ShaderNodeOutputMaterial(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeOutputMaterial(ShaderNode)
is_active_output

True if this node is used as the active output

Type:boolean, default False
target

Which renderer and viewport shading types to use the shaders for

  • ALL All, Use shaders for all renderers and viewports, unless there exists a more specific output.
  • EEVEE Eevee, Use shaders for Eevee renderer.
  • CYCLES Cycles, Use shaders for Cycles renderer.
Type:enum in [‘ALL’, ‘EEVEE’, ‘CYCLES’], default ‘ALL’
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions