Bone(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
Bone
(bpy_struct)¶ Bone in an Armature data-block
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bbone_curveinx
¶ X-axis handle offset for start of the B-Bone’s curve, adjusts curvature
- Type
float in [-inf, inf], default 0.0
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bbone_curveiny
¶ Y-axis handle offset for start of the B-Bone’s curve, adjusts curvature
- Type
float in [-inf, inf], default 0.0
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bbone_curveoutx
¶ X-axis handle offset for end of the B-Bone’s curve, adjusts curvature
- Type
float in [-inf, inf], default 0.0
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bbone_curveouty
¶ Y-axis handle offset for end of the B-Bone’s curve, adjusts curvature
- Type
float in [-inf, inf], default 0.0
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bbone_easein
¶ Length of first Bezier Handle (for B-Bones only)
- Type
float in [-inf, inf], default 1.0
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bbone_easeout
¶ Length of second Bezier Handle (for B-Bones only)
- Type
float in [-inf, inf], default 1.0
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bbone_handle_type_end
¶ Selects how the end handle of the B-Bone is computed
AUTO
Automatic, Use connected parent and children to compute the handle.ABSOLUTE
Absolute, Use the position of the specified bone to compute the handle.RELATIVE
Relative, Use the offset of the specified bone from rest pose to compute the handle.TANGENT
Tangent, Use the orientation of the specified bone to compute the handle, ignoring the location.
- Type
enum in [‘AUTO’, ‘ABSOLUTE’, ‘RELATIVE’, ‘TANGENT’], default ‘AUTO’
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bbone_handle_type_start
¶ Selects how the start handle of the B-Bone is computed
AUTO
Automatic, Use connected parent and children to compute the handle.ABSOLUTE
Absolute, Use the position of the specified bone to compute the handle.RELATIVE
Relative, Use the offset of the specified bone from rest pose to compute the handle.TANGENT
Tangent, Use the orientation of the specified bone to compute the handle, ignoring the location.
- Type
enum in [‘AUTO’, ‘ABSOLUTE’, ‘RELATIVE’, ‘TANGENT’], default ‘AUTO’
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bbone_rollin
¶ Roll offset for the start of the B-Bone, adjusts twist
- Type
float in [-inf, inf], default 0.0
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bbone_rollout
¶ Roll offset for the end of the B-Bone, adjusts twist
- Type
float in [-inf, inf], default 0.0
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bbone_scaleinx
¶ X-axis scale factor for start of the B-Bone, adjusts thickness (for tapering effects)
- Type
float in [-inf, inf], default 1.0
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bbone_scaleiny
¶ Y-axis scale factor for start of the B-Bone, adjusts thickness (for tapering effects)
- Type
float in [-inf, inf], default 1.0
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bbone_scaleoutx
¶ X-axis scale factor for end of the B-Bone, adjusts thickness (for tapering effects)
- Type
float in [-inf, inf], default 1.0
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bbone_scaleouty
¶ Y-axis scale factor for end of the B-Bone, adjusts thickness (for tapering effects)
- Type
float in [-inf, inf], default 1.0
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bbone_segments
¶ Number of subdivisions of bone (for B-Bones only)
- Type
int in [1, 32], default 0
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bbone_x
¶ B-Bone X size
- Type
float in [-inf, inf], default 0.0
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bbone_z
¶ B-Bone Z size
- Type
float in [-inf, inf], default 0.0
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children
¶ Bones which are children of this bone
- Type
bpy_prop_collection
ofBone
, (readonly)
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envelope_distance
¶ Bone deformation distance (for Envelope deform only)
- Type
float in [0, 1000], default 0.0
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envelope_weight
¶ Bone deformation weight (for Envelope deform only)
- Type
float in [0, 1000], default 0.0
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head
¶ Location of head end of the bone relative to its parent
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
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head_local
¶ Location of head end of the bone relative to armature
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
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head_radius
¶ Radius of head of bone (for Envelope deform only)
- Type
float in [-inf, inf], default 0.0
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hide
¶ Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
- Type
boolean, default False
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hide_select
¶ Bone is able to be selected
- Type
boolean, default False
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inherit_scale
¶ Specifies how the bone inherits scaling from the parent bone
FULL
Full, Inherit all effects of parent scaling.FIX_SHEAR
Fix Shear, Inherit scaling, but remove shearing of the child in the rest orientation.ALIGNED
Aligned, Rotate non-uniform parent scaling to align with the child, applying parent X scale to child X axis, and so forth.AVERAGE
Average, Inherit uniform scaling representing the overall change in the volume of the parent.NONE
None, Completely ignore parent scaling.NONE_LEGACY
None (Legacy), Ignore parent scaling without compensating for parent shear. Replicates the effect of disabling the original Inherit Scale checkbox.
