ShaderNodeBsdfPrincipled(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
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class
bpy.types.
ShaderNodeBsdfPrincipled
(ShaderNode)¶ -
distribution
¶ Type: enum in [‘GGX’, ‘MULTI_GGX’], default ‘GGX’
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subsurface_method
¶ Method for rendering subsurface scattering
BURLEY
Christensen-Burley, Approximation to physically based volume scattering.RANDOM_WALK
Random Walk, Volumetric approximation to physically based volume scattering.
Type: enum in [‘BURLEY’, ‘RANDOM_WALK’], default ‘BURLEY’
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classmethod
is_registered_node_type
()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template
(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template
(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions