SceneRenderLayer(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
SceneRenderLayer
(bpy_struct)¶ Render layer
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cycles
¶ Cycles SceneRenderLayer Settings
Type: CyclesRenderLayerSettings
, (readonly)
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exclude_ambient_occlusion
¶ Exclude AO pass from combined
Type: boolean, default False
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exclude_emit
¶ Exclude emission pass from combined
Type: boolean, default False
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exclude_environment
¶ Exclude environment pass from combined
Type: boolean, default False
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exclude_indirect
¶ Exclude indirect pass from combined
Type: boolean, default False
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exclude_reflection
¶ Exclude raytraced reflection pass from combined
Type: boolean, default False
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exclude_refraction
¶ Exclude raytraced refraction pass from combined
Type: boolean, default False
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exclude_shadow
¶ Exclude shadow pass from combined
Type: boolean, default False
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exclude_specular
¶ Exclude specular pass from combined
Type: boolean, default False
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freestyle_settings
¶ Type: FreestyleSettings
, (readonly, never None)
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invert_zmask
¶ For Zmask, only render what is behind solid z values instead of in front
Type: boolean, default False
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layers
¶ Scene layers included in this render layer
Type: boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
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layers_exclude
¶ Exclude scene layers from having any influence
Type: boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
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layers_zmask
¶ Zmask scene layers for solid faces
Type: boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
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name
¶ Render layer name
Type: string, default “”, (never None)
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pass_alpha_threshold
¶ Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold
Type: float in [0, 1], default 0.0
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samples
¶ Override number of render samples for this render layer, 0 will use the scene setting
Type: int in [0, inf], default 0
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use
¶ Disable or enable the render layer
Type: boolean, default False
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use_all_z
¶ Fill in Z values for solid faces in invisible layers, for masking
Type: boolean, default False
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use_ao
¶ Render AO in this Layer
Type: boolean, default False
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use_edge_enhance
¶ Render Edge-enhance in this Layer (only works for Solid faces)
Type: boolean, default False
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use_freestyle
¶ Render stylized strokes in this Layer
Type: boolean, default False
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use_halo
¶ Render Halos in this Layer (on top of Solid)
Type: boolean, default False
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use_pass_ambient_occlusion
¶ Deliver AO pass
Type: boolean, default False
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use_pass_color
¶ Deliver shade-less color pass
Type: boolean, default False
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use_pass_combined
¶ Deliver full combined RGBA buffer
Type: boolean, default False
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use_pass_diffuse
¶ Deliver diffuse pass
Type: boolean, default False
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use_pass_diffuse_color
¶ Deliver diffuse color pass
Type: boolean, default False
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use_pass_diffuse_direct
¶ Deliver diffuse direct pass
Type: boolean, default False
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use_pass_diffuse_indirect
¶ Deliver diffuse indirect pass
Type: boolean, default False
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use_pass_emit
¶ Deliver emission pass
Type: boolean, default False
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use_pass_environment
¶ Deliver environment lighting pass
Type: boolean, default False
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use_pass_glossy_color
¶ Deliver glossy color pass
Type: boolean, default False
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use_pass_glossy_direct
¶ Deliver glossy direct pass
Type: boolean, default False
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use_pass_glossy_indirect
¶ Deliver glossy indirect pass
Type: boolean, default False
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use_pass_indirect
¶ Deliver indirect lighting pass
Type: boolean, default False
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use_pass_material_index
¶ Deliver material index pass
Type: boolean, default False
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use_pass_mist
¶ Deliver mist factor pass (0.0-1.0)
Type: boolean, default False
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use_pass_normal
¶ Deliver normal pass
Type: boolean, default False
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use_pass_object_index
¶ Deliver object index pass
Type: boolean, default False
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use_pass_reflection
¶ Deliver raytraced reflection pass
Type: boolean, default False
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use_pass_refraction
¶ Deliver raytraced refraction pass
Type: boolean, default False
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use_pass_shadow
¶ Deliver shadow pass
Type: boolean, default False
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use_pass_specular
¶ Deliver specular pass
Type: boolean, default False
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use_pass_subsurface_color
¶ Deliver subsurface color pass
Type: boolean, default False
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use_pass_subsurface_direct
¶ Deliver subsurface direct pass
Type: boolean, default False
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use_pass_subsurface_indirect
¶ Deliver subsurface indirect pass
Type: boolean, default False
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use_pass_transmission_color
¶ Deliver transmission color pass
Type: boolean, default False
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use_pass_transmission_direct
¶ Deliver transmission direct pass
Type: boolean, default False
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use_pass_transmission_indirect
¶ Deliver transmission indirect pass
Type: boolean, default False
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use_pass_uv
¶ Deliver texture UV pass
Type: boolean, default False
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use_pass_vector
¶ Deliver speed vector pass
Type: boolean, default False
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use_pass_z
¶ Deliver Z values pass
Type: boolean, default False
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use_sky
¶ Render Sky in this Layer
Type: boolean, default False
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use_solid
¶ Render Solid faces in this Layer
Type: boolean, default False
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use_strand
¶ Render Strands in this Layer
Type: boolean, default False
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use_zmask
¶ Only render what’s in front of the solid z values
Type: boolean, default False
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use_ztransp
¶ Render Z-Transparent faces in this Layer (on top of Solid and Halos)
Type: boolean, default False
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classmethod
update_render_passes
()¶ Requery the enabled render passes from the render engine
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Inherited Properties
Inherited Functions
References