Transform Operators

bpy.ops.transform.bbone_resize(value=(1.0, 1.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, release_confirm=False, use_accurate=False)

Scale selected bendy bones display size

Parameters
  • value (float array of 2 items in [-inf, inf], (optional)) – Display Size

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.bend(value=(0.0), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Bend selected items between the 3D cursor and the mouse

Parameters
  • value (float array of 1 items in [-inf, inf], (optional)) – Angle

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.create_orientation(name="", use_view=False, use=False, overwrite=False)

Create transformation orientation from selection

Parameters
  • name (string, (optional, never None)) – Name, Name of the new custom orientation

  • use_view (boolean, (optional)) – Use View, Use the current view instead of the active object to create the new orientation

  • use (boolean, (optional)) – Use After Creation, Select orientation after its creation

  • overwrite (boolean, (optional)) – Overwrite Previous, Overwrite previously created orientation with same name

bpy.ops.transform.delete_orientation()

Delete transformation orientation

bpy.ops.transform.edge_bevelweight(value=0.0, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Change the bevel weight of edges

Parameters
  • value (float in [-1, 1], (optional)) – Factor

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.edge_crease(value=0.0, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Change the crease of edges

Parameters
  • value (float in [-1, 1], (optional)) – Factor

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.edge_slide(value=0.0, single_side=False, use_even=False, flipped=False, use_clamp=True, mirror=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), correct_uv=True, release_confirm=False, use_accurate=False)

Slide an edge loop along a mesh

Parameters
  • value (float in [-10, 10], (optional)) – Factor

  • single_side (boolean, (optional)) – Single Side

  • use_even (boolean, (optional)) – Even, Make the edge loop match the shape of the adjacent edge loop

  • flipped (boolean, (optional)) – Flipped, When Even mode is active, flips between the two adjacent edge loops

  • use_clamp (boolean, (optional)) – Clamp, Clamp within the edge extents

  • mirror (boolean, (optional)) – Mirror Editing

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • correct_uv (boolean, (optional)) – Correct UVs, Correct UV coordinates when transforming

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.from_gizmo()

Transform selected items by mode type

bpy.ops.transform.mirror(orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Mirror selected items around one or more axes

Parameters
  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.push_pull(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Push/Pull selected items

Parameters
  • value (float in [-inf, inf], (optional)) – Distance

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.resize(value=(1.0, 1.0, 1.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, texture_space=False, remove_on_cancel=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Scale (resize) selected items

Parameters
  • value (float array of 3 items in [-inf, inf], (optional)) – Scale

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • texture_space (boolean, (optional)) – Edit Texture Space, Edit Object data texture space

  • remove_on_cancel (boolean, (optional)) – Remove on Cancel, Remove elements on cancel

  • center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.rotate(value=0.0, orient_axis='Z', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Rotate selected items

Parameters
  • value (float in [-inf, inf], (optional)) – Angle

  • orient_axis (enum in ['X', 'Y', 'Z'], (optional)) – Axis

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.rotate_normal(value=0.0, orient_axis='Z', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, release_confirm=False, use_accurate=False)

Rotate split normal of selected items

Parameters
  • value (float in [-inf, inf], (optional)) – Angle

  • orient_axis (enum in ['X', 'Y', 'Z'], (optional)) – Axis

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.select_orientation(orientation='GLOBAL')

Select transformation orientation

Parameters

orientation (enum in [], (optional)) – Orientation, Transformation orientation

bpy.ops.transform.seq_slide(value=(0.0, 0.0), snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Slide a sequence strip in time

Parameters
  • value (float array of 2 items in [-inf, inf], (optional)) – Offset

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.shear(value=0.0, orient_axis='Z', orient_axis_ortho='X', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, release_confirm=False, use_accurate=False)

Shear selected items along the horizontal screen axis

Parameters
  • value (float in [-inf, inf], (optional)) – Offset

  • orient_axis (enum in ['X', 'Y', 'Z'], (optional)) – Axis

  • orient_axis_ortho (enum in ['X', 'Y', 'Z'], (optional)) – Axis Ortho

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.shrink_fatten(value=0.0, use_even_offset=False, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Shrink/fatten selected vertices along normals

