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| Module Render |
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This module provides access to Scene Rendering Contexts in Blender.
Example:import Blender from Blender import * from Blender.Scene import Render scn = Scene.GetCurrent() context = scn.getRenderingContext() Render.EnableDispWin() context.extensions = True context.renderPath = "//myRenderdir/" context.sizePreset(Render.PC) context.imageType = Render.AVIRAW context.sFrame = 2 context.eFrame = 10 context.renderAnim() context.imageType = Render.TARGA context.fps = 15 context.sFrame = 15 context.eFrame = 22 context.renderAnim() Render.CloseRenderWindow() print context.fps print context.cFrame
| Classes | |
|---|---|
RenderData |
This object gives access to Scene rendering contexts in Blender. |
| Function Summary | |
|---|---|
Closes the rendering window. | |
Render in the 3d View area. | |
Render in Render window. | |
Globally consider transparent faces for edge-rendering with the unified renderer. | |
Globally with the unified renderer enabled the outlines of the render are shifted a bit. | |
Set the position of the Render window on the screen. | |
| Variable Summary | |
|---|---|
AVICODEC: Output format. | |
AVIJPEG: Output format. | |
AVIRAW: Output format. | |
B_PR_FULL: Output format. | |
BEST: Yafray GI Quality. | |
BMP: Output format. | |
CINEON: Output format. | |
DEFAULT: Output format. | |
DPX: Output format. | |
FFMPEG: Output format. | |
| readonly dictionary | FramingModes: Constant dict used for with RenderData.gameFrame attribute. |
FTYPE: Output format. | |
GIFULL: Yafray GI Quality. | |
HAMX: Output format. | |
HDR: Output format. | |
HIGH: Yafray GI Quality. | |
HIGHER: Yafray GI Quality. | |
INTERNAL: The internal rendering engine. | |
IRIS: Output format. | |
IRISZ: Output format. | |
JPEG: Output format. | |
LOW: Yafray GI Quality. | |
MEDIUM: Yafray GI Quality. | |
| readonly dictionary | Modes: Constant dict used for with RenderData.mode bitfield attribute. |
NONE: Yafray GI Quality. | |
NTSC: Output format. | |
OPENEXR: Output format. | |
PAL: Output format. | |
PAL169: Output format. | |
PC: Output format. | |
PNG: Output format. | |
PREVIEW: Output format. | |
QUICKTIME: Output format. | |
RAWTGA: Output format. | |
| readonly dictionary | SceModes: Constant dict used for with RenderData.sceneMode bitfield
attribute. |
SKYDOME: Yafray GI Quality. | |
TARGA: Output format. | |
TIFF: Output format. | |
YAFRAY: Yafray rendering engine. | |
| Function Details |
|---|
CloseRenderWindow()Closes the rendering window. |
EnableDispView()Render in the 3d View area. Note this method is deprecated; use the l{displayMode} attribute instead. |
EnableDispWin()Render in Render window. Note this method is deprecated; use the l{displayMode} attribute instead. |
EnableEdgeAll()Globally consider transparent faces for edge-rendering with the unified renderer. |
EnableEdgeShift()Globally with the unified renderer enabled the outlines of the render are shifted a bit. |
SetRenderWinPos(locationList)Set the position of the Render window on the screen. Possible values are:
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| Variable Details |
|---|
AVICODECOutput format. Use with renderdata.imageType / setImageType() |
AVIJPEGOutput format. Use with renderdata.imageType / setImageType() |
AVIRAWOutput format. Use with renderdata.imageType / setImageType() |
B_PR_FULLOutput format. Use with renderdata.sizePreset() |
BESTYafray GI Quality. Use with renderdata.setYafrayGIQuality() |
BMPOutput format. Use with renderdata.imageType / setImageType() |
CINEONOutput format. Use with renderdata.imageType / setImageType() |
DEFAULTOutput format. Use with renderdata.sizePreset() |
DPXOutput format. Use with renderdata.imageType / setImageType() |
FFMPEGOutput format. Use with renderdata.imageType / setImageType() |
FramingModesConstant dict used for withRenderData.gameFrame attribute. One of the
following modes can be active:
|
FTYPEOutput format. Use with renderdata.imageType / setImageType() |
GIFULLYafray GI Quality. Use with renderdata.setYafrayGIQuality() |
HAMXOutput format. Use with renderdata.imageType / setImageType() |
HDROutput format. Use with renderdata.imageType / setImageType() |
HIGHYafray GI Quality. Use with renderdata.setYafrayGIQuality() |
HIGHERYafray GI Quality. Use with renderdata.setYafrayGIQuality() |
INTERNALThe internal rendering engine. Use with setRenderer() |
IRISOutput format. Use with renderdata.imageType / setImageType() |
IRISZOutput format. Use with renderdata.imageType / setImageType() |
JPEGOutput format. Use with renderdata.imageType / setImageType() |
LOWYafray GI Quality. Use with renderdata.setYafrayGIQuality() |
MEDIUMYafray GI Quality. Use with renderdata.setYafrayGIQuality() |
ModesConstant dict used for withRenderData.mode bitfield attribute. Values
can be ORed together. Individual bits can also be set/cleared with
boolean attributes.
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NONEYafray GI Quality. Use with renderdata.setYafrayGIQuality() |
NTSCOutput format. Use with renderdata.sizePreset() |
OPENEXROutput format. Use with renderdata.imageType / setImageType() |
PALOutput format. Use with renderdata.sizePreset() |
PAL169Output format. Use with renderdata.sizePreset() |
PCOutput format. Use with renderdata.sizePreset() |
PNGOutput format. Use with renderdata.imageType / setImageType() |
PREVIEWOutput format. Use with renderdata.sizePreset() |
QUICKTIMEOutput format. Use with renderdata.imageType / setImageType() |
RAWTGAOutput format. Use with renderdata.imageType / setImageType() |
SceModesConstant dict used for withRenderData.sceneMode bitfield attribute.
Values can be ORed together. Individual bits can also be set/cleared with
boolean attributes.
|
SKYDOMEYafray GI Quality. Use with renderdata.setYafrayGIQuality() |
TARGAOutput format. Use with renderdata.imageType / setImageType() |
TIFFOutput format. Use with renderdata.imageType / setImageType() |
YAFRAYYafray rendering engine. Use with setRenderer() |
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