Sculpt(Paint)¶
base classes — bpy_struct
, Paint
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class
bpy.types.
Sculpt
(Paint)¶ -
constant_detail_resolution
¶ Maximum edge length for dynamic topology sculpting (as divisor of blender unit - higher value means smaller edge length)
Type: float in [0.0001, inf], default 0.0
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detail_percent
¶ Maximum edge length for dynamic topology sculpting (in brush percenage)
Type: float in [-inf, inf], default 0.0
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detail_refine_method
¶ In dynamic-topology mode, how to add or remove mesh detail
SUBDIVIDE
Subdivide Edges, Subdivide long edges to add mesh detail where needed.COLLAPSE
Collapse Edges, Collapse short edges to remove mesh detail where possible.SUBDIVIDE_COLLAPSE
Subdivide Collapse, Both subdivide long edges and collapse short edges to refine mesh detail.
Type: enum in [‘SUBDIVIDE’, ‘COLLAPSE’, ‘SUBDIVIDE_COLLAPSE’], default ‘SUBDIVIDE’
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detail_size
¶ Maximum edge length for dynamic topology sculpting (in pixels)
Type: float in [-inf, inf], default 0.0
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detail_type_method
¶ In dynamic-topology mode, how mesh detail size is calculated
RELATIVE
Relative Detail, Mesh detail is relative to the brush size and detail size.CONSTANT
Constant Detail, Mesh detail is constant in world space according to detail size.BRUSH
Brush Detail, Mesh detail is relative to brush radius.MANUAL
Manual Detail, Mesh detail does not change on each stroke, only when using Flood Fill.
Type: enum in [‘RELATIVE’, ‘CONSTANT’, ‘BRUSH’, ‘MANUAL’], default ‘RELATIVE’
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gravity
¶ Amount of gravity after each dab
Type: float in [0, 1], default 0.0
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lock_x
¶ Disallow changes to the X axis of vertices
Type: boolean, default False
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lock_y
¶ Disallow changes to the Y axis of vertices
Type: boolean, default False
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lock_z
¶ Disallow changes to the Z axis of vertices
Type: boolean, default False
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radial_symmetry
¶ Number of times to copy strokes across the surface
Type: int array of 3 items in [1, 64], default (1, 1, 1)
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show_mask
¶ Show mask as overlay on object
Type: boolean, default False
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symmetrize_direction
¶ Source and destination for symmetrize operator
Type: enum in [‘NEGATIVE_X’, ‘POSITIVE_X’, ‘NEGATIVE_Y’, ‘POSITIVE_Y’, ‘NEGATIVE_Z’, ‘POSITIVE_Z’], default ‘NEGATIVE_X’
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use_deform_only
¶ Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)
Type: boolean, default False
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use_smooth_shading
¶ Show faces in dynamic-topology mode with smooth shading rather than flat shaded
Type: boolean, default False
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use_threaded
¶ Take advantage of multiple CPU cores to improve sculpting performance
Type: boolean, default False
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References