Parameters
  • value (float in [-inf, inf], (optional)) – Offset

  • use_even_offset (boolean, (optional)) – Offset Even, Scale the offset to give more even thickness

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.skin_resize(value=(1.0, 1.0, 1.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Scale selected vertices’ skin radii

Parameters
  • value (float array of 3 items in [-inf, inf], (optional)) – Scale

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.tilt(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Tilt selected control vertices of 3D curve

Parameters
  • value (float in [-inf, inf], (optional)) – Angle

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.tosphere(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Move selected vertices outward in a spherical shape around mesh center

Parameters
  • value (float in [0, 1], (optional)) – Factor

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.trackball(value=(0.0, 0.0), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Trackball style rotation of selected items

Parameters
  • value (float array of 2 items in [-inf, inf], (optional)) – Angle

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.transform(mode='TRANSLATION', value=(0.0, 0.0, 0.0, 0.0), orient_axis='Z', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)

Transform selected items by mode type

Parameters
  • mode (enum in ['INIT', 'DUMMY', 'TRANSLATION', 'ROTATION', 'RESIZE', 'SKIN_RESIZE', 'TOSPHERE', 'SHEAR', 'BEND', 'SHRINKFATTEN', 'TILT', 'TRACKBALL', 'PUSHPULL', 'CREASE', 'MIRROR', 'BONE_SIZE', 'BONE_ENVELOPE', 'BONE_ENVELOPE_DIST', 'CURVE_SHRINKFATTEN', 'MASK_SHRINKFATTEN', 'GPENCIL_SHRINKFATTEN', 'BONE_ROLL', 'TIME_TRANSLATE', 'TIME_SLIDE', 'TIME_SCALE', 'TIME_EXTEND', 'BAKE_TIME', 'BWEIGHT', 'ALIGN', 'EDGESLIDE', 'SEQSLIDE', 'GPENCIL_OPACITY'], (optional)) – Mode

  • value (float array of 4 items in [-inf, inf], (optional)) – Values

  • orient_axis (enum in ['X', 'Y', 'Z'], (optional)) – Axis

  • orient_type (enum in ['GLOBAL', 'LOCAL', 'NORMAL', 'GIMBAL', 'VIEW', 'CURSOR'], (optional)) –

    Orientation, Transformation orientation

    • GLOBAL Global, Align the transformation axes to world space.

    • LOCAL Local, Align the transformation axes to the selected objects’ local space.

    • NORMAL Normal, Align the transformation axes to average normal of selected elements (bone Y axis for pose mode).

    • GIMBAL Gimbal, Align each axis to the Euler rotation axis as used for input.

    • VIEW View, Align the transformation axes to the window.

    • CURSOR Cursor, Align the transformation axes to the 3D cursor.

  • orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in ['GLOBAL', 'LOCAL', 'NORMAL', 'GIMBAL', 'VIEW', 'CURSOR'], (optional)) –

    Matrix Orientation

    • GLOBAL Global, Align the transformation axes to world space.

    • LOCAL Local, Align the transformation axes to the selected objects’ local space.

    • NORMAL Normal, Align the transformation axes to average normal of selected elements (bone Y axis for pose mode).

    • GIMBAL Gimbal, Align each axis to the Euler rotation axis as used for input.

    • VIEW View, Align the transformation axes to the window.

    • CURSOR Cursor, Align the transformation axes to the 3D cursor.

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.translate(value=(0.0, 0.0, 0.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, cursor_transform=False, texture_space=False, remove_on_cancel=False, release_confirm=False, use_accurate=False)

Move selected items

Parameters
  • value (float array of 3 items in [-inf, inf], (optional)) – Move

  • orient_type (enum in ['GLOBAL', 'LOCAL', 'NORMAL', 'GIMBAL', 'VIEW', 'CURSOR'], (optional)) –

    Orientation, Transformation orientation

    • GLOBAL Global, Align the transformation axes to world space.

