Blender API Change Log¶
2.79 to 2.80¶
bpy.types.ActionGroup¶
bpy.types.AnimData¶
bpy.types.AnimDataDrivers¶
bpy.types.AnimVizMotionPaths¶
bpy.types.BlendData¶
Added¶
Removed¶
groups
lamps
Renamed¶
grease_pencil ->
bpy.types.BlendData.grease_pencils
bpy.types.BlendDataImages¶
Removed¶
is_updated
Function Arguments¶
bpy.types.BlendDataImages.new
(name, width, height, alpha, float_buffer, stereo3d, is_data), was (name, width, height, alpha, float_buffer, stereo3d)
bpy.types.BlendDataMeshes¶
Removed¶
is_updated
Function Arguments¶
bpy.types.BlendDataMeshes.new_from_object
(object, preserve_all_data_layers, depsgraph), was (scene, object, apply_modifiers, settings, calc_tessface, calc_undeformed)
bpy.types.ClothCollisionSettings¶
Added¶
Removed¶
distance_repel
group
repel_force
self_collision_quality
bpy.types.ClothSettings¶
Added¶
Removed¶
spring_damping
structural_stiffness
structural_stiffness_max
use_pin_cloth
use_stiffness_scale
vel_damping
bpy.types.CollisionSettings¶
bpy.types.ColorManagedInputColorspaceSettings¶
bpy.types.CopyScaleConstraint¶
bpy.types.MaintainVolumeConstraint¶
bpy.types.ShrinkwrapConstraint¶
bpy.types.Context¶
Renamed¶
user_preferences ->
bpy.types.Context.collection
user_preferences ->
bpy.types.Context.gizmo_group
user_preferences ->
bpy.types.Context.layer_collection
user_preferences ->
bpy.types.Context.preferences
user_preferences ->
bpy.types.Context.view_layer
user_preferences ->
bpy.types.Context.workspace
bpy.types.CurveMapping¶
bpy.types.Depsgraph¶
Added¶
Renamed¶
debug_graphviz ->
bpy.types.Depsgraph.debug_relations_graphviz
debug_rebuild ->
bpy.types.Depsgraph.debug_tag_update
debug_rebuild ->
bpy.types.Depsgraph.update
bpy.types.DopeSheet¶
Added¶
Removed¶
filter_group
show_lamps
show_only_group_objects
show_only_matching_fcurves
use_filter_text
bpy.types.Event¶
bpy.types.FCurve¶
bpy.types.GPencilFrames¶
Function Arguments¶
bpy.types.GPencilFrames.new
(frame_number, active), was (frame_number)
bpy.types.GPencilLayer¶
Added¶
bpy.types.GPencilLayer.mask_layer
Removed¶
unlock_color
use_ghost_custom_colors
use_ghosts_always
use_volumetric_strokes
Renamed¶
after_color ->
bpy.types.GPencilLayer.annotation_onion_after_color
before_color ->
bpy.types.GPencilLayer.annotation_onion_before_color
ghost_after_range ->
bpy.types.GPencilLayer.annotation_onion_after_range
ghost_before_range ->
bpy.types.GPencilLayer.annotation_onion_before_range
show_x_ray ->
bpy.types.GPencilLayer.show_in_front
bpy.types.GPencilSculptBrush¶
Added¶
bpy.types.GPencilSculptBrush.cursor_color_add
bpy.types.GPencilSculptBrush.cursor_color_sub
bpy.types.GPencilSculptBrush.use_cursor
bpy.types.GPencilSculptBrush.use_pressure_radius
bpy.types.GPencilSculptBrush.weight
Renamed¶
affect_pressure ->
bpy.types.GPencilSculptBrush.use_edit_pressure
bpy.types.GPencilSculptSettings¶
Added¶
bpy.types.GPencilSculptSettings.use_edit_uv
bpy.types.GPencilSculptSettings.weight_tool
Removed¶
lockaxis
selection_alpha
Renamed¶
affect_position ->
bpy.types.GPencilSculptSettings.use_edit_position
affect_strength ->
bpy.types.GPencilSculptSettings.use_edit_strength
affect_thickness ->
bpy.types.GPencilSculptSettings.use_edit_thickness
tool ->
bpy.types.GPencilSculptSettings.sculpt_tool
bpy.types.GPencilStroke¶
Added¶
bpy.types.GPencilStroke.gradient_factor
bpy.types.GPencilStroke.gradient_shape
Removed¶
color
colorname
Renamed¶
