ShaderNodeScript(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeScript(ShaderNode)
bytecode

Compile bytecode for shader script node

Type:string, default “”, (never None)
bytecode_hash

Hash of compile bytecode, for quick equality checking

Type:string, default “”, (never None)
filepath

Shader script path

Type:string, default “”, (never None)
mode
  • INTERNAL Internal, Use internal text data-block.
  • EXTERNAL External, Use external .osl or .oso file.
Type:enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’
script

Internal shader script to define the shader

Type:Text
use_auto_update

Automatically update the shader when the .osl file changes (external scripts only)

Type:boolean, default False
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions