RenderSettings(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
RenderSettings
(bpy_struct)¶ Rendering settings for a Scene data-block
-
alpha_mode
¶ Representation of alpha information in the RGBA pixels
SKY
Sky, Transparent pixels are filled with sky color.TRANSPARENT
Transparent, World background is transparent with premultiplied alpha.
Type: enum in [‘SKY’, ‘TRANSPARENT’], default ‘SKY’
-
antialiasing_samples
¶ Amount of anti-aliasing samples per pixel
Type: enum in [‘5’, ‘8’, ‘11’, ‘16’], default ‘5’
-
bake
¶ Type: BakeSettings
, (readonly, never None)
-
bake_aa_mode
¶ Type: enum in [‘5’, ‘8’, ‘11’, ‘16’], default ‘5’
-
bake_bias
¶ Bias towards faces further away from the object (in blender units)
Type: float in [0, 1000], default 0.0
-
bake_distance
¶ Maximum distance from active object to other object (in blender units)
Type: float in [0, 1000], default 0.0
-
bake_margin
¶ Extends the baked result as a post process filter
Type: int in [0, 64], default 0
-
bake_normal_space
¶ Choose normal space for baking
CAMERA
Camera, Bake the normals in camera space.WORLD
World, Bake the normals in world space.OBJECT
Object, Bake the normals in object space.TANGENT
Tangent, Bake the normals in tangent space.
Type: enum in [‘CAMERA’, ‘WORLD’, ‘OBJECT’, ‘TANGENT’], default ‘CAMERA’
-
bake_quad_split
¶ Choose the method used to split a quad into 2 triangles for baking
AUTO
Automatic, Split quads to give the least distortion while baking.FIXED
Fixed, Split quads predictably (0,1,2) (0,2,3).FIXED_ALT
Fixed Alternate, Split quads predictably (1,2,3) (1,3,0).
Type: enum in [‘AUTO’, ‘FIXED’, ‘FIXED_ALT’], default ‘AUTO’
-
bake_samples
¶ Number of samples used for ambient occlusion baking from multires
Type: int in [64, 1024], default 256
-
bake_type
¶ Choose shading information to bake into the image
FULL
Full Render, Bake everything.AO
Ambient Occlusion, Bake ambient occlusion.SHADOW
Shadow, Bake shadows.NORMALS
Normals, Bake normals.TEXTURE
Textures, Bake textures.DISPLACEMENT
Displacement, Bake displacement.DERIVATIVE
Derivative, Bake derivative map.VERTEX_COLORS
Vertex Colors, Bake vertex colors.EMIT
Emission, Bake Emit values (glow).ALPHA
Alpha, Bake Alpha values (transparency).MIRROR_INTENSITY
Mirror Intensity, Bake Mirror values.MIRROR_COLOR
Mirror Colors, Bake Mirror colors.SPEC_INTENSITY
Specular Intensity, Bake Specular values.SPEC_COLOR
Specular Colors, Bake Specular colors.
Type: enum in [‘FULL’, ‘AO’, ‘SHADOW’, ‘NORMALS’, ‘TEXTURE’, ‘DISPLACEMENT’, ‘DERIVATIVE’, ‘VERTEX_COLORS’, ‘EMIT’, ‘ALPHA’, ‘MIRROR_INTENSITY’, ‘MIRROR_COLOR’, ‘SPEC_INTENSITY’, ‘SPEC_COLOR’], default ‘FULL’
-
bake_user_scale
¶ Instead of automatically normalizing to 0..1, apply a user scale to the derivative map
Type: float in [0, 1000], default 0.0
-
border_max_x
¶ Maximum X value for the render border
Type: float in [0, 1], default 0.0
-
border_max_y
¶ Maximum Y value for the render border
Type: float in [0, 1], default 0.0
-
border_min_x
¶ Minimum X value for the render border
Type: float in [0, 1], default 0.0
-
border_min_y
¶ Minimum Y value for the render border
Type: float in [0, 1], default 0.0
-
display_mode
¶ Select where rendered images will be displayed
SCREEN
Full Screen, Images are rendered in full Screen.AREA
Image Editor, Images are rendered in Image Editor.WINDOW
New Window, Images are rendered in new Window.NONE
Keep UI, Images are rendered without forcing UI changes.
Type: enum in [‘SCREEN’, ‘AREA’, ‘WINDOW’, ‘NONE’], default ‘SCREEN’
-
dither_intensity
¶ Amount of dithering noise added to the rendered image to break up banding
Type: float in [0, 2], default 0.0
-
edge_color
¶ Edge color
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
-
edge_threshold
¶ Threshold for drawing outlines on geometry edges
Type: int in [0, 255], default 0
-
engine
¶ Engine to use for rendering
BLENDER_RENDER
Blender Render, Use the Blender internal rendering engine for rendering.
