PoseBone(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
PoseBone
(bpy_struct)¶ Channel defining pose data for a bone in a Pose
-
bbone_curveinx
¶ X-axis handle offset for start of the B-Bone’s curve, adjusts curvature
- Type
float in [-inf, inf], default 0.0
-
bbone_curveiny
¶ Y-axis handle offset for start of the B-Bone’s curve, adjusts curvature
- Type
float in [-inf, inf], default 0.0
-
bbone_curveoutx
¶ X-axis handle offset for end of the B-Bone’s curve, adjusts curvature
- Type
float in [-inf, inf], default 0.0
-
bbone_curveouty
¶ Y-axis handle offset for end of the B-Bone’s curve, adjusts curvature
- Type
float in [-inf, inf], default 0.0
-
bbone_custom_handle_end
¶ Bone that serves as the end handle for the B-Bone curve
- Type
PoseBone
, (readonly)
-
bbone_custom_handle_start
¶ Bone that serves as the start handle for the B-Bone curve
- Type
PoseBone
, (readonly)
-
bbone_easein
¶ Length of first Bezier Handle (for B-Bones only)
- Type
float in [-inf, inf], default 1.0
-
bbone_easeout
¶ Length of second Bezier Handle (for B-Bones only)
- Type
float in [-inf, inf], default 1.0
-
bbone_rollin
¶ Roll offset for the start of the B-Bone, adjusts twist
- Type
float in [-inf, inf], default 0.0
-
bbone_rollout
¶ Roll offset for the end of the B-Bone, adjusts twist
- Type
float in [-inf, inf], default 0.0
-
bbone_scaleinx
¶ X-axis scale factor for start of the B-Bone, adjusts thickness (for tapering effects)
- Type
float in [-inf, inf], default 1.0
-
bbone_scaleiny
¶ Y-axis scale factor for start of the B-Bone, adjusts thickness (for tapering effects)
- Type
float in [-inf, inf], default 1.0
-
bbone_scaleoutx
¶ X-axis scale factor for end of the B-Bone, adjusts thickness (for tapering effects)
- Type
float in [-inf, inf], default 1.0
-
bbone_scaleouty
¶ Y-axis scale factor for end of the B-Bone, adjusts thickness (for tapering effects)
- Type
float in [-inf, inf], default 1.0
-
bone_group_index
¶ Bone Group this pose channel belongs to (0=no group)
- Type
int in [-32768, 32767], default 0
-
constraints
¶ Constraints that act on this PoseChannel
- Type
PoseBoneConstraints
bpy_prop_collection
ofConstraint
, (readonly)
-
custom_shape_scale
¶ Adjust the size of the custom shape
- Type
float in [0, 1000], default 0.0
-
head
¶ Location of head of the channel’s bone
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
-
ik_linear_weight
¶ Weight of scale constraint for IK
- Type
float in [0, 1], default 0.0
-
ik_max_x
¶ Maximum angles for IK Limit
- Type
float in [0, 3.14159], default 0.0
-
ik_max_y
¶ Maximum angles for IK Limit
- Type
float in [0, 3.14159], default 0.0
-
ik_max_z
¶ Maximum angles for IK Limit
- Type
float in [0, 3.14159], default 0.0
-
ik_min_x
¶ Minimum angles for IK Limit
- Type
float in [-3.14159, 0], default 0.0
-
ik_min_y
¶ Minimum angles for IK Limit
- Type
float in [-3.14159, 0], default 0.0
-
ik_min_z
¶ Minimum angles for IK Limit
- Type
float in [-3.14159, 0], default 0.0
-
ik_rotation_weight
¶ Weight of rotation constraint for IK
- Type
float in [0, 1], default 0.0
-
ik_stiffness_x
¶ IK stiffness around the X axis
- Type
float in [0, 0.99], default 0.0
-
ik_stiffness_y
¶ IK stiffness around the Y axis
- Type
float in [0, 0.99], default 0.0
-
ik_stiffness_z
¶ IK stiffness around the Z axis
- Type
float in [0, 0.99], default 0.0
-
ik_stretch
¶ Allow scaling of the bone for IK
- Type
float in [0, 1], default 0.0
-
is_in_ik_chain
¶ Is part of an IK chain
- Type
boolean, default False, (readonly)
-
length
¶ Length of the bone
- Type
float in [-inf, inf], default 0.0, (readonly)
-
location
¶ - Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
lock_ik_x
¶ Disallow movement around the X axis
- Type
boolean, default False
-
lock_ik_y
¶ Disallow movement around the Y axis
- Type
boolean, default False
-
lock_ik_z
¶ Disallow movement around the Z axis
- Type
boolean, default False
-
lock_location
¶ Lock editing of location when transforming
- Type
boolean array of 3 items, default (False, False, False)
-
lock_rotation
¶ Lock editing of rotation when transforming
- Type
boolean array of 3 items, default (False, False, False)
-
lock_rotation_w
¶ Lock editing of ‘angle’ component of four-component rotations when transforming
- Type
boolean, default False
-
lock_rotations_4d
¶ Lock editing of four component rotations by components (instead of as Eulers)
- Type
boolean, default False
-
lock_scale
¶ Lock editing of scale when transforming
- Type
boolean array of 3 items, default (False, False, False)
-
matrix
¶ Final 4x4 matrix after constraints and drivers are applied (object space)
- Type
float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
-