draw_mode ->
bpy.types.GPencilStroke.display_mode
bpy.types.GPencilStrokePoint¶
bpy.types.GPencilStrokes¶
Function Arguments¶
bpy.types.GPencilStrokes.new
(), was (colorname)
bpy.types.GPencilTriangle¶
Added¶
bpy.types.GPencilTriangle.uv1
bpy.types.GPencilTriangle.uv2
bpy.types.GPencilTriangle.uv3
bpy.types.GreasePencilLayers¶
bpy.types.Header¶
bpy.types.Armature¶
Removed¶
deform_method
ghost_frame_end
ghost_frame_start
ghost_size
ghost_step
ghost_type
show_only_ghost_selected
use_auto_ik
use_deform_delay
Renamed¶
draw_type ->
bpy.types.Armature.display_type
bpy.types.CacheFile¶
bpy.types.Camera¶
Added¶
Removed¶
dof_distance
dof_object
draw_size
show_guide
Renamed¶
gpu_dof ->
bpy.types.Camera.dof
bpy.types.TextCurve¶
bpy.types.GreasePencil¶
Added¶
bpy.types.GreasePencil.use_adaptive_uv
bpy.types.GreasePencil.use_force_fill_recalc
Renamed¶
palettes ->
bpy.types.GreasePencil.materials
bpy.types.Image¶
Removed¶
field_order
fps
frame_end
frame_start
mapping
tiles_x
tiles_y
use_alpha
use_animation
use_clamp_x
use_clamp_y
use_fields
use_tiles
Function Arguments¶
bpy.types.Image.gl_load
(frame), was (frame, filter, mag)bpy.types.Image.gl_touch
(frame), was (frame, filter, mag)bpy.types.Image.pack
(data, data_len), was (as_png, data, data_len)
bpy.types.Lattice¶
bpy.types.Library¶
bpy.types.Material¶
Added¶
Removed¶
active_node_material
active_texture
active_texture_index
alpha
ambient
darkness
diffuse_fresnel
diffuse_fresnel_factor
diffuse_intensity
diffuse_ramp
diffuse_ramp_blend
diffuse_ramp_factor
diffuse_ramp_input
diffuse_shader
diffuse_toon_size
diffuse_toon_smooth
emit
game_settings
halo
invert_z
light_group
mirror_color
offset_z
physics
raytrace_mirror
raytrace_transparency
shadow_buffer_bias
shadow_cast_alpha
shadow_only_type
shadow_ray_bias
specular_alpha
specular_hardness
specular_ior
specular_ramp
specular_ramp_blend
specular_ramp_factor
specular_ramp_input
specular_shader
specular_slope
specular_toon_size
specular_toon_smooth
strand
subsurface_scattering
texture_slots
translucency
transparency_method
type
use_cast_approximate
use_cast_buffer_shadows
use_cast_shadows
use_cast_shadows_only
use_cubic
use_diffuse_ramp
use_face_texture
use_face_texture_alpha
use_full_oversampling
use_light_group_exclusive
use_light_group_local
use_mist
use_object_color
use_only_shadow
use_ray_shadow_bias
use_raytrace
use_shadeless
use_shadows
use_sky
use_specular_ramp
use_tangent_shading
use_textures
use_transparency
use_transparent_shadows
use_uv_project
use_vertex_color_light
use_vertex_color_paint
volume
bpy.types.Mesh¶
Added¶
Removed¶
calc_tessface
show_double_sided
show_edge_bevel_weight
show_edge_crease
show_edge_seams
show_edge_sharp
show_edges
show_extra_edge_angle
show_extra_edge_length
show_extra_face_angle
show_extra_face_area
show_extra_indices
show_faces
show_freestyle_edge_marks
show_freestyle_face_marks
show_normal_face
show_normal_loop
show_normal_vertex
show_statvis
show_weight
tessface_uv_textures
tessface_vertex_colors
tessfaces
uv_texture_clone
uv_texture_clone_index
uv_texture_stencil
uv_texture_stencil_index
uv_textures
Function Arguments¶
bpy.types.Mesh.update
(calc_edges, calc_edges_loose, calc_loop_triangles), was (calc_edges, calc_tessface)
bpy.types.MetaBall¶
bpy.types.MovieClip¶
bpy.types.ShaderNodeTree¶
bpy.types.Object¶
Added¶
Removed¶
draw_type
dupli_faces_scale
dupli_frames_end
dupli_frames_off
dupli_frames_on
dupli_frames_start
dupli_group
dupli_list
dupli_list_create
dupli_type
game
grease_pencil
hide
is_visible
layers
layers_local_view
lod_levels
proxy_group
select
show_x_ray
slow_parent_offset
use_dupli_faces_scale
use_dupli_frames_speed
use_dupli_vertices_rotation
use_extra_recalc_data
use_extra_recalc_object
use_slow_parent
users_group
Renamed¶
draw_bounds_type ->
bpy.types.Object.display_bounds_type
dupli_list_clear ->
bpy.types.Object.shape_key_clear
dupli_list_clear ->
bpy.types.Object.to_mesh_clear
empty_draw_size ->
bpy.types.Object.empty_display_size
empty_draw_type ->
bpy.types.Object.empty_display_type
is_duplicator ->
bpy.types.Object.is_instancer
Function Arguments¶
bpy.types.Object.calc_matrix_camera
(depsgraph, x, y, scale_x, scale_y), was (x, y, scale_x, scale_y)bpy.types.Object.camera_fit_coords
(depsgraph, coordinates), was (scene, coordinates)bpy.types.Object.closest_point_on_mesh
(origin, distance, depsgraph), was (origin, distance)bpy.types.Object.ray_cast
(origin, direction, distance, depsgraph), was (origin, direction, distance)bpy.types.Object.to_mesh
(preserve_all_data_layers, depsgraph), was (scene, apply_modifiers, settings, calc_tessface, calc_undeformed)
bpy.types.ParticleSettings¶
Added¶
Removed¶
billboard_align
billboard_animation
billboard_object
billboard_offset
billboard_offset_split
billboard_size
billboard_tilt
billboard_tilt_random
billboard_uv_split
billboard_velocity_head
billboard_velocity_tail
collision_group
cycles
draw_size
dupli_group
dupli_weights
lock_billboard
simplify_rate
simplify_refsize
simplify_transition
simplify_viewport
use_render_emitter
use_simplify
use_simplify_viewport
use_whole_group
Renamed¶
active_dupliweight ->
bpy.types.ParticleSettings.active_instanceweight
active_dupliweight_index ->
bpy.types.ParticleSettings.active_instanceweight_index
draw_color ->
bpy.types.ParticleSettings.display_color
draw_method ->
bpy.types.ParticleSettings.display_method
draw_percentage ->
bpy.types.ParticleSettings.display_percentage
draw_step ->
bpy.types.ParticleSettings.display_step
dupli_object ->
bpy.types.ParticleSettings.instance_object
regrow_hair ->
bpy.types.ParticleSettings.use_regrow_hair
use_global_dupli ->
bpy.types.ParticleSettings.use_global_instance
use_group_count ->
bpy.types.ParticleSettings.use_collection_count
use_group_pick_random ->
bpy.types.ParticleSettings.use_collection_pick_random
use_rotation_dupli ->
bpy.types.ParticleSettings.use_rotation_instance
use_scale_dupli ->
bpy.types.ParticleSettings.use_scale_instance
bpy.types.Scene¶
Removed¶
active_layer
collada_export
cursor_location
depsgraph
layers
orientations
update
use_audio_sync
use_frame_drop
Renamed¶
game_settings ->
bpy.types.Scene.cursor
object_bases ->
bpy.types.Scene.transform_orientation_slots
object_bases ->
bpy.types.Scene.view_layers
Function Arguments¶
bpy.types.Scene.ray_cast
(view_layer, origin, direction, distance), was (origin, direction, distance)bpy.types.Scene.statistics
(view_layer), was ()
bpy.types.ImageTexture¶
Removed¶
use_derivative_map
Renamed¶
filter_probes ->
bpy.types.ImageTexture.filter_lightprobes
bpy.types.WindowManager¶
Added¶
Renamed¶
pupmenu_begin__internal ->
bpy.types.WindowManager.popmenu_begin__internal
pupmenu_end__internal ->
bpy.types.WindowManager.popmenu_end__internal
bpy.types.World¶
Added¶
Removed¶
active_texture
