ToolSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
ToolSettings
(bpy_struct)¶ -
annotation_stroke_placement_image_editor
¶ CURSOR
3D Cursor, Draw stroke at 3D cursor location.VIEW
View, Stick stroke to the view .SURFACE
Surface, Stick stroke to surfaces.
Type: enum in [‘CURSOR’, ‘VIEW’, ‘SURFACE’], default ‘VIEW’
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annotation_stroke_placement_sequencer_preview
¶ CURSOR
3D Cursor, Draw stroke at 3D cursor location.VIEW
View, Stick stroke to the view .SURFACE
Surface, Stick stroke to surfaces.
Type: enum in [‘CURSOR’, ‘VIEW’, ‘SURFACE’], default ‘VIEW’
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annotation_stroke_placement_view2d
¶ CURSOR
3D Cursor, Draw stroke at 3D cursor location.VIEW
View, Stick stroke to the view .SURFACE
Surface, Stick stroke to surfaces.
Type: enum in [‘CURSOR’, ‘VIEW’, ‘SURFACE’], default ‘VIEW’
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annotation_stroke_placement_view3d
¶ How annotation strokes are orientated in 3D space
CURSOR
3D Cursor, Draw stroke at 3D cursor location.VIEW
View, Stick stroke to the view .SURFACE
Surface, Stick stroke to surfaces.
Type: enum in [‘CURSOR’, ‘VIEW’, ‘SURFACE’], default ‘CURSOR’
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annotation_thickness
¶ Thickness of annotation strokes
Type: int in [1, 10], default 3
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auto_keying_mode
¶ Mode of automatic keyframe insertion for Objects and Bones
Type: enum in [‘ADD_REPLACE_KEYS’, ‘REPLACE_KEYS’], default ‘ADD_REPLACE_KEYS’
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curve_paint_settings
¶ Type: CurvePaintSettings
, (readonly, never None)
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double_threshold
¶ Threshold distance for Auto Merge
Type: float in [0, 1], default 0.001
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gpencil_interpolate
¶ Settings for Grease Pencil Interpolation tools
Type: GPencilInterpolateSettings
, (readonly)
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gpencil_sculpt
¶ Settings for stroke sculpting tools and brushes
Type: GPencilSculptSettings
, (readonly)
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gpencil_selectmode_edit
¶ POINT
Point, Select only points.STROKE
Stroke, Select all stroke points.SEGMENT
Segment, Select all stroke points between other strokes.
Type: enum in [‘POINT’, ‘STROKE’, ‘SEGMENT’], default ‘POINT’
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gpencil_stroke_placement_view3d
¶ ORIGIN
Origin, Draw stroke at Object origin.CURSOR
3D Cursor, Draw stroke at 3D cursor location.SURFACE
Surface, Stick stroke to surfaces.STROKE
Stroke, Stick stroke to other strokes.
Type: enum in [‘ORIGIN’, ‘CURSOR’, ‘SURFACE’, ‘STROKE’], default ‘ORIGIN’
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gpencil_stroke_snap_mode
¶ NONE
All points, Snap to all points.ENDS
End points, Snap to first and last points and interpolate.FIRST
First point, Snap to first point.
Type: enum in [‘NONE’, ‘ENDS’, ‘FIRST’], default ‘NONE’
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image_paint
¶ Type: ImagePaint
, (readonly)
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keyframe_type
¶ Type of keyframes to create when inserting keyframes
KEYFRAME
Keyframe, Normal keyframe - e.g. for key poses.BREAKDOWN
Breakdown, A breakdown pose - e.g. for transitions between key poses.MOVING_HOLD
Moving Hold, A keyframe that is part of a moving hold.EXTREME
Extreme, An ‘extreme’ pose, or some other purpose as needed.JITTER
Jitter, A filler or baked keyframe for keying on ones, or some other purpose as needed.
Type: enum in [‘KEYFRAME’, ‘BREAKDOWN’, ‘MOVING_HOLD’, ‘EXTREME’, ‘JITTER’], default ‘KEYFRAME’
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lock_markers
¶ Prevent marker editing
Type: boolean, default False
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lock_object_mode
¶ Restrict select to the current mode
Type: boolean, default True
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mesh_select_mode
¶ Which mesh elements selection works on
Type: boolean array of 3 items, default (True, True, True)
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normal_vector
¶ Normal Vector used to copy, add or multiply
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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particle_edit
¶ Type: ParticleEdit
, (readonly)
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proportional_edit_falloff
¶ Falloff type for proportional editing mode
SMOOTH
Smooth, Smooth falloff.SPHERE
Sphere, Spherical falloff.ROOT
Root, Root falloff.INVERSE_SQUARE
Inverse Square, Inverse Square falloff.SHARP
Sharp, Sharp falloff.LINEAR
Linear, Linear falloff.CONSTANT
Constant, Constant falloff.RANDOM
Random, Random falloff.