matrix_basis
¶ Alternative access to location/scale/rotation relative to the parent and own rest bone
- Type
float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
-
matrix_channel
¶ 4x4 matrix, before constraints
- Type
float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)), (readonly)
-
motion_path
¶ Motion Path for this element
- Type
MotionPath
, (readonly)
-
name
¶ - Type
string, default “”, (never None)
-
rotation_axis_angle
¶ Angle of Rotation for Axis-Angle rotation representation
- Type
float array of 4 items in [-inf, inf], default (0.0, 0.0, 1.0, 0.0)
-
rotation_euler
¶ Rotation in Eulers
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
rotation_mode
¶ QUATERNION
Quaternion (WXYZ), No Gimbal Lock.XYZ
XYZ Euler, XYZ Rotation Order - prone to Gimbal Lock (default).XZY
XZY Euler, XZY Rotation Order - prone to Gimbal Lock.YXZ
YXZ Euler, YXZ Rotation Order - prone to Gimbal Lock.YZX
YZX Euler, YZX Rotation Order - prone to Gimbal Lock.ZXY
ZXY Euler, ZXY Rotation Order - prone to Gimbal Lock.ZYX
ZYX Euler, ZYX Rotation Order - prone to Gimbal Lock.AXIS_ANGLE
Axis Angle, Axis Angle (W+XYZ), defines a rotation around some axis defined by 3D-Vector.
- Type
enum in [‘QUATERNION’, ‘XYZ’, ‘XZY’, ‘YXZ’, ‘YZX’, ‘ZXY’, ‘ZYX’, ‘AXIS_ANGLE’], default ‘QUATERNION’
-
rotation_quaternion
¶ Rotation in Quaternions
- Type
float array of 4 items in [-inf, inf], default (1.0, 0.0, 0.0, 0.0)
-
scale
¶ - Type
float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
-
tail
¶ Location of tail of the channel’s bone
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
-
use_custom_shape_bone_size
¶ Scale the custom object by the bone length
- Type
boolean, default False
-
use_ik_limit_x
¶ Limit movement around the X axis
- Type
boolean, default False
-
use_ik_limit_y
¶ Limit movement around the Y axis
- Type
boolean, default False
-
use_ik_limit_z
¶ Limit movement around the Z axis
- Type
boolean, default False
-
use_ik_linear_control
¶ Apply channel size as IK constraint if stretching is enabled
- Type
boolean, default False
-
use_ik_rotation_control
¶ Apply channel rotation as IK constraint
- Type
boolean, default False
-
basename
¶ The name of this bone before any ‘.’ character (readonly)
-
center
¶ The midpoint between the head and the tail. (readonly)
-
children
¶ (readonly)
-
children_recursive
¶ A list of all children from this bone.
Note
Takes
O(len(bones)**2)
time.(readonly)
-
children_recursive_basename
¶ Returns a chain of children with the same base name as this bone. Only direct chains are supported, forks caused by multiple children with matching base names will terminate the function and not be returned.
Note
Takes
O(len(bones)**2)
time.(readonly)
-
parent_recursive
¶ A list of parents, starting with the immediate parent (readonly)
-
vector
¶ The direction this bone is pointing. Utility function for (tail - head) (readonly)
-
x_axis
¶ Vector pointing down the x-axis of the bone. (readonly)
-
y_axis
¶ Vector pointing down the y-axis of the bone. (readonly)
-
z_axis
¶ Vector pointing down the z-axis of the bone. (readonly)
-
evaluate_envelope
(point)¶ Calculate bone envelope at given point
- Parameters
point (float array of 3 items in [-inf, inf]) – Point, Position in 3d space to evaluate
- Returns
Factor, Envelope factor
- Return type
float in [-inf, inf]
-
bbone_segment_matrix
(index, rest=False)¶ Retrieve the matrix of the joint between B-Bone segments if available
- Parameters
index (int in [0, inf]) – Index of the segment endpoint
rest (boolean, (optional)) – Return the rest pose matrix
- Returns
The resulting matrix in bone local space
- Return type
float multi-dimensional array of 4 * 4 items in [-inf, inf]
-
compute_bbone_handles
(rest=False, ease=False, offsets=False)¶ Retrieve the vectors and rolls coming from B-Bone custom handles
- Parameters
rest (boolean, (optional)) – Return the rest pose state
ease (boolean, (optional)) – Apply scale from ease values
offsets (boolean, (optional)) – Apply roll and curve offsets from bone properties
- Return (handle1, roll1, handle2, roll2)
handle1, The direction vector of the start handle in bone local space, float array of 3 items in [-inf, inf]
roll1, Roll of the start handle, float in [-inf, inf]
handle2, The direction vector of the end handle in bone local space, float array of 3 items in [-inf, inf]
roll2, Roll of the end handle, float in [-inf, inf]
-
parent_index
(parent_test)¶ The same as ‘bone in other_bone.parent_recursive’ but saved generating a list.
-
translate
(vec)¶ Utility function to add vec to the head and tail of this bone
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References