active_texture_index
ambient_color
color_range
exposure
horizon_color
texture_slots
use_sky_blend
use_sky_paper
use_sky_real
zenith_color
bpy.types.KeyConfig¶
bpy.types.KeyConfigurations¶
bpy.types.KeyMap¶
bpy.types.KeyMapItem¶
bpy.types.KeyMapItems¶
bpy.types.KeyMaps¶
Function Arguments¶
bpy.types.KeyMaps.new
(name, space_type, region_type, modal, tool), was (name, space_type, region_type, modal)
bpy.types.LoopColors¶
Function Arguments¶
bpy.types.LoopColors.new
(name, do_init), was (name)
bpy.types.MeshUVLoopLayer¶
bpy.types.ArrayModifier¶
bpy.types.HookModifier¶
bpy.types.MaskModifier¶
bpy.types.NormalEditModifier¶
bpy.types.SimpleDeformModifier¶
bpy.types.TriangulateModifier¶
bpy.types.Node¶
Removed¶
shading_compatibility
Function Arguments¶
bpy.types.Node.poll
(_ntree), was (ntree)
bpy.types.ShaderNodeAmbientOcclusion¶
bpy.types.ShaderNodeBsdfPrincipled¶
bpy.types.ShaderNodeOutputLineStyle¶
bpy.types.ShaderNodeOutputMaterial¶
bpy.types.ShaderNodeOutputWorld¶
bpy.types.ShaderNodeTexCoord¶
Renamed¶
from_dupli ->
bpy.types.ShaderNodeTexCoord.from_instancer
bpy.types.ShaderNodeTexPointDensity¶
Function Arguments¶
bpy.types.ShaderNodeTexPointDensity.cache_point_density
(depsgraph), was (scene, settings)bpy.types.ShaderNodeTexPointDensity.calc_point_density
(depsgraph), was (scene, settings)bpy.types.ShaderNodeTexPointDensity.calc_point_density_minmax
(depsgraph), was (scene, settings)
bpy.types.ShaderNodeTexVoronoi¶
bpy.types.ShaderNodeUVMap¶
Renamed¶
from_dupli ->
bpy.types.ShaderNodeUVMap.from_instancer
bpy.types.OperatorOptions¶
bpy.types.Paint¶
bpy.types.ImagePaint¶
bpy.types.Sculpt¶
bpy.types.Panel¶
bpy.types.ParticleEdit¶
Renamed¶
draw_step ->
bpy.types.ParticleEdit.display_step
bpy.types.ParticleSystem¶
Added¶
Removed¶
billboard_normal_uv
billboard_split_uv
billboard_time_index_uv
set_resolution
bpy.types.Pose¶
bpy.types.PoseBone¶
Added¶
Removed¶
bbone_scalein
bbone_scaleout
use_bbone_custom_handles
use_bbone_relative_end_handle
use_bbone_relative_start_handle
bpy.types.Property¶
bpy.types.BoolProperty¶
bpy.types.FloatProperty¶
bpy.types.IntProperty¶
bpy.types.RegionView3D¶
bpy.types.RenderEngine¶
Added¶
Removed¶
bl_use_exclude_layers
bl_use_shading_nodes
bl_use_texture_preview
Function Arguments¶
bpy.types.RenderEngine.bake
(depsgraph, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result), was (scene, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result)bpy.types.RenderEngine.camera_model_matrix
(camera, use_spherical_stereo), was (camera, use_spherical_stereo, r_model_matrix)bpy.types.RenderEngine.register_pass
(scene, view_layer, name, channels, chanid, type), was (scene, srl, name, channels, chanid, type)bpy.types.RenderEngine.render
(depsgraph), was (scene)bpy.types.RenderEngine.update
(data, depsgraph), was (data, scene)bpy.types.RenderEngine.view_draw
(context, depsgraph), was (context)bpy.types.RenderEngine.view_update
(context, depsgraph), was (context)
bpy.types.RenderLayer¶
Removed¶
exclude_ambient_occlusion
exclude_emit
exclude_environment
exclude_indirect
exclude_reflection
exclude_refraction
exclude_shadow
exclude_specular
layers
layers_exclude
layers_zmask
light_override
material_override
use
use_freestyle
use_pass_color
use_pass_diffuse
use_pass_indirect
use_pass_reflection
use_pass_refraction
use_pass_specular
bpy.types.RenderResult¶
bpy.types.RenderSettings¶
Added¶
bpy.types.RenderSettings.simplify_gpencil_blend
bpy.types.RenderSettings.simplify_gpencil_remove_lines
bpy.types.RenderSettings.simplify_gpencil_view_modifier
bpy.types.RenderSettings.use_simplify_smoke_highres
Removed¶
alpha_mode
antialiasing_samples
bake_aa_mode
bake_distance
bake_normal_space
bake_quad_split
edge_color
edge_threshold
field_order
layers
motion_blur_samples
octree_resolution
pixel_filter_type
raytrace_method
simplify_ao_sss
simplify_shadow_samples
use_antialiasing
use_bake_antialiasing
use_bake_normalize
use_bake_to_vertex_color
use_edge_enhance
use_envmaps
use_fields
use_fields_still
use_free_image_textures
use_game_engine
use_instances
use_local_coords
use_raytrace
use_sequencer_gl_textured_solid
use_shading_nodes
use_shadows
use_simplify_triangulate
use_sss
use_textures
use_world_space_shading
bpy.types.RenderSlot¶
bpy.types.RenderSlots¶
bpy.types.RigidBodyConstraint¶
bpy.types.SPHFluidSettings¶
Renamed¶
factor_radius ->
bpy.types.SPHFluidSettings.use_factor_radius
factor_repulsion ->
bpy.types.SPHFluidSettings.use_factor_repulsion
factor_rest_length ->
bpy.types.SPHFluidSettings.use_factor_rest_length
factor_stiff_viscosity ->
bpy.types.SPHFluidSettings.use_factor_stiff_viscosity
bpy.types.Sequence¶
bpy.types.EffectSequence¶
Added¶
bpy.types.EffectSequence.playback_direction
Removed¶
use_reverse_frames
bpy.types.SpeedControlSequence¶
Renamed¶
scale_to_length ->
bpy.types.SpeedControlSequence.use_scale_to_length
bpy.types.TextSequence¶
bpy.types.ImageSequence¶
Added¶
bpy.types.ImageSequence.playback_direction
Removed¶
use_reverse_frames
bpy.types.MaskSequence¶
Added¶
bpy.types.MaskSequence.playback_direction
Removed¶
use_reverse_frames
bpy.types.MetaSequence¶
Added¶
bpy.types.MetaSequence.playback_direction
Removed¶
use_reverse_frames
bpy.types.MovieClipSequence¶
Added¶
bpy.types.MovieClipSequence.playback_direction
Removed¶
use_reverse_frames
bpy.types.MovieSequence¶
Added¶
bpy.types.MovieSequence.playback_direction
Removed¶
use_reverse_frames
bpy.types.SceneSequence¶
Added¶
bpy.types.SceneSequence.playback_direction
Removed¶
use_reverse_frames
use_sequence
bpy.types.ShapeKeyBezierPoint¶
bpy.types.ShapeKeyCurvePoint¶
bpy.types.SmokeDomainSettings¶
Added¶
bpy.types.SmokeDomainSettings.clipping
bpy.types.SmokeDomainSettings.collision_collection
bpy.types.SmokeDomainSettings.display_interpolation
bpy.types.SmokeDomainSettings.effector_collection
bpy.types.SmokeDomainSettings.fluid_collection
bpy.types.SmokeDomainSettings.temperature_grid
Removed¶
collision_group
effector_group
fluid_group
Renamed¶
draw_velocity ->
bpy.types.SmokeDomainSettings.show_velocity
vector_draw_type ->
bpy.types.SmokeDomainSettings.vector_display_type
bpy.types.Space¶
bpy.types.SpaceFileBrowser¶
bpy.types.SpaceImageEditor¶
Added¶
Removed¶
mask_draw_type
show_grease_pencil
Renamed¶
draw_channels ->
bpy.types.SpaceImageEditor.display_channels
bpy.types.SpaceSequenceEditor¶
Added¶
bpy.types.SpaceSequenceEditor.show_marker_lines
Removed¶
show_grease_pencil
Renamed¶
draw_overexposed ->
bpy.types.SpaceSequenceEditor.show_overexposed
waveform_draw_type ->
bpy.types.SpaceSequenceEditor.waveform_display_type
bpy.types.SpaceTextEditor¶
bpy.types.SpaceView3D¶
Added¶
Removed¶
active_layer
background_images
current_orientation
cursor_location
grid_lines
grid_scale
grid_scale_unit
grid_subdivisions
layers
layers_local_view
layers_used
lock_camera_and_layers
matcap_icon
pivot_point
show_all_objects_origin
show_axis_x
show_axis_y
show_axis_z
show_backface_culling
show_background_images
show_floor
show_grease_pencil
show_manipulator
show_occlude_wire
show_only_render
show_outline_selected
show_relationship_lines
show_textured_shadeless
show_textured_solid
show_world
transform_manipulators
transform_orientation
use_matcap
use_occlude_geometry
use_pivot_point_align
viewport_shade
Renamed¶
tracks_draw_size ->
bpy.types.SpaceView3D.tracks_display_size
tracks_draw_type ->
bpy.types.SpaceView3D.tracks_display_type
bpy.types.SpaceUVEditor¶
Added¶
bpy.types.SpaceUVEditor.show_edges
Removed¶
edge_draw_type
other_uv_filter
show_normalized_coords
show_other_objects
use_snap_to_pixels
Renamed¶
draw_stretch_type ->
bpy.types.SpaceUVEditor.display_stretch_type
bpy.types.Spline¶
bpy.types.Struct¶
bpy.types.TextCharacterFormat¶
bpy.types.ParticleSettingsTextureSlot¶
bpy.types.Theme¶
Removed¶
logic_editor
timeline
Renamed¶
user_preferences ->
bpy.types.Theme.preferences
user_preferences ->
bpy.types.Theme.statusbar
user_preferences ->
bpy.types.Theme.topbar
bpy.types.ThemeClipEditor¶
Removed¶
gp_vertex_select
gp_vertex_size
Renamed¶
gp_vertex ->
bpy.types.ThemeClipEditor.metadatabg
gp_vertex ->
bpy.types.ThemeClipEditor.metadatatext
bpy.types.ThemeDopeSheet¶
bpy.types.ThemeGraphEditor¶
bpy.types.ThemeNLAEditor¶
bpy.types.ThemeOutliner¶
bpy.types.ThemeSpaceGeneric¶
bpy.types.ThemeSpaceGradient¶
bpy.types.ThemeView3D¶
Removed¶
object_grouped
object_grouped_active
Renamed¶
lamp ->
bpy.types.ThemeView3D.light
bpy.types.ThemeWidgetColors¶
bpy.types.ThemeWidgetStateColors¶
bpy.types.ToolSettings¶
Added¶
bpy.types.ToolSettings.gpencil_selectmode
Removed¶
edge_path_mode
etch_adaptive_limit
etch_convert_mode
etch_length_limit
etch_number
etch_roll_mode
etch_side
etch_subdivision_number
etch_template
gpencil_brushes
gpencil_stroke_placement_image_editor
gpencil_stroke_placement_view2d
grease_pencil_source
normal_size
proportional_edit
use_bone_sketching
use_etch_autoname
use_etch_overdraw
use_etch_quick
use_gpencil_continuous_drawing
use_uv_sculpt
uv_sculpt_tool
Renamed¶
edge_path_live_unwrap ->
bpy.types.ToolSettings.use_edge_path_live_unwrap
gpencil_stroke_placement_sequencer_preview ->
bpy.types.ToolSettings.annotation_stroke_placement_image_editor
gpencil_stroke_placement_sequencer_preview ->
bpy.types.ToolSettings.annotation_stroke_placement_sequencer_preview
gpencil_stroke_placement_sequencer_preview ->
bpy.types.ToolSettings.annotation_stroke_placement_view2d
snap_element ->
bpy.types.ToolSettings.snap_elements
use_gpencil_additive_drawing ->
bpy.types.ToolSettings.use_gpencil_draw_additive
bpy.types.UILayout¶
Added¶
Removed¶
introspect
Renamed¶
template_header_3D ->
bpy.types.UILayout.separator_spacer
template_header_3D ->
bpy.types.UILayout.template_header_3D_mode
template_header_3D ->
bpy.types.UILayout.template_input_status
Function Arguments¶
bpy.types.UILayout.operator
(operator, text, text_ctxt, translate, icon, emboss, depress, icon_value), was (operator, text, text_ctxt, translate, icon, emboss, icon_value)bpy.types.UILayout.prop
(data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index, icon_value, invert_checkbox), was (data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index, icon_value)bpy.types.UILayout.separator