Type: enum in [‘BLENDER_RENDER’], default ‘BLENDER_RENDER’
-
ffmpeg
¶ FFmpeg related settings for the scene
Type: FFmpegSettings
, (readonly)
-
field_order
¶ Order of video fields (select which lines get rendered first, to create smooth motion for TV output)
EVEN_FIRST
Upper First, Upper field first.ODD_FIRST
Lower First, Lower field first.
Type: enum in [‘EVEN_FIRST’, ‘ODD_FIRST’], default ‘EVEN_FIRST’
-
file_extension
¶ The file extension used for saving renders
Type: string, default “”, (readonly, never None)
-
filepath
¶ Directory/name to save animations, # characters defines the position and length of frame numbers
Type: string, default “”, (never None)
-
filter_size
¶ Width over which the reconstruction filter combines samples
Type: float in [0.5, 1.5], default 0.0
-
fps
¶ Framerate, expressed in frames per second
Type: int in [1, 32767], default 0
-
fps_base
¶ Framerate base
Type: float in [1e-05, 1e+06], default 0.0
-
frame_map_new
¶ How many frames the Map Old will last
Type: int in [1, 900], default 0
-
frame_map_old
¶ Old mapping value in frames
Type: int in [1, 900], default 0
-
has_multiple_engines
¶ More than one rendering engine is available
Type: boolean, default False, (readonly)
-
image_settings
¶ Type: ImageFormatSettings
, (readonly, never None)
-
is_movie_format
¶ When true the format is a movie
Type: boolean, default False, (readonly)
-
layers
¶ Type: RenderLayers
bpy_prop_collection
ofSceneRenderLayer
, (readonly)
-
line_thickness
¶ Line thickness in pixels
Type: float in [0, 10000], default 0.0
-
line_thickness_mode
¶ Line thickness mode for Freestyle line drawing
ABSOLUTE
Absolute, Specify unit line thickness in pixels.RELATIVE
Relative, Unit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixels.
Type: enum in [‘ABSOLUTE’, ‘RELATIVE’], default ‘ABSOLUTE’
-
motion_blur_samples
¶ Number of scene samples to take with motion blur
Type: int in [1, 32], default 0
-
motion_blur_shutter
¶ Time taken in frames between shutter open and close
Type: float in [0, inf], default 0.0
-
motion_blur_shutter_curve
¶ Curve defining the shutter’s openness over time
Type: CurveMapping
, (readonly)
-
octree_resolution
¶ Resolution of raytrace accelerator, use higher resolutions for larger scenes
Type: enum in [‘64’, ‘128’, ‘256’, ‘512’], default ‘64’
-
pixel_aspect_x
¶ Horizontal aspect ratio - for anamorphic or non-square pixel output
Type: float in [1, 200], default 0.0
-
pixel_aspect_y
¶ Vertical aspect ratio - for anamorphic or non-square pixel output
Type: float in [1, 200], default 0.0
-
pixel_filter_type
¶ Reconstruction filter used for combining anti-aliasing samples
BOX
Box, Use a box filter for anti-aliasing.TENT
Tent, Use a tent filter for anti-aliasing.QUADRATIC
Quadratic, Use a quadratic filter for anti-aliasing.CUBIC
Cubic, Use a cubic filter for anti-aliasing.CATMULLROM
Catmull-Rom, Use a Catmull-Rom filter for anti-aliasing.GAUSSIAN
Gaussian, Use a Gaussian filter for anti-aliasing.MITCHELL
Mitchell-Netravali, Use a Mitchell-Netravali filter for anti-aliasing.
Type: enum in [‘BOX’, ‘TENT’, ‘QUADRATIC’, ‘CUBIC’, ‘CATMULLROM’, ‘GAUSSIAN’, ‘MITCHELL’], default ‘BOX’
-
preview_start_resolution
¶ Resolution to start rendering preview at, progressively increasing it to the full viewport size
Type: int in [8, 16384], default 64
-
raytrace_method
¶ Type of raytrace accelerator structure
AUTO
Auto, Automatically select acceleration structure.OCTREE
Octree, Use old Octree structure.VBVH
vBVH, Use vBVH.SIMD_SVBVH
SIMD SVBVH, Use SIMD SVBVH.SIMD_QBVH
SIMD QBVH, Use SIMD QBVH.
