Object(ID)¶
Basic Object Operations Example¶
This script demonstrates basic operations on object like creating new object, placing it into a view layer, selecting it and making it active.
import bpy
view_layer = bpy.context.view_layer
# Create new light datablock.
light_data = bpy.data.lights.new(name="New Light", type='POINT')
# Create new object with our light datablock.
light_object = bpy.data.objects.new(name="New Light", object_data=light_data)
# Link light object to the active collection of current view layer,
# so that it'll appear in the current scene.
view_layer.active_layer_collection.collection.objects.link(light_object)
# Place light to a specified location.
light_object.location = (5.0, 5.0, 5.0)
# And finally select it and make it active.
light_object.select_set(True)
view_layer.objects.active = light_object
base classes — bpy_struct
, ID
-
class
bpy.types.
Object
(ID)¶ Object data-block defining an object in a scene
-
active_material_index
¶ Index of active material slot
Type: int in [0, inf], default 0
-
active_shape_key_index
¶ Current shape key index
Type: int in [-32768, 32767], default 0
-
bound_box
¶ Object’s bounding box in object-space coordinates, all values are -1.0 when not available
Type: float multi-dimensional array of 8 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), (readonly)
-
collision
¶ Settings for using the object as a collider in physics simulation
Type: CollisionSettings
, (readonly)
-
color
¶ Object color and alpha, used when faces have the ObColor mode enabled
Type: float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0)
-
constraints
¶ Constraints affecting the transformation of the object
Type: ObjectConstraints
bpy_prop_collection
ofConstraint
, (readonly)
-
cycles
¶ Cycles object settings
Type: CyclesObjectSettings
, (readonly)
-
cycles_visibility
¶ Cycles visibility settings
Type: CyclesVisibilitySettings
, (readonly)
-
delta_location
¶ Extra translation added to the location of the object
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
delta_rotation_euler
¶ Extra rotation added to the rotation of the object (when using Euler rotations)
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
delta_rotation_quaternion
¶ Extra rotation added to the rotation of the object (when using Quaternion rotations)
Type: float array of 4 items in [-inf, inf], default (1.0, 0.0, 0.0, 0.0)
-
delta_scale
¶ Extra scaling added to the scale of the object
Type: float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
-
dimensions
¶ Absolute bounding box dimensions of the object (WARNING: assigning to it or its members mutiple consecutive times will not work correctly, as this needs up-to-date evaluated data)
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
display
¶ Object display settings for 3d viewport
Type: ObjectDisplay
, (readonly, never None)
-
display_bounds_type
¶ Object boundary display type
BOX
Box, Display bounds as box.SPHERE
Sphere, Display bounds as sphere.CYLINDER
Cylinder, Display bounds as cylinder.CONE
Cone, Display bounds as cone.CAPSULE
Capsule, Display bounds as capsule.
Type: enum in [‘BOX’, ‘SPHERE’, ‘CYLINDER’, ‘CONE’, ‘CAPSULE’], default ‘BOX’
-
display_type
¶ How to display object in viewport
BOUNDS
Bounds, Display the bounds of the object.WIRE
Wire, Display the object as a wireframe.SOLID
Solid, Display the object as a solid (if solid drawing is enabled in the viewport).TEXTURED
Textured, Display the object with textures (if textures are enabled in the viewport).
Type: enum in [‘BOUNDS’, ‘WIRE’, ‘SOLID’, ‘TEXTURED’], default ‘BOUNDS’
-
empty_display_size
¶ Size of display for empties in the viewport
Type: float in [0.0001, 1000], default 0.0
-
empty_display_type
¶ Viewport display style for empties
Type: enum in [‘PLAIN_AXES’, ‘ARROWS’, ‘SINGLE_ARROW’, ‘CIRCLE’, ‘CUBE’, ‘SPHERE’, ‘CONE’, ‘IMAGE’], default ‘PLAIN_AXES’
-
empty_image_depth
¶ Determine which other objects will occlude the image
Type: enum in [‘DEFAULT’, ‘FRONT’, ‘BACK’], default ‘DEFAULT’
-
empty_image_offset
¶ Origin offset distance
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
-
empty_image_side
¶ Show front/back side
Type: enum in [‘DOUBLE_SIDED’, ‘FRONT’, ‘BACK’], default ‘DOUBLE_SIDED’
-
face_maps
¶ Maps of faces of the object
Type: FaceMaps
bpy_prop_collection
ofFaceMap
, (readonly)
-
field
¶ Settings for using the object as a field in physics simulation
Type: FieldSettings
, (readonly)
-
grease_pencil_modifiers
¶ Modifiers affecting the data of the grease pencil object
Type: ObjectGpencilModifiers
bpy_prop_collection
ofGpencilModifier
, (readonly)
-
hide_render
¶ Globally disable in renders
Type: boolean, default False
-
hide_select
¶ Disable selection in viewport
Type: boolean, default False
-
hide_viewport
¶ Globally disable in viewports
Type: boolean, default False
-
image_user
¶ Parameters defining which layer, pass and frame of the image is displayed
Type: ImageUser
, (readonly, never None)
-
instance_collection
¶ Instance an existing collection
Type: Collection
-
instance_faces_scale
¶ Scale the face instance objects
Type: float in [0.001, 10000], default 0.0
-
instance_type
¶ If not None, object instancing method to use
NONE
None.VERTS
Verts, Instantiate child objects on all vertices.FACES
Faces, Instantiate child objects on all faces.COLLECTION
Collection, Enable collection instancing.
Type: enum in [‘NONE’, ‘VERTS’, ‘FACES’, ‘COLLECTION’], default ‘NONE’
-
is_from_instancer
¶ Object comes from a instancer
Type: boolean, default False, (readonly)
-
is_from_set
¶ Object comes from a background set
Type: boolean, default False, (readonly)
-
is_instancer
¶ Type: boolean, default False, (readonly)
-
location
¶ Location of the object
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
lock_location
¶ Lock editing of location in the interface
Type: boolean array of 3 items, default (False, False, False)
-
lock_rotation
¶ Lock editing of rotation in the interface
Type: boolean array of 3 items, default (False, False, False)
-
lock_rotation_w
¶ Lock editing of ‘angle’ component of four-component rotations in the interface
Type: boolean, default False
-
lock_rotations_4d
¶ Lock editing of four component rotations by components (instead of as Eulers)
Type: boolean, default False
-
lock_scale
¶ Lock editing of scale in the interface
Type: boolean array of 3 items, default (False, False, False)
-
material_slots
¶ Material slots in the object
Type: bpy_prop_collection
ofMaterialSlot
, (readonly)
-
matrix_basis
¶ Matrix access to location, rotation and scale (including deltas), before constraints and parenting are applied
Type: float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
-
matrix_local
¶ Parent relative transformation matrix - WARNING: Only takes into account ‘Object’ parenting, so e.g. in case of bone parenting you get a matrix relative to the Armature object, not to the actual parent bone
Type: float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
-
matrix_parent_inverse
¶ Inverse of object’s parent matrix at time of parenting
Type: float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
-
matrix_world
¶ Worldspace transformation matrix
Type: float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
-
mode
¶ Object interaction mode
OBJECT
Object Mode.EDIT
Edit Mode.POSE
Pose Mode.SCULPT
Sculpt Mode.VERTEX_PAINT
Vertex Paint.WEIGHT_PAINT
Weight Paint.TEXTURE_PAINT
Texture Paint.PARTICLE_EDIT
Particle Edit.EDIT_GPENCIL
Edit Mode, Edit Grease Pencil Strokes.SCULPT_GPENCIL
Sculpt Mode, Sculpt Grease Pencil Strokes.PAINT_GPENCIL
Draw, Paint Grease Pencil Strokes.WEIGHT_GPENCIL
Weight Paint, Grease Pencil Weight Paint Strokes.