- Type
enum in [‘FULL’, ‘FIX_SHEAR’, ‘ALIGNED’, ‘AVERAGE’, ‘NONE’, ‘NONE_LEGACY’], default ‘FULL’
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layers
¶ Layers bone exists in
- Type
boolean array of 32 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
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length
¶ Length of the bone
- Type
float in [-inf, inf], default 0.0, (readonly)
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matrix
¶ 3x3 bone matrix
- Type
float multi-dimensional array of 3 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), (readonly)
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matrix_local
¶ 4x4 bone matrix relative to armature
- Type
float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)), (readonly)
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name
¶ - Type
string, default “”, (never None)
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select
¶ - Type
boolean, default False
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select_head
¶ - Type
boolean, default False
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select_tail
¶ - Type
boolean, default False
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show_wire
¶ Bone is always drawn as Wireframe regardless of viewport draw mode (useful for non-obstructive custom bone shapes)
- Type
boolean, default False
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tail
¶ Location of tail end of the bone relative to its parent
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
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tail_local
¶ Location of tail end of the bone relative to armature
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
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tail_radius
¶ Radius of tail of bone (for Envelope deform only)
- Type
float in [-inf, inf], default 0.0
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use_connect
¶ When bone has a parent, bone’s head is stuck to the parent’s tail
- Type
boolean, default False, (readonly)
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use_cyclic_offset
¶ When bone doesn’t have a parent, it receives cyclic offset effects (Deprecated)
- Type
boolean, default False
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use_deform
¶ Enable Bone to deform geometry
- Type
boolean, default False
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use_endroll_as_inroll
¶ Add Roll Out of the Start Handle bone to the Roll In value
- Type
boolean, default False
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use_envelope_multiply
¶ When deforming bone, multiply effects of Vertex Group weights with Envelope influence
- Type
boolean, default False
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use_inherit_rotation
¶ Bone inherits rotation or scale from parent bone
- Type
boolean, default False
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use_inherit_scale
¶ DEPRECATED: Bone inherits scaling from parent bone
- Type
boolean, default False
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use_local_location
¶ Bone location is set in local space
- Type
boolean, default False
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use_relative_parent
¶ Object children will use relative transform, like deform
- Type
boolean, default False
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basename
¶ The name of this bone before any ‘.’ character (readonly)
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center
¶ The midpoint between the head and the tail. (readonly)
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children
¶ A list of all the bones children.
Note
Takes
O(len(bones))
time.(readonly)
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children_recursive
¶ A list of all children from this bone.
Note
Takes
O(len(bones)**2)
time.(readonly)
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children_recursive_basename
¶ Returns a chain of children with the same base name as this bone. Only direct chains are supported, forks caused by multiple children with matching base names will terminate the function and not be returned.
Note
Takes
O(len(bones)**2)
time.(readonly)
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parent_recursive
¶ A list of parents, starting with the immediate parent (readonly)
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vector
¶ The direction this bone is pointing. Utility function for (tail - head) (readonly)
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x_axis
¶ Vector pointing down the x-axis of the bone. (readonly)
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y_axis
¶ Vector pointing down the y-axis of the bone. (readonly)
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z_axis
¶ Vector pointing down the z-axis of the bone. (readonly)
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evaluate_envelope
(point)¶ Calculate bone envelope at given point
- Parameters
point (float array of 3 items in [-inf, inf]) – Point, Position in 3d space to evaluate
- Returns
Factor, Envelope factor
- Return type
float in [-inf, inf]
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convert_local_to_pose
(matrix, matrix_local, parent_matrix=0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, parent_matrix_local=0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, invert=False)¶ Transform a matrix from Local to Pose space (or back), taking into account options like Inherit Scale and Local Location. Unlike Object.convert_space, this uses custom rest and pose matrices provided by the caller. If the parent matrices are omitted, the bone is assumed to have no parent.
- Parameters
matrix (float multi-dimensional array of 4 * 4 items in [-inf, inf]) – The matrix to transform
matrix_local (float multi-dimensional array of 4 * 4 items in [-inf, inf]) – The custom rest matrix of this bone (Bone.matrix_local)
parent_matrix (float multi-dimensional array of 4 * 4 items in [-inf, inf], (optional)) – The custom pose matrix of the parent bone (PoseBone.matrix)
parent_matrix_local (float multi-dimensional array of 4 * 4 items in [-inf, inf], (optional)) – The custom rest matrix of the parent bone (Bone.matrix_local)
invert (boolean, (optional)) – Convert from Pose to Local space
- Returns
The transformed matrix
- Return type
float multi-dimensional array of 4 * 4 items in [-inf, inf]
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classmethod
MatrixFromAxisRoll
(axis, roll)¶ Convert the axis + roll representation to a matrix
- Parameters
axis (float array of 3 items in [-inf, inf], (never None)) – The main axis of the bone (tail - head)
roll (float in [-inf, inf]) – The roll of the bone
- Returns
The resulting orientation matrix
- Return type
float multi-dimensional array of 3 * 3 items in [-inf, inf]
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classmethod
AxisRollFromMatrix
(matrix, axis=0.0, 0.0, 0.0)¶ Convert a rotational matrix to the axis + roll representation
- Parameters
matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (never None)) – The orientation matrix of the bone
axis (float array of 3 items in [-inf, inf], (optional)) – The optional override for the axis (finds closest approximation for the matrix)
- Return (result_axis, result_roll)
result_axis, The main axis of the bone, float array of 3 items in [-inf, inf]
result_roll, The roll of the bone, float in [-inf, inf]
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parent_index
(parent_test)¶ The same as ‘bone in other_bone.parent_recursive’ but saved generating a list.
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translate
(vec)¶ Utility function to add vec to the head and tail of this bone
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classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
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Inherited Properties
Inherited Functions
References