Type: enum in [‘AUTO’, ‘OCTREE’, ‘VBVH’, ‘SIMD_SVBVH’, ‘SIMD_QBVH’], default ‘AUTO’
-
resolution_percentage
¶ Percentage scale for render resolution
Type: int in [1, 32767], default 0
-
resolution_x
¶ Number of horizontal pixels in the rendered image
Type: int in [4, 65536], default 0
-
resolution_y
¶ Number of vertical pixels in the rendered image
Type: int in [4, 65536], default 0
-
sequencer_gl_preview
¶ Method to draw in the sequencer view
BOUNDBOX
Bounding Box, Display the object’s local bounding boxes only.WIREFRAME
Wireframe, Display the object as wire edges.SOLID
Solid, Display the object solid, lit with default OpenGL lights.TEXTURED
Texture, Display the object solid, with a texture.MATERIAL
Material, Display objects solid, with GLSL material.RENDERED
Rendered, Display render preview.
Type: enum in [‘BOUNDBOX’, ‘WIREFRAME’, ‘SOLID’, ‘TEXTURED’, ‘MATERIAL’, ‘RENDERED’], default ‘BOUNDBOX’
-
simplify_ao_sss
¶ Global approximate AO and SSS quality factor
Type: float in [0, 1], default 0.0
-
simplify_child_particles
¶ Global child particles percentage
Type: float in [0, 1], default 0.0
-
simplify_child_particles_render
¶ Global child particles percentage during rendering
Type: float in [0, 1], default 0.0
-
simplify_shadow_samples
¶ Global maximum shadow samples
Type: int in [0, 32767], default 0
-
simplify_subdivision
¶ Global maximum subdivision level
Type: int in [0, 32767], default 0
-
simplify_subdivision_render
¶ Global maximum subdivision level during rendering
Type: int in [0, 32767], default 0
-
stamp_background
¶ Color to use behind stamp text
Type: float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
-
stamp_font_size
¶ Size of the font used when rendering stamp text
Type: int in [8, 64], default 0
-
stamp_foreground
¶ Color to use for stamp text
Type: float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
-
stamp_note_text
¶ Custom text to appear in the stamp note
Type: string, default “”, (never None)
-
stereo_views
¶ Type: bpy_prop_collection
ofSceneRenderView
, (readonly)
-
threads
¶ Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)
Type: int in [1, 1024], default 0
-
threads_mode
¶ Determine the amount of render threads used
AUTO
Auto-detect, Automatically determine the number of threads, based on CPUs.FIXED
Fixed, Manually determine the number of threads.
Type: enum in [‘AUTO’, ‘FIXED’], default ‘AUTO’
-
tile_x
¶ Horizontal tile size to use while rendering
Type: int in [8, 65536], default 0
-
tile_y
¶ Vertical tile size to use while rendering
Type: int in [8, 65536], default 0
-
use_antialiasing
¶ Render and combine multiple samples per pixel to prevent jagged edges
Type: boolean, default False
-
use_bake_antialiasing
¶ Enables Anti-aliasing
Type: boolean, default False
-
use_bake_clear
¶ Clear Images before baking
Type: boolean, default False
-
use_bake_lores_mesh
¶ Calculate heights against unsubdivided low resolution mesh
Type: boolean, default False
-
use_bake_multires
¶ Bake directly from multires object
Type: boolean, default False
-
use_bake_normalize
¶ With displacement normalize to the distance, with ambient occlusion normalize without using material settings
Type: boolean, default False
-
use_bake_selected_to_active
¶ Bake shading on the surface of selected objects to the active object
Type: boolean, default False
-
use_bake_to_vertex_color
¶ Bake to vertex colors instead of to a UV-mapped image
Type: boolean, default False
-
use_bake_user_scale
¶ Use a user scale for the derivative map
Type: boolean, default False
-
use_border
¶ Render a user-defined border region, within the frame size (note that this disables save_buffers and full_sample)
Type: boolean, default False
-
use_compositing
¶ Process the render result through the compositing pipeline, if compositing nodes are enabled
Type: boolean, default False
-
use_crop_to_border
¶ Crop the rendered frame to the defined border size
Type: boolean, default False
-
use_edge_enhance
¶ Create a toon outline around the edges of geometry
Type: boolean, default False
-
use_envmaps
¶ Calculate environment maps while rendering
Type: boolean, default False
-
use_fields
¶ Render image to two fields per frame, for interlaced TV output
Type: boolean, default False
-
use_fields_still
¶ Disable the time difference between fields
Type: boolean, default False
-
use_file_extension
¶ Add the file format extensions to the rendered file name (eg: filename + .jpg)
Type: boolean, default False
-
use_free_image_textures
¶ Free all image textures from memory after render, to save memory before compositing
Type: boolean, default False
-
use_freestyle
¶ Draw stylized strokes using Freestyle
Type: boolean, default False
-
use_full_sample
¶ Save for every anti-aliasing sample the entire RenderLayer results (this solves anti-aliasing issues with compositing)
Type: boolean, default False
-
use_game_engine
¶ Current rendering engine is a game engine