Type: enum in [‘OBJECT’, ‘EDIT’, ‘POSE’, ‘SCULPT’, ‘VERTEX_PAINT’, ‘WEIGHT_PAINT’, ‘TEXTURE_PAINT’, ‘PARTICLE_EDIT’, ‘EDIT_GPENCIL’, ‘SCULPT_GPENCIL’, ‘PAINT_GPENCIL’, ‘WEIGHT_GPENCIL’], default ‘OBJECT’, (readonly)
-
modifiers
¶ Modifiers affecting the geometric data of the object
Type: ObjectModifiers
bpy_prop_collection
ofModifier
, (readonly)
-
motion_path
¶ Motion Path for this element
Type: MotionPath
, (readonly)
-
parent_bone
¶ Name of parent bone in case of a bone parenting relation
Type: string, default “”, (never None)
-
parent_type
¶ Type of parent relation
OBJECT
Object, The object is parented to an object.ARMATURE
Armature.LATTICE
Lattice, The object is parented to a lattice.VERTEX
Vertex, The object is parented to a vertex.VERTEX_3
3 Vertices.BONE
Bone, The object is parented to a bone.
Type: enum in [‘OBJECT’, ‘ARMATURE’, ‘LATTICE’, ‘VERTEX’, ‘VERTEX_3’, ‘BONE’], default ‘OBJECT’
-
parent_vertices
¶ Indices of vertices in case of a vertex parenting relation
Type: int array of 3 items in [0, inf], default (0, 0, 0)
-
particle_systems
¶ Particle systems emitted from the object
Type: ParticleSystems
bpy_prop_collection
ofParticleSystem
, (readonly)
-
pass_index
¶ Index number for the “Object Index” render pass
Type: int in [0, 32767], default 0
-
proxy_collection
¶ Library collection duplicator object this proxy object controls
Type: Object
, (readonly)
-
rigid_body
¶ Settings for rigid body simulation
Type: RigidBodyObject
, (readonly)
-
rigid_body_constraint
¶ Constraint constraining rigid bodies
Type: RigidBodyConstraint
, (readonly)
-
rotation_axis_angle
¶ Angle of Rotation for Axis-Angle rotation representation
Type: float array of 4 items in [-inf, inf], default (0.0, 0.0, 1.0, 0.0)
-
rotation_euler
¶ Rotation in Eulers
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
rotation_mode
¶ QUATERNION
Quaternion (WXYZ), No Gimbal Lock.XYZ
XYZ Euler, XYZ Rotation Order - prone to Gimbal Lock (default).XZY
XZY Euler, XZY Rotation Order - prone to Gimbal Lock.YXZ
YXZ Euler, YXZ Rotation Order - prone to Gimbal Lock.YZX
YZX Euler, YZX Rotation Order - prone to Gimbal Lock.ZXY
ZXY Euler, ZXY Rotation Order - prone to Gimbal Lock.ZYX
ZYX Euler, ZYX Rotation Order - prone to Gimbal Lock.AXIS_ANGLE
Axis Angle, Axis Angle (W+XYZ), defines a rotation around some axis defined by 3D-Vector.
Type: enum in [‘QUATERNION’, ‘XYZ’, ‘XZY’, ‘YXZ’, ‘YZX’, ‘ZXY’, ‘ZYX’, ‘AXIS_ANGLE’], default ‘QUATERNION’
-
rotation_quaternion
¶ Rotation in Quaternions
Type: float array of 4 items in [-inf, inf], default (1.0, 0.0, 0.0, 0.0)
-
scale
¶ Scaling of the object
Type: float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
-
shader_effects
¶ Effects affecting display of object
Type: ObjectShaderFx
bpy_prop_collection
ofShaderFx
, (readonly)
-
show_all_edges
¶ Display all edges for mesh objects
Type: boolean, default False
-
show_axis
¶ Display the object’s origin and axes
Type: boolean, default False
-
show_bounds
¶ Display the object’s bounds
Type: boolean, default False
-
show_empty_image_orthographic
¶ Display image in orthographic mode
Type: boolean, default False
-
show_empty_image_perspective
¶ Display image in perspective mode
Type: boolean, default False
-
show_in_front
¶ Make the object draw in front of others
Type: boolean, default False
-
show_instancer_for_render
¶ Make instancer visible when rendering
Type: boolean, default False
-
show_instancer_for_viewport
¶ Make instancer visible in the viewport
Type: boolean, default False
-
show_name
¶ Display the object’s name
Type: boolean, default False
-
show_only_shape_key
¶ Always show the current Shape for this Object
Type: boolean, default False
-
show_texture_space
¶ Display the object’s texture space
Type: boolean, default False
-
show_transparent
¶ Display material transparency in the object
Type: boolean, default False
-
show_wire
¶ Add the object’s wireframe over solid drawing
Type: boolean, default False
-
soft_body
¶ Settings for soft body simulation
Type: SoftBodySettings
, (readonly)
-
track_axis
¶ Axis that points in ‘forward’ direction (applies to InstanceFrame when parent ‘Follow’ is enabled)
Type: enum in [‘POS_X’, ‘POS_Y’, ‘POS_Z’, ‘NEG_X’, ‘NEG_Y’, ‘NEG_Z’], default ‘POS_X’
-
type
¶ Type of Object
Type: enum in [‘MESH’, ‘CURVE’, ‘SURFACE’, ‘META’, ‘FONT’, ‘ARMATURE’, ‘LATTICE’, ‘EMPTY’, ‘GPENCIL’, ‘CAMERA’, ‘LIGHT’, ‘SPEAKER’, ‘LIGHT_PROBE’], default ‘EMPTY’, (readonly)
-
up_axis
¶ Axis that points in the upward direction (applies to InstanceFrame when parent ‘Follow’ is enabled)
Type: enum in [‘X’, ‘Y’, ‘Z’], default ‘X’
-
use_dynamic_topology_sculpting
¶ Type: boolean, default False, (readonly)
-
use_empty_image_alpha
¶ Use alpha blending instead of alpha test (can produce sorting artifacts)
Type: boolean, default False
-
use_instance_faces_scale
¶ Scale instance based on face size
Type: boolean, default False
-
use_instance_vertices_rotation
¶ Rotate instance according to vertex normal
Type: boolean, default False
-
use_shape_key_edit_mode
¶ Apply shape keys in edit mode (for Meshes only)
Type: boolean, default False
-
vertex_groups
¶ Vertex groups of the object
Type: VertexGroups
bpy_prop_collection
ofVertexGroup
, (readonly)
-
children
¶ All the children of this object. Warning: takes O(len(bpy.data.objects)) time. (readonly)
-
users_collection
¶ The collections this object is in. Warning: takes O(len(bpy.data.collections) + len(bpy.data.scenes)) time. (readonly)
-
users_scene
¶ The scenes this object is in. Warning: takes O(len(bpy.data.scenes) * len(bpy.data.objects)) time. (readonly)
-
select_get
(view_layer=None)¶ Test if the object is selected. The selection state is per view layer
Parameters: view_layer ( ViewLayer
, (optional)) – Use this instead of the active view layerReturns: Object selected Return type: boolean
-
select_set
(state, view_layer=None)¶ Select or deselect the object. The selection state is per view layer
Parameters: - state (boolean) – Selection state to define
- view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer
-
hide_get
(view_layer=None)¶ Test if the object is hidden for viewport editing. This hiding state is per view layer
Parameters: view_layer ( ViewLayer
, (optional)) – Use this instead of the active view layerReturns: Object hideed Return type: boolean
-
hide_set
(state, view_layer=None)¶ Hide the object for viewport editing. This hiding state is per view layer
Parameters: - state (boolean) – Hide state to define
- view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer
-
visible_get
(view_layer=None, viewport=None)¶ Test if the object is visible in the 3D viewport, taking into account all visibility settings
Parameters: - view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer - viewport (
SpaceView3D
, (optional)) – Use this instead of the active 3D viewport
Returns: Object visible
Return type: boolean
- view_layer (
-
holdout_get
(view_layer=None)¶ Test if object is masked in the view layer
Parameters: view_layer ( ViewLayer
, (optional)) – Use this instead of the active view layerReturns: Object holdout Return type: boolean
-
indirect_only_get
(view_layer=None)¶ Test if object is set to contribute only indirectly (through shadows and reflections) in the view layer
Parameters: view_layer ( ViewLayer
, (optional)) – Use this instead of the active view layerReturns: Object indirect only Return type: boolean
-
local_view_get
(viewport)¶ Get the local view state for this object
Parameters: viewport ( SpaceView3D
) – Viewport in local viewReturns: Object local view state Return type: boolean
-
local_view_set
(viewport, state)¶ Set the local view state for this object
Parameters: - viewport (
SpaceView3D
) – Viewport in local view - state (boolean) – Local view state to define
- viewport (
-
convert_space
(pose_bone=None, matrix=((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)), from_space='WORLD', to_space='WORLD')¶ Convert (transform) the given matrix from one space to another
Parameters: - pose_bone (
PoseBone
, (optional)) – Bone to use to define spaces (may be None, in which case only the two ‘WORLD’ and ‘LOCAL’ spaces are usable) - matrix (float multi-dimensional array of 4 * 4 items in [-inf, inf], (optional)) – The matrix to transform
- from_space (enum in ['WORLD', 'POSE', 'LOCAL_WITH_PARENT', 'LOCAL'], (optional)) –
The space in which ‘matrix’ is currently
WORLD
World Space, The most global space in Blender.POSE
Pose Space, The pose space of a bone (its armature’s object space).LOCAL_WITH_PARENT
Local With Parent, The rest pose local space of a bone (thus matrix includes parent transforms).LOCAL
Local Space, The local space of an object/bone.
- to_space (enum in ['WORLD', 'POSE', 'LOCAL_WITH_PARENT', 'LOCAL'], (optional)) –
The space to which you want to transform ‘matrix’
WORLD
World Space, The most global space in Blender.POSE
Pose Space, The pose space of a bone (its armature’s object space).LOCAL_WITH_PARENT
Local With Parent, The rest pose local space of a bone (thus matrix includes parent transforms).LOCAL
Local Space, The local space of an object/bone.
Returns: The transformed matrix
Return type: float multi-dimensional array of 4 * 4 items in [-inf, inf]
- pose_bone (
-
calc_matrix_camera
(depsgraph, x=1, y=1, scale_x=1.0, scale_y=1.0)¶ Generate the camera projection matrix of this object (mostly useful for Camera and Light types)
Parameters: - depsgraph (
Depsgraph
) – Depsgraph to get evaluated data from - x (int in [0, inf], (optional)) – Width of the render area
- y (int in [0, inf], (optional)) – Height of the render area
- scale_x (float in [1e-06, inf], (optional)) – Width scaling factor
- scale_y (float in [1e-06, inf], (optional)) – Height scaling factor
Returns: The camera projection matrix
Return type: float multi-dimensional array of 4 * 4 items in [-inf, inf]
- depsgraph (
-
camera_fit_coords
(depsgraph, coordinates)¶ Compute the coordinate (and scale for ortho cameras) given object should be to ‘see’ all given coordinates
Parameters: - depsgraph (
Depsgraph
) – Depsgraph to get evaluated data from - coordinates (float array of 1 items in [-inf, inf], (never None)) – Coordinates to fit in
Return (co_return, scale_return): co_return, The location to aim to be able to see all given points, float array of 3 items in [-inf, inf]
scale_return, The ortho scale to aim to be able to see all given points (if relevant), float in [-inf, inf]
- depsgraph (
-
to_mesh
(preserve_all_data_layers=False, depsgraph=None)¶ Create a Mesh data-block from the current state of the object. The object owns the data-block. To force free it use to_mesh_clear(). The result is temporary and can not be used by objects from the main database
Parameters: - preserve_all_data_layers (boolean, (optional)) – Preserve all data layers in the mesh, like UV maps and vertex groups. By default Blender only computes the subset of data layers needed for viewport display and rendering, for better performance
- depsgraph (
Depsgraph
, (optional)) – Dependency Graph, Evaluated dependency graph which is required when preserve_all_data_layers is true
Returns: Mesh created from object
Return type:
-
to_mesh_clear
()¶ Clears mesh data-block created by to_mesh()
-
find_armature
()¶ Find armature influencing this object as a parent or via a modifier
Returns: Armature object influencing this object or NULL Return type: Object
-
shape_key_add
(name="Key", from_mix=True)¶ Add shape key to this object
Parameters: - name (string, (optional, never None)) – Unique name for the new keyblock
- from_mix (boolean, (optional)) – Create new shape from existing mix of shapes
Returns: New shape keyblock
Return type:
-
shape_key_remove
(key)¶ Remove a Shape Key from this object