Type: enum in [‘SMOOTH’, ‘SPHERE’, ‘ROOT’, ‘INVERSE_SQUARE’, ‘SHARP’, ‘LINEAR’, ‘CONSTANT’, ‘RANDOM’], default ‘SMOOTH’
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proportional_size
¶ Display size for proportional editing circle
Type: float in [1e-05, 5000], default 1.0
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show_uv_local_view
¶ Display only faces with the currently displayed image assigned
Type: boolean, default False
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snap_elements
¶ Type of element to snap to
INCREMENT
Increment, Snap to increments of grid.VERTEX
Vertex, Snap to vertices.EDGE
Edge, Snap to edges.FACE
Face, Snap to faces.VOLUME
Volume, Snap to volume.EDGE_MIDPOINT
Edge Center, Snap to the middle of edges.EDGE_PERPENDICULAR
Edge Perpendicular, Snap to the nearest point on an edge.
Type: enum set in {‘INCREMENT’, ‘VERTEX’, ‘EDGE’, ‘FACE’, ‘VOLUME’, ‘EDGE_MIDPOINT’, ‘EDGE_PERPENDICULAR’}, default {‘INCREMENT’}
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snap_node_element
¶ Type of element to snap to
GRID
Grid, Snap to grid.NODE_X
Node X, Snap to left/right node border.NODE_Y
Node Y, Snap to top/bottom node border.NODE_XY
Node X / Y, Snap to any node border.
Type: enum in [‘GRID’, ‘NODE_X’, ‘NODE_Y’, ‘NODE_XY’], default ‘GRID’
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snap_target
¶ Which part to snap onto the target
CLOSEST
Closest, Snap closest point onto target.CENTER
Center, Snap transformation center onto target.MEDIAN
Median, Snap median onto target.ACTIVE
Active, Snap active onto target.
Type: enum in [‘CLOSEST’, ‘CENTER’, ‘MEDIAN’, ‘ACTIVE’], default ‘CLOSEST’
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snap_uv_element
¶ Type of element to snap to
INCREMENT
Increment, Snap to increments of grid.VERTEX
Vertex, Snap to vertices.
Type: enum in [‘INCREMENT’, ‘VERTEX’], default ‘INCREMENT’
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statvis
¶ Type: MeshStatVis
, (readonly, never None)
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transform_pivot_point
¶ Pivot center for rotation/scaling
BOUNDING_BOX_CENTER
Bounding Box Center, Pivot around bounding box center of selected object(s).CURSOR
3D Cursor, Pivot around the 3D cursor.INDIVIDUAL_ORIGINS
Individual Origins, Pivot around each object’s own origin.MEDIAN_POINT
Median Point, Pivot around the median point of selected objects.ACTIVE_ELEMENT
Active Element, Pivot around active object.
Type: enum in [‘BOUNDING_BOX_CENTER’, ‘CURSOR’, ‘INDIVIDUAL_ORIGINS’, ‘MEDIAN_POINT’, ‘ACTIVE_ELEMENT’], default ‘MEDIAN_POINT’
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unified_paint_settings
¶ Type: UnifiedPaintSettings
, (readonly, never None)
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use_auto_normalize
¶ Ensure all bone-deforming vertex groups add up to 1.0 while weight painting
Type: boolean, default False
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use_edge_path_live_unwrap
¶ Changing edges seam re-calculates UV unwrap
Type: boolean, default False
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use_gpencil_draw_additive
¶ When creating new frames, the strokes from the previous/active frame are included as the basis for the new one
Type: boolean, default False
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use_gpencil_draw_onback
¶ When draw new strokes, the new stroke is drawn below of all strokes in the layer
Type: boolean, default False
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use_gpencil_select_mask_point
¶ Only sculpt selected stroke points
Type: boolean, default False
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use_gpencil_select_mask_segment
¶ Only sculpt selected stroke points between other strokes
Type: boolean, default False
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use_gpencil_select_mask_stroke
¶ Only sculpt selected stroke
Type: boolean, default False
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use_gpencil_stroke_endpoints
¶ Only use the first and last parts of the stroke for snapping
Type: boolean, default False
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use_gpencil_thumbnail_list
¶ Show compact list of color instead of thumbnails
Type: boolean, default False
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use_gpencil_weight_data_add
¶ When creating new strokes, the weight data is added according to the current vertex group and weight, if no vertex group selected, weight is not added
Type: boolean, default False
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use_keyframe_cycle_aware
¶ For channels with cyclic extrapolation, keyframe insertion is automatically remapped inside the cycle time range, and keeps ends in sync
Type: boolean, default False
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use_keyframe_insert_auto
¶ Automatic keyframe insertion for Objects and Bones
Type: boolean, default True
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use_keyframe_insert_keyingset
¶ Automatic keyframe insertion using active Keying Set only
Type: boolean, default False
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use_mesh_automerge
¶ Automatically merge vertices moved to the same location
Type: boolean, default False
