NodeTree(ID)¶
Poll Function¶
The NodeTree.poll
function determines if a node tree is visible
in the given context (similar to how Panel.poll
and Menu.poll
define visibility). If it returns False,
the node tree type will not be selectable in the node editor.
A typical condition for shader nodes would be to check the active render engine of the scene and only show nodes of the renderer they are designed for.
import bpy
class CyclesNodeTree(bpy.types.NodeTree):
""" This operator is only visible when Cycles is the selected render engine"""
bl_label = "Cycles Node Tree"
bl_icon = 'NONE'
@classmethod
def poll(cls, context):
return context.scene.render.engine == 'CYCLES'
bpy.utils.register_class(CyclesNodeTree)
base classes — bpy_struct
, ID
subclasses —
CompositorNodeTree
, ShaderNodeTree
, SimulationNodeTree
, TextureNodeTree
-
class
bpy.types.
NodeTree
(ID)¶ Node tree consisting of linked nodes used for shading, textures and compositing
-
active_input
¶ Index of the active input
- Type
int in [0, inf], default 0
-
active_output
¶ Index of the active output
- Type
int in [0, inf], default 0
-
bl_description
¶ - Type
string, default “”, (never None)
-
bl_icon
¶ The node tree icon
- Type
enum in [‘NONE’, ‘QUESTION’, ‘ERROR’, ‘CANCEL’, ‘TRIA_RIGHT’, ‘TRIA_DOWN’, ‘TRIA_LEFT’, ‘TRIA_UP’, ‘ARROW_LEFTRIGHT’, ‘PLUS’, ‘DISCLOSURE_TRI_RIGHT’, ‘DISCLOSURE_TRI_DOWN’, ‘RADIOBUT_OFF’, ‘RADIOBUT_ON’, ‘MENU_PANEL’, ‘BLENDER’, ‘GRIP’, ‘DOT’, ‘COLLAPSEMENU’, ‘X’, ‘DUPLICATE’, ‘TRASH’, ‘COLLECTION_NEW’, ‘OPTIONS’, ‘NODE’, ‘NODE_SEL’, ‘WINDOW’, ‘WORKSPACE’, ‘RIGHTARROW_THIN’, ‘BORDERMOVE’, ‘VIEWZOOM’, ‘ADD’, ‘REMOVE’, ‘PANEL_CLOSE’, ‘COPY_ID’, ‘EYEDROPPER’, ‘CHECKMARK’, ‘AUTO’, ‘CHECKBOX_DEHLT’, ‘CHECKBOX_HLT’, ‘UNLOCKED’, ‘LOCKED’, ‘UNPINNED’, ‘PINNED’, ‘