SoftBodySettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
SoftBodySettings
(bpy_struct)¶ Soft body simulation settings for an object
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aero
¶ Make edges ‘sail’
Type: int in [0, 30000], default 0
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aerodynamics_type
¶ Method of calculating aerodynamic interaction
SIMPLE
Simple, Edges receive a drag force from surrounding media.LIFT_FORCE
Lift Force, Edges receive a lift force when passing through surrounding media.
Type: enum in [‘SIMPLE’, ‘LIFT_FORCE’], default ‘SIMPLE’
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ball_damp
¶ Blending to inelastic collision
Type: float in [0.001, 1], default 0.0
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ball_size
¶ Absolute ball size or factor if not manually adjusted
Type: float in [-10, 10], default 0.0
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ball_stiff
¶ Ball inflating pressure
Type: float in [0.001, 100], default 0.0
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bend
¶ Bending Stiffness
Type: float in [0, 10], default 0.0
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choke
¶ ‘Viscosity’ inside collision target
Type: int in [0, 100], default 0
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collision_collection
¶ Limit colliders to this collection
Type: Collection
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collision_type
¶ Choose Collision Type
MANUAL
Manual, Manual adjust.AVERAGE
Average, Average Spring length * Ball Size.MINIMAL
Minimal, Minimal Spring length * Ball Size.MAXIMAL
Maximal, Maximal Spring length * Ball Size.MINMAX
AvMinMax, (Min+Max)/2 * Ball Size.
Type: enum in [‘MANUAL’, ‘AVERAGE’, ‘MINIMAL’, ‘MAXIMAL’, ‘MINMAX’], default ‘MANUAL’
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damping
¶ Edge spring friction
Type: float in [0, 50], default 0.0
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effector_weights
¶ Type: EffectorWeights
, (readonly)
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error_threshold
¶ The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed
Type: float in [0.001, 10], default 0.0
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friction
¶ General media friction for point movements
Type: float in [0, 50], default 0.0
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fuzzy
¶ Fuzziness while on collision, high values make collision handling faster but less stable
Type: int in [1, 100], default 0
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goal_default
¶ Default Goal (vertex target position) value
Type: float in [0, 1], default 0.0
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goal_friction
¶ Goal (vertex target position) friction
Type: float in [0, 50], default 0.0
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goal_max
¶ Goal maximum, vertex weights are scaled to match this range
Type: float in [0, 1], default 0.0
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goal_min
¶ Goal minimum, vertex weights are scaled to match this range
Type: float in [0, 1], default 0.0
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goal_spring
¶ Goal (vertex target position) spring stiffness
Type: float in [0, 0.999], default 0.0
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gravity
¶ Apply gravitation to point movement
Type: float in [-10, 10], default 0.0
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location_mass_center
¶ Location of Center of mass
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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mass
¶ General Mass value
Type: float in [0, 50000], default 0.0
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plastic
¶ Permanent deform
Type: int in [0, 100], default 0
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pull
¶ Edge spring stiffness when longer than rest length
Type: float in [0, 0.999], default 0.0
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push
¶ Edge spring stiffness when shorter than rest length
Type: float in [0, 0.999], default 0.0
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rotation_estimate
¶ Estimated rotation matrix
Type: float multi-dimensional array of 3 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0))
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scale_estimate
¶ Estimated scale matrix
Type: float multi-dimensional array of 3 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0))
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shear
¶ Shear Stiffness
Type: float in [0, 1], default 0.0
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speed
¶ Tweak timing for physics to control frequency and speed
Type: float in [0.01, 100], default 0.0
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spring_length
¶ Alter spring length to shrink/blow up (unit %) 0 to disable
Type: int in [0, 200], default 0
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step_max
¶ Maximal # solver steps/frame
Type: int in [0, 30000], default 0
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step_min
¶ Minimal # solver steps/frame
Type: int in [0, 30000], default 0
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use_auto_step
¶ Use velocities for automagic step sizes
Type: boolean, default False
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use_diagnose
¶ Turn on SB diagnose console prints
Type: boolean, default False
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use_edge_collision
¶ Edges collide too
Type: boolean, default False
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use_edges
¶ Use Edges as springs
Type: boolean, default False
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use_estimate_matrix
¶ Estimate matrix… split to COM, ROT, SCALE
Type: boolean, default False
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use_face_collision
¶ Faces collide too, can be very slow
Type: boolean, default False
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use_goal
¶ Define forces for vertices to stick to animated position
Type: boolean, default False
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use_self_collision
¶ Enable naive vertex ball self collision
Type: boolean, default False
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use_stiff_quads
¶ Add diagonal springs on 4-gons
Type: boolean, default False
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vertex_group_goal
¶ Control point weight values
Type: string, default “”, (never None)
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vertex_group_mass
¶ Control point mass values
Type: string, default “”, (never None)
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vertex_group_spring
¶ Control point spring strength values
Type: string, default “”, (never None)
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References