(factor), was ()bpy.types.UILayout.split
(factor, align), was (percentage, align)bpy.types.UILayout.template_ID
(data, property, new, open, unlink, filter, live_icon), was (data, property, new, open, unlink)bpy.types.UILayout.template_ID_preview
(data, property, new, open, unlink, rows, cols, filter, hide_buttons), was (data, property, new, open, unlink, rows, cols)bpy.types.UILayout.template_curve_mapping
(data, property, type, levels, brush, use_negative_slope, show_tone), was (data, property, type, levels, brush, use_negative_slope)bpy.types.UILayout.template_icon_view
(data, property, show_labels, scale, scale_popup), was (data, property, show_labels, scale)bpy.types.UILayout.template_list
(listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, item_dyntip_propname, rows, maxrows, type, columns, sort_reverse, sort_lock), was (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, item_dyntip_propname, rows, maxrows, type, columns)
bpy.types.UIList¶
bpy.types.CLIP_UL_tracking_objects¶
Function Arguments¶
bpy.types.CLIP_UL_tracking_objects.draw_item
(self, _context, layout, _data, item, _icon, _active_data, _active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.FILEBROWSER_UL_dir¶
Function Arguments¶
bpy.types.FILEBROWSER_UL_dir.draw_item
(self, _context, layout, _data, item, icon, _active_data, active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.GPENCIL_UL_layer¶
Function Arguments¶
bpy.types.GPENCIL_UL_layer.draw_item
(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.MASK_UL_layers¶
Function Arguments¶
bpy.types.MASK_UL_layers.draw_item
(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.MATERIAL_UL_matslots¶
Function Arguments¶
bpy.types.MATERIAL_UL_matslots.draw_item
(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.MESH_UL_shape_keys¶
Function Arguments¶
bpy.types.MESH_UL_shape_keys.draw_item
(self, _context, layout, _data, item, icon, active_data, _active_propname, index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.MESH_UL_vgroups¶
Function Arguments¶
bpy.types.MESH_UL_vgroups.draw_item
(self, _context, layout, _data, item, icon, _active_data_, _active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.NODE_UL_interface_sockets¶
Function Arguments¶
bpy.types.NODE_UL_interface_sockets.draw_item
(self, context, layout, _data, item, icon, _active_data, _active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.PARTICLE_UL_particle_systems¶
Function Arguments¶
bpy.types.PARTICLE_UL_particle_systems.draw_item
(self, _context, layout, data, item, icon, _active_data, _active_propname, _index, _flt_flag), was (self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag)
bpy.types.PHYSICS_UL_dynapaint_surfaces¶
Function Arguments¶
bpy.types.PHYSICS_UL_dynapaint_surfaces.draw_item
(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.SCENE_UL_keying_set_paths¶
Function Arguments¶
bpy.types.SCENE_UL_keying_set_paths.draw_item
(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.TEXTURE_UL_texpaintslots¶
Function Arguments¶
bpy.types.TEXTURE_UL_texpaintslots.draw_item
(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)
bpy.types.TEXTURE_UL_texslots¶
Function Arguments¶
bpy.types.TEXTURE_UL_texslots.draw_item
(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index), was (self, context, layout, data, item, icon, active_data, active_propname, index)