Type: boolean, default False, (readonly)
-
use_instances
¶ Instance support leads to effective memory reduction when using duplicates
Type: boolean, default False
-
use_local_coords
¶ Vertex coordinates are stored locally on each primitive (increases memory usage, but may have impact on speed)
Type: boolean, default False
-
use_lock_interface
¶ Lock interface during rendering in favor of giving more memory to the renderer
Type: boolean, default False
-
use_motion_blur
¶ Use multi-sampled 3D scene motion blur
Type: boolean, default False
-
use_multiview
¶ Use multiple views in the scene
Type: boolean, default False
-
use_overwrite
¶ Overwrite existing files while rendering
Type: boolean, default False
-
use_persistent_data
¶ Keep render data around for faster re-renders
Type: boolean, default False
-
use_placeholder
¶ Create empty placeholder files while rendering frames (similar to Unix ‘touch’)
Type: boolean, default False
-
use_raytrace
¶ Pre-calculate the raytrace accelerator and render raytracing effects
Type: boolean, default False
-
use_render_cache
¶ Save render cache to EXR files (useful for heavy compositing, Note: affects indirectly rendered scenes)
Type: boolean, default False
-
use_save_buffers
¶ Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)
Type: boolean, default False
-
use_sequencer
¶ Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist
Type: boolean, default False
-
use_sequencer_gl_textured_solid
¶ Draw face-assigned textures in solid draw method
Type: boolean, default False
-
use_shading_nodes
¶ Active render engine uses new shading nodes system
Type: boolean, default False, (readonly)
-
use_shadows
¶ Calculate shadows while rendering
Type: boolean, default False
-
use_simplify
¶ Enable simplification of scene for quicker preview renders
Type: boolean, default False
-
use_simplify_triangulate
¶ Disable non-planar quads being triangulated
Type: boolean, default False
-
use_single_layer
¶ Only render the active layer
Type: boolean, default False
-
use_spherical_stereo
¶ Active render engine supports spherical stereo rendering
Type: boolean, default False, (readonly)
-
use_sss
¶ Calculate sub-surface scattering in materials rendering
Type: boolean, default False
-
use_stamp
¶ Render the stamp info text in the rendered image
Type: boolean, default False
-
use_stamp_camera
¶ Include the name of the active camera in image metadata
Type: boolean, default False
-
use_stamp_date
¶ Include the current date in image metadata
Type: boolean, default False
-
use_stamp_filename
¶ Include the .blend filename in image metadata
Type: boolean, default False
-
use_stamp_frame
¶ Include the frame number in image metadata
Type: boolean, default False
-
use_stamp_labels
¶ Draw stamp labels (“Camera” in front of camera name, etc.)
Type: boolean, default False
-
use_stamp_lens
¶ Include the active camera’s lens in image metadata
Type: boolean, default False
-
use_stamp_marker
¶ Include the name of the last marker in image metadata
Type: boolean, default False
-
use_stamp_memory
¶ Include the peak memory usage in image metadata
Type: boolean, default False
-
use_stamp_note
¶ Include a custom note in image metadata
Type: boolean, default False
-
use_stamp_render_time
¶ Include the render time in image metadata
Type: boolean, default False
-
use_stamp_scene
¶ Include the name of the active scene in image metadata
Type: boolean, default False
-
use_stamp_sequencer_strip
¶ Include the name of the foreground sequence strip in image metadata
Type: boolean, default False
-
use_stamp_strip_meta
¶ Use metadata from the strips in the sequencer
Type: boolean, default False
-
use_stamp_time
¶ Include the rendered frame timecode as HH:MM:SS.FF in image metadata
Type: boolean, default False
-
use_textures
¶ Use textures to affect material properties
Type: boolean, default False
-
use_world_space_shading
¶ Use world space interpretation of lighting data for node materials
Type: boolean, default False
-
views
¶ Type: RenderViews
bpy_prop_collection
ofSceneRenderView
, (readonly)
-
views_format
¶ STEREO_3D
Stereo 3D, Single stereo camera system, adjust the stereo settings in the camera panel.MULTIVIEW
Multi-View, Multi camera system, adjust the cameras individually.
Type: enum in [‘STEREO_3D’, ‘MULTIVIEW’], default ‘STEREO_3D’
-
frame_path
(frame=-2147483648, preview=False, view="")¶ Return the absolute path to the filename to be written for a given frame
Parameters: - frame (int in [-inf, inf], (optional)) – Frame number to use, if unset the current frame will be used
- preview (boolean, (optional)) – Preview, Use preview range
- view (string, (optional, never None)) – View, The name of the view to use to replace the “%” chars
Returns: File Path, The resulting filepath from the scenes render settings
Return type: string, (never None)
-
Inherited Properties
Inherited Functions
References