Module Pose
[frames | no frames]

Module Pose

The Blender.Object.Pose submodule.

Pose

This module provides access to Pose objects in Blender. This Pose is the current object-level (as opposed to armature-data level) transformation.

Example:
       import Blender
       from Blender import *


       scn= Scene.GetCurrent()

       # New Armature
       arm_data= Armature.New('myArmature')
       print arm_data
       arm_ob = scn.objects.new(arm_data)
       arm_data.makeEditable()


       # Add 4 bones
       ebones = [Armature.Editbone(), Armature.Editbone(), Armature.Editbone(), Armature.Editbone()]

       # Name the editbones
       ebones[0].name = 'Bone.001'
       ebones[1].name = 'Bone.002'
       ebones[2].name = 'Bone.003'
       ebones[3].name = 'Bone.004'

       # Assign the editbones to the armature
       for eb in ebones:
               arm_data.bones[eb.name]= eb

       # Set the locations of the bones
       ebones[0].head= Mathutils.Vector(0,0,0)
       ebones[0].tail= Mathutils.Vector(0,0,1)
       ebones[1].head= Mathutils.Vector(0,0,1)
       ebones[1].tail= Mathutils.Vector(0,0,2)
       ebones[2].head= Mathutils.Vector(0,0,2)
       ebones[2].tail= Mathutils.Vector(0,0,3)
       ebones[3].head= Mathutils.Vector(0,0,3)
       ebones[3].tail= Mathutils.Vector(0,0,4)

       ebones[1].parent= ebones[0]
       ebones[2].parent= ebones[1]
       ebones[3].parent= ebones[2]

       arm_data.update()
       # Done with editing the armature


       # Assign the pose animation
       pose = arm_ob.getPose()

       act = arm_ob.getAction()
       if not act: # Add a pose action if we dont have one
               act = Armature.NLA.NewAction()
               act.setActive(arm_ob)

       xbones=arm_ob.data.bones.values()
       pbones = pose.bones.values()
       print xbones
       print pbones


       frame = 1
       for pbone in pbones: # set bones to no rotation
               pbone.quat[:] = 1.000,0.000,0.000,0.0000
               pbone.insertKey(arm_ob, frame, Object.Pose.ROT)

       # Set a different rotation at frame 25
       pbones[0].quat[:] = 1.000,0.1000,0.2000,0.20000
       pbones[1].quat[:] = 1.000,0.6000,0.5000,0.40000
       pbones[2].quat[:] = 1.000,0.1000,0.3000,0.40000
       pbones[3].quat[:] = 1.000,-0.2000,-0.3000,0.30000

       frame = 25
       for i in xrange(4):
               pbones[i].insertKey(arm_ob, frame, Object.Pose.ROT)

       pbones[0].quat[:] = 1.000,0.000,0.000,0.0000
       pbones[1].quat[:] = 1.000,0.000,0.000,0.0000
       pbones[2].quat[:] = 1.000,0.000,0.000,0.0000
       pbones[3].quat[:] = 1.000,0.000,0.000,0.0000


       frame = 50      
       for pbone in pbones: # set bones to no rotation
               pbone.quat[:] = 1.000,0.000,0.000,0.0000
               pbone.insertKey(arm_ob, frame, Object.Pose.ROT)

Classes
Pose This object gives access to Pose-specific data in Blender.
PoseBone This object gives access to PoseBone-specific data in Blender.
PoseBonesDict This object gives dictionary like access to the PoseBones in a Pose.

Variable Summary
Constant LOC:  
Constant ROT:  
Constant SIZE:  

Variable Details

LOC

Type:
Constant

ROT

Type:
Constant

SIZE

Type:
Constant

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