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use_mesh_automerge_and_split
¶ Automatically split edges and faces
Type: boolean, default False
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use_multipaint
¶ Paint across the weights of all selected bones, maintaining their relative influence
Type: boolean, default False
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use_proportional_action
¶ Proportional editing in action editor
Type: boolean, default False
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use_proportional_connected
¶ Proportional Editing using connected geometry only
Type: boolean, default False
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use_proportional_edit
¶ Proportional edit mode
Type: boolean, default False
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use_proportional_edit_mask
¶ Proportional editing mask mode
Type: boolean, default False
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use_proportional_edit_objects
¶ Proportional editing object mode
Type: boolean, default False
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use_proportional_fcurve
¶ Proportional editing in FCurve editor
Type: boolean, default False
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use_proportional_projected
¶ Proportional Editing using screen space locations
Type: boolean, default False
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use_record_with_nla
¶ Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking
Type: boolean, default False
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use_snap
¶ Snap during transform
Type: boolean, default False
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use_snap_align_rotation
¶ Align rotation with the snapping target
Type: boolean, default False
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use_snap_grid_absolute
¶ Absolute grid alignment while translating (based on the pivot center)
Type: boolean, default False
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use_snap_peel_object
¶ Consider objects as whole when finding volume center
Type: boolean, default False
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use_snap_project
¶ Project individual elements on the surface of other objects
Type: boolean, default False
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use_snap_rotate
¶ Rotate is affected by the snapping settings
Type: boolean, default False
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use_snap_scale
¶ Scale is affected by snapping settings
Type: boolean, default False
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use_snap_self
¶ Snap onto itself (Edit Mode Only)
Type: boolean, default False
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use_snap_translate
¶ Move is affected by snapping settings
Type: boolean, default True
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use_transform_data_origin
¶ Manipulate object data
Type: boolean, default False
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use_transform_pivot_point_align
¶ Manipulate origins (object, pose and weight paint mode only)
Type: boolean, default False
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use_transform_skip_children
¶ Don’t transform children
Type: boolean, default False
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use_uv_select_sync
¶ Keep UV and edit mode mesh selection in sync
Type: boolean, default False
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uv_relax_method
¶ Algorithm used for UV relaxation
LAPLACIAN
Laplacian, Use Laplacian method for relaxation.HC
HC, Use HC method for relaxation.
Type: enum in [‘LAPLACIAN’, ‘HC’], default ‘LAPLACIAN’
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uv_sculpt_all_islands
¶ Brush operates on all islands
Type: boolean, default False
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uv_sculpt_lock_borders
¶ Disable editing of boundary edges
Type: boolean, default False
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uv_select_mode
¶ UV selection and display mode
VERTEX
Vertex, Vertex selection mode.EDGE
Edge, Edge selection mode.FACE
Face, Face selection mode.ISLAND
Island, Island selection mode.
Type: enum in [‘VERTEX’, ‘EDGE’, ‘FACE’, ‘ISLAND’], default ‘VERTEX’
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vertex_group_subset
¶ Filter Vertex groups for Display
ALL
All, All Vertex Groups.BONE_DEFORM
Deform, Vertex Groups assigned to Deform Bones.OTHER_DEFORM
Other, Vertex Groups assigned to non Deform Bones.
Type: enum in [‘ALL’, ‘BONE_DEFORM’, ‘OTHER_DEFORM’], default ‘ALL’
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vertex_group_user
¶ Display unweighted vertices
NONE
None.ACTIVE
Active, Show vertices with no weights in the active group.ALL
All, Show vertices with no weights in any group.
Type: enum in [‘NONE’, ‘ACTIVE’, ‘ALL’], default ‘NONE’
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vertex_group_weight
¶ Weight to assign in vertex groups
Type: float in [0, 1], default 1.0
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vertex_paint
¶ Type: VertexPaint
, (readonly)
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weight_paint
¶ Type: VertexPaint
, (readonly)
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References