Parameters: key ( ShapeKey
, (never None)) – Keyblock to be removed
-
shape_key_clear
()¶ Remove all Shape Keys from this object
-
ray_cast
(origin, direction, distance=1.70141e+38, depsgraph=None)¶ Cast a ray onto evaluated geometry, in object space (using context’s or provided depsgraph to get evaluated mesh if needed)
Parameters: - origin (float array of 3 items in [-inf, inf]) – Origin of the ray, in object space
- direction (float array of 3 items in [-inf, inf]) – Direction of the ray, in object space
- distance (float in [0, inf], (optional)) – Maximum distance
- depsgraph (
Depsgraph
, (optional)) – Depsgraph to use to get evaluated data, when called from original object (only needed if current Context’s depsgraph is not suitable)
Return (result, location, normal, index): result, Wheter the ray successfully hit the geometry, boolean
location, The hit location of this ray cast, float array of 3 items in [-inf, inf]
normal, The face normal at the ray cast hit location, float array of 3 items in [-inf, inf]
index, The face index, -1 when original data isn’t available, int in [-inf, inf]
-
closest_point_on_mesh
(origin, distance=1.84467e+19, depsgraph=None)¶ Find the nearest point on evaluated geometry, in object space (using context’s or provided depsgraph to get evaluated mesh if needed)
Parameters: - origin (float array of 3 items in [-inf, inf]) – Point to find closest geometry from (in object space)
- distance (float in [0, inf], (optional)) – Maximum distance
- depsgraph (
Depsgraph
, (optional)) – Depsgraph to use to get evaluated data, when called from original object (only needed if current Context’s depsgraph is not suitable)
Return (result, location, normal, index): result, Wheter closest point on geometry was found, boolean
location, The location on the object closest to the point, float array of 3 items in [-inf, inf]
normal, The face normal at the closest point, float array of 3 items in [-inf, inf]
index, The face index, -1 when original data isn’t available, int in [-inf, inf]
-
is_modified
(scene, settings)¶ Determine if this object is modified from the base mesh data
Parameters: - scene (
Scene
, (never None)) – Scene in which to check the object - settings (enum in ['PREVIEW', 'RENDER']) –
Modifier settings to apply
PREVIEW
Preview, Apply modifier preview settings.RENDER
Render, Apply modifier render settings.
Returns: Whether the object is modified
Return type: boolean
- scene (
-
is_deform_modified
(scene, settings)¶ Determine if this object is modified by a deformation from the base mesh data
Parameters: - scene (
Scene
, (never None)) – Scene in which to check the object - settings (enum in ['PREVIEW', 'RENDER']) –
Modifier settings to apply
PREVIEW
Preview, Apply modifier preview settings.RENDER
Render, Apply modifier render settings.
Returns: Whether the object is deform-modified
Return type: boolean
- scene (
-
dm_info
(type, depsgraph=None)¶ Returns a string for original/evaluated mesh data (debug builds only, using context’s or provided depsgraph to get evaluated mesh if needed)
Parameters: - type (enum in ['SOURCE', 'DEFORM', 'FINAL']) –
Modifier settings to apply
SOURCE
Source, Source mesh.DEFORM
Deform, Objects deform mesh.FINAL
Final, Objects final mesh.
- depsgraph (
Depsgraph
, (optional)) – Depsgraph to use to get evaluated data, when called from original object (only needed if current Context’s depsgraph is not suitable)
Returns: Requested informations
Return type: string, (never None)
- type (enum in ['SOURCE', 'DEFORM', 'FINAL']) –
-
update_from_editmode
()¶ Load the objects edit-mode data into the object data
Returns: Success Return type: boolean
-
cache_release
()¶ Release memory used by caches associated with this object. Intended to be used by render engines only
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
-
Inherited Properties
Inherited Functions
References