was originally intended for pivot joints found in humans e.g. fingers, feet, elbows, etc.
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- Target
Data ID for the selection of the object to be used as a pivot point. See common constraint properties for more information.
- Use Relative Offset
Offset will be an absolute point in space instead of relative to the target.
- Pivot Point X, Y, Z
Offset of pivot from target.
- Rotation Range
Rotation range on which pivoting should occur.
- Always
Use the pivot point in every rotation.
- -X/-Y/-Z/X/Y/Z Rotation
Use the pivot point in the corresponding direction around the corresponding axis.
- Influence
Controls the percentage of affect the constraint has on the object. See common constraint properties for more information.