    • LOCAL Local, Align the transformation axes to the selected objects’ local space.

    • NORMAL Normal, Align the transformation axes to average normal of selected elements (bone Y axis for pose mode).

    • GIMBAL Gimbal, Align each axis to the Euler rotation axis as used for input.

    • VIEW View, Align the transformation axes to the window.

    • CURSOR Cursor, Align the transformation axes to the 3D cursor.

  • orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in ['GLOBAL', 'LOCAL', 'NORMAL', 'GIMBAL', 'VIEW', 'CURSOR'], (optional)) –

    Matrix Orientation

    • GLOBAL Global, Align the transformation axes to world space.

    • LOCAL Local, Align the transformation axes to the selected objects’ local space.

    • NORMAL Normal, Align the transformation axes to average normal of selected elements (bone Y axis for pose mode).

    • GIMBAL Gimbal, Align each axis to the Euler rotation axis as used for input.

    • VIEW View, Align the transformation axes to the window.

    • CURSOR Cursor, Align the transformation axes to the 3D cursor.

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –

    Proportional Falloff, Falloff type for proportional editing mode

    • SMOOTH Smooth, Smooth falloff.

    • SPHERE Sphere, Spherical falloff.

    • ROOT Root, Root falloff.

    • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

    • SHARP Sharp, Sharp falloff.

    • LINEAR Linear, Linear falloff.

    • CONSTANT Constant, Constant falloff.

    • RANDOM Random, Random falloff.

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • cursor_transform (boolean, (optional)) – Transform Cursor

  • texture_space (boolean, (optional)) – Edit Texture Space, Edit Object data texture space

  • remove_on_cancel (boolean, (optional)) – Remove on Cancel, Remove elements on cancel

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.vert_slide(value=0.0, use_even=False, flipped=False, use_clamp=True, mirror=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), correct_uv=True, release_confirm=False, use_accurate=False)

Slide a vertex along a mesh

Parameters
  • value (float in [-10, 10], (optional)) – Factor

  • use_even (boolean, (optional)) – Even, Make the edge loop match the shape of the adjacent edge loop

  • flipped (boolean, (optional)) – Flipped, When Even mode is active, flips between the two adjacent edge loops

  • use_clamp (boolean, (optional)) – Clamp, Clamp within the edge extents

  • mirror (boolean, (optional)) – Mirror Editing

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –

    Target

    • CLOSEST Closest, Snap closest point onto target.

    • CENTER Center, Snap transformation center onto target.

    • MEDIAN Median, Snap median onto target.

    • ACTIVE Active, Snap active onto target.

  • snap_point (float array of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal

  • correct_uv (boolean, (optional)) – Correct UVs, Correct UV coordinates when transforming

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.vertex_random(offset=0.0, uniform=0.0, normal=0.0, seed=0, wait_for_input=True)

Randomize vertices

Parameters
  • offset (float in [-inf, inf], (optional)) – Amount, Distance to offset

  • uniform (float in [0, 1], (optional)) – Uniform, Increase for uniform offset distance

  • normal (float in [0, 1], (optional)) – Normal, Align offset direction to normals

  • seed (int in [0, 10000], (optional)) – Random Seed, Seed for the random number generator

  • wait_for_input (boolean, (optional)) – Wait for Input

bpy.ops.transform.vertex_warp(warp_angle=6.28319, offset_angle=0.0, min=-1, max=1.0, viewmat=((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)), center=(0.0, 0.0, 0.0))

Warp vertices around the cursor

Parameters
  • warp_angle (float in [-inf, inf], (optional)) – Warp Angle, Amount to warp about the cursor

  • offset_angle (float in [-inf, inf], (optional)) – Offset Angle, Angle to use as the basis for warping

  • min (float in [-inf, inf], (optional)) – Min

  • max (float in [-inf, inf], (optional)) – Max

  • viewmat (float multi-dimensional array of 4 * 4 items in [-inf, inf], (optional)) – Matrix

  • center (float array of 3 items in [-inf, inf], (optional)) – Center