SCREEN_BACK’, ‘RIGHTARROW’, ‘DOWNARROW_HLT’, ‘FCURVE_SNAPSHOT’, ‘OBJECT_HIDDEN’, ‘TOPBAR’, ‘STATUSBAR’, ‘PLUGIN’, ‘HELP’, ‘GHOST_ENABLED’, ‘COLOR’, ‘UNLINKED’, ‘LINKED’, ‘HAND’, ‘ZOOM_ALL’, ‘ZOOM_SELECTED’, ‘ZOOM_PREVIOUS’, ‘ZOOM_IN’, ‘ZOOM_OUT’, ‘DRIVER_DISTANCE’, ‘DRIVER_ROTATIONAL_DIFFERENCE’, ‘DRIVER_TRANSFORM’, ‘FREEZE’, ‘STYLUS_PRESSURE’, ‘GHOST_DISABLED’, ‘FILE_NEW’, ‘FILE_TICK’, ‘QUIT’, ‘URL’, ‘RECOVER_LAST’, ‘THREE_DOTS’, ‘FULLSCREEN_ENTER’, ‘FULLSCREEN_EXIT’, ‘BRUSHES_ALL’, ‘LIGHT’, ‘MATERIAL’, ‘TEXTURE’, ‘ANIM’, ‘WORLD’, ‘SCENE’, ‘OUTPUT’, ‘SCRIPT’, ‘PARTICLES’, ‘PHYSICS’, ‘SPEAKER’, ‘TOOL_SETTINGS’, ‘SHADERFX’, ‘MODIFIER’, ‘BLANK1’, ‘FAKE_USER_OFF’, ‘FAKE_USER_ON’, ‘VIEW3D’, ‘GRAPH’, ‘OUTLINER’, ‘PROPERTIES’, ‘FILEBROWSER’, ‘IMAGE’, ‘INFO’, ‘SEQUENCE’, ‘TEXT’, ‘SOUND’, ‘ACTION’, ‘NLA’, ‘PREFERENCES’, ‘TIME’, ‘NODETREE’, ‘CONSOLE’, ‘TRACKER’, ‘ASSET_MANAGER’, ‘NODE_COMPOSITING’, ‘NODE_TEXTURE’, ‘NODE_MATERIAL’, ‘UV’, ‘OBJECT_DATAMODE’, ‘EDITMODE_HLT’, ‘UV_DATA’, ‘VPAINT_HLT’, ‘TPAINT_HLT’, ‘WPAINT_HLT’, ‘SCULPTMODE_HLT’, ‘POSE_HLT’, ‘PARTICLEMODE’, ‘TRACKING’, ‘TRACKING_BACKWARDS’, ‘TRACKING_FORWARDS’, ‘TRACKING_BACKWARDS_SINGLE’, ‘TRACKING_FORWARDS_SINGLE’, ‘TRACKING_CLEAR_BACKWARDS’, ‘TRACKING_CLEAR_FORWARDS’, ‘TRACKING_REFINE_BACKWARDS’, ‘TRACKING_REFINE_FORWARDS’, ‘SCENE_DATA’, ‘RENDERLAYERS’, ‘WORLD_DATA’, ‘OBJECT_DATA’, ‘MESH_DATA’, ‘CURVE_DATA’, ‘META_DATA’, ‘LATTICE_DATA’, ‘LIGHT_DATA’, ‘MATERIAL_DATA’, ‘TEXTURE_DATA’, ‘ANIM_DATA’, ‘CAMERA_DATA’, ‘PARTICLE_DATA’, ‘LIBRARY_DATA_DIRECT’, ‘GROUP’, ‘ARMATURE_DATA’, ‘COMMUNITY’, ‘BONE_DATA’, ‘CONSTRAINT’, ‘SHAPEKEY_DATA’, ‘CONSTRAINT_BONE’, ‘CAMERA_STEREO’, ‘PACKAGE’, ‘UGLYPACKAGE’, ‘EXPERIMENTAL’, ‘BRUSH_DATA’, ‘IMAGE_DATA’, ‘FILE’, ‘FCURVE’, ‘FONT_DATA’, ‘RENDER_RESULT’, ‘SURFACE_DATA’, ‘EMPTY_DATA’, ‘PRESET’, ‘RENDER_ANIMATION’, ‘RENDER_STILL’, ‘LIBRARY_DATA_BROKEN’, ‘BOIDS’, ‘STRANDS’, ‘LIBRARY_DATA_INDIRECT’, ‘GREASEPENCIL’, ‘LINE_DATA’, ‘LIBRARY_DATA_OVERRIDE’, ‘GROUP_BONE’, ‘GROUP_VERTEX’, ‘GROUP_VCOL’, ‘GROUP_UVS’, ‘FACE_MAPS’, ‘RNA’, ‘RNA_ADD’, ‘MOUSE_LMB’, ‘MOUSE_MMB’, ‘MOUSE_RMB’, ‘MOUSE_MOVE’, ‘MOUSE_LMB_DRAG’, ‘MOUSE_MMB_DRAG’, ‘MOUSE_RMB_DRAG’, ‘MEMORY’, ‘PRESET_NEW’, ‘DECORATE’, ‘DECORATE_KEYFRAME’, ‘DECORATE_ANIMATE’, ‘DECORATE_DRIVER’, ‘DECORATE_LINKED’, ‘DECORATE_LIBRARY_OVERRIDE’, ‘DECORATE_UNLOCKED’, ‘DECORATE_LOCKED’, ‘DECORATE_OVERRIDE’, ‘FUND’, ‘TRACKER_DATA’, ‘HEART’, ‘ORPHAN_DATA’, ‘USER’, ‘SYSTEM’, ‘SETTINGS’, ‘OUTLINER_OB_EMPTY’, ‘OUTLINER_OB_MESH’, ‘OUTLINER_OB_CURVE’, ‘OUTLINER_OB_LATTICE’, ‘OUTLINER_OB_META’, ‘OUTLINER_OB_LIGHT’, ‘OUTLINER_OB_CAMERA’, ‘OUTLINER_OB_ARMATURE’, ‘OUTLINER_OB_FONT’, ‘OUTLINER_OB_SURFACE’, ‘OUTLINER_OB_SPEAKER’, ‘OUTLINER_OB_FORCE_FIELD’, ‘OUTLINER_OB_GROUP_INSTANCE’, ‘OUTLINER_OB_GREASEPENCIL’, ‘OUTLINER_OB_LIGHTPROBE’, ‘OUTLINER_OB_IMAGE’, ‘RESTRICT_COLOR_OFF’, ‘RESTRICT_COLOR_ON’, ‘HIDE_ON’, ‘HIDE_OFF’, ‘RESTRICT_SELECT_ON’, ‘RESTRICT_SELECT_OFF’, ‘RESTRICT_RENDER_ON’, ‘RESTRICT_RENDER_OFF’, ‘RESTRICT_INSTANCED_OFF’, ‘OUTLINER_DATA_EMPTY’, ‘OUTLINER_DATA_MESH’, ‘OUTLINER_DATA_CURVE’, ‘OUTLINER_DATA_LATTICE’, ‘OUTLINER_DATA_META’, ‘OUTLINER_DATA_LIGHT’, ‘OUTLINER_DATA_CAMERA’, ‘OUTLINER_DATA_ARMATURE’, ‘OUTLINER_DATA_FONT’, ‘OUTLINER_DATA_SURFACE’, ‘OUTLINER_DATA_SPEAKER’, ‘OUTLINER_DATA_LIGHTPROBE’, ‘OUTLINER_DATA_GP_LAYER’, ‘OUTLINER_DATA_GREASEPENCIL’, ‘GP_SELECT_POINTS’, ‘GP_SELECT_STROKES’, ‘GP_MULTIFRAME_EDITING’, ‘GP_ONLY_SELECTED’, ‘GP_SELECT_BETWEEN_STROKES’, ‘MODIFIER_OFF’, ‘MODIFIER_ON’, ‘ONIONSKIN_OFF’, ‘ONIONSKIN_ON’, ‘RESTRICT_VIEW_ON’, ‘RESTRICT_VIEW_OFF’, ‘RESTRICT_INSTANCED_ON’, ‘MESH_PLANE’, ‘MESH_CUBE’, ‘MESH_CIRCLE’, ‘MESH_UVSPHERE’, ‘MESH_ICOSPHERE’, ‘MESH_GRID’, ‘MESH_MONKEY’, ‘MESH_CYLINDER’, ‘MESH_TORUS’, ‘MESH_CONE’, ‘MESH_CAPSULE’, ‘EMPTY_SINGLE_ARROW’, ‘LIGHT_POINT’, ‘LIGHT_SUN’, ‘LIGHT_SPOT’, ‘LIGHT_HEMI’, ‘LIGHT_AREA’, ‘CUBE’, ‘SPHERE’, ‘CONE’, ‘META_PLANE’, ‘META_CUBE’, ‘META_BALL’, ‘META_ELLIPSOID’, ‘META_CAPSULE’, ‘SURFACE_NCURVE’, ‘SURFACE_NCIRCLE’, ‘SURFACE_NSURFACE’, ‘SURFACE_NCYLINDER’, ‘SURFACE_NSPHERE’, ‘SURFACE_NTORUS’, ‘EMPTY_AXIS’, ‘STROKE’, ‘EMPTY_ARROWS’, ‘CURVE_BEZCURVE’, ‘CURVE_BEZCIRCLE’, ‘CURVE_NCURVE’, ‘CURVE_NCIRCLE’, ‘CURVE_PATH’, ‘LIGHTPROBE_CUBEMAP’, ‘LIGHTPROBE_PLANAR’, ‘LIGHTPROBE_GRID’, ‘COLOR_RED’, ‘COLOR_GREEN’, ‘COLOR_BLUE’, ‘TRIA_RIGHT_BAR’, ‘TRIA_DOWN_BAR’, ‘TRIA_LEFT_BAR’, ‘TRIA_UP_BAR’, ‘FORCE_FORCE’, ‘FORCE_WIND’, ‘FORCE_VORTEX’, ‘FORCE_MAGNETIC’, ‘FORCE_HARMONIC’, ‘FORCE_CHARGE’, ‘FORCE_LENNARDJONES’, ‘FORCE_TEXTURE’, ‘FORCE_CURVE’, ‘FORCE_BOID’, ‘FORCE_TURBULENCE’, ‘FORCE_DRAG’, ‘FORCE_FLUIDFLOW’, ‘RIGID_BODY’, ‘RIGID_BODY_CONSTRAINT’, ‘IMAGE_PLANE’, ‘IMAGE_BACKGROUND’, ‘IMAGE_REFERENCE’, ‘NODE_INSERT_ON’, ‘NODE_INSERT_OFF’, ‘NODE_TOP’, ‘NODE_SIDE’, ‘NODE_CORNER’, ‘ANCHOR_TOP’, ‘ANCHOR_BOTTOM’, ‘ANCHOR_LEFT’, ‘ANCHOR_RIGHT’, ‘ANCHOR_CENTER’, ‘SELECT_SET’, ‘SELECT_EXTEND’, ‘SELECT_SUBTRACT’, ‘SELECT_INTERSECT’, ‘SELECT_DIFFERENCE’, ‘ALIGN_LEFT’, ‘ALIGN_CENTER’, ‘ALIGN_RIGHT’, ‘ALIGN_JUSTIFY’, ‘ALIGN_FLUSH’, ‘ALIGN_TOP’, ‘ALIGN_MIDDLE’, ‘ALIGN_BOTTOM’, ‘BOLD’, ‘ITALIC’, ‘UNDERLINE’, ‘SMALL_CAPS’, ‘CON_ACTION’, ‘HOLDOUT_OFF’, ‘HOLDOUT_ON’, ‘INDIRECT_ONLY_OFF’, ‘INDIRECT_ONLY_ON’, ‘CON_CAMERASOLVER’, ‘CON_FOLLOWTRACK’, ‘CON_OBJECTSOLVER’, ‘CON_LOCLIKE’, ‘CON_ROTLIKE’, ‘CON_SIZELIKE’, ‘CON_TRANSLIKE’, ‘CON_DISTLIMIT’, ‘CON_LOCLIMIT’, ‘CON_ROTLIMIT’, ‘CON_SIZELIMIT’, ‘CON_SAMEVOL’, ‘CON_TRANSFORM’, ‘CON_TRANSFORM_CACHE’, ‘CON_CLAMPTO’, ‘CON_KINEMATIC’, ‘CON_LOCKTRACK’, ‘CON_SPLINEIK’, ‘CON_STRETCHTO’, ‘CON_TRACKTO’, ‘CON_ARMATURE’, ‘CON_CHILDOF’, ‘CON_FLOOR’, ‘CON_FOLLOWPATH’, ‘CON_PIVOT’, ‘CON_SHRINKWRAP’, ‘MODIFIER_DATA’, ‘MOD_WAVE’, ‘MOD_BUILD’, ‘MOD_DECIM’, ‘MOD_MIRROR’, ‘MOD_SOFT’, ‘MOD_SUBSURF’, ‘HOOK’, ‘MOD_PHYSICS’, ‘MOD_PARTICLES’, ‘MOD_BOOLEAN’, ‘MOD_EDGESPLIT’, ‘MOD_ARRAY’, ‘MOD_UVPROJECT’, ‘MOD_DISPLACE’, ‘MOD_CURVE’, ‘MOD_LATTICE’, ‘MOD_TINT’, ‘MOD_ARMATURE’, ‘MOD_SHRINKWRAP’, ‘MOD_CAST’, ‘MOD_MESHDEFORM’, ‘MOD_BEVEL’, ‘MOD_SMOOTH’, ‘MOD_SIMPLEDEFORM’, ‘MOD_MASK’, ‘MOD_CLOTH’, ‘MOD_EXPLODE’, ‘MOD_FLUIDSIM’, ‘MOD_MULTIRES’, ‘MOD_FLUID’, ‘MOD_SOLIDIFY’, ‘MOD_SCREW’, ‘MOD_VERTEX_WEIGHT’, ‘MOD_DYNAMICPAINT’, ‘MOD_REMESH’, ‘MOD_OCEAN’, ‘MOD_WARP’, ‘MOD_SKIN’, ‘MOD_TRIANGULATE’, ‘MOD_WIREFRAME’, ‘MOD_DATA_TRANSFER’, ‘MOD_NORMALEDIT’, ‘MOD_PARTICLE_INSTANCE’, ‘MOD_HUE_SATURATION’, ‘MOD_NOISE’, ‘MOD_OFFSET’, ‘MOD_SIMPLIFY’, ‘MOD_THICKNESS’, ‘MOD_INSTANCE’, ‘MOD_TIME’, ‘MOD_OPACITY’, ‘REC’, ‘PLAY’, ‘FF’, ‘REW’, ‘PAUSE’, ‘PREV_KEYFRAME’, ‘NEXT_KEYFRAME’, ‘PLAY_SOUND’, ‘PLAY_REVERSE’, ‘PREVIEW_RANGE’, ‘ACTION_TWEAK’, ‘PMARKER_ACT’, ‘PMARKER_SEL’, ‘PMARKER’, ‘MARKER_HLT’, ‘MARKER’, ‘KEYFRAME_HLT’, ‘KEYFRAME’, ‘KEYINGSET’, ‘KEY_DEHLT’, ‘KEY_HLT’, ‘MUTE_IPO_OFF’, ‘MUTE_IPO_ON’, ‘DRIVER’, ‘SOLO_OFF’, ‘SOLO_ON’, ‘FRAME_PREV’, ‘FRAME_NEXT’, ‘NLA_PUSHDOWN’, ‘IPO_CONSTANT’, ‘IPO_LINEAR’, ‘IPO_BEZIER’, ‘IPO_SINE’, ‘IPO_QUAD’, ‘IPO_CUBIC’, ‘IPO_QUART’, ‘IPO_QUINT’, ‘IPO_EXPO’, ‘IPO_CIRC’, ‘IPO_BOUNCE’, ‘IPO_ELASTIC’, ‘IPO_BACK’, ‘IPO_EASE_IN’, ‘IPO_EASE_OUT’, ‘IPO_EASE_IN_OUT’, ‘NORMALIZE_FCURVES’, ‘VERTEXSEL’, ‘EDGESEL’, ‘FACESEL’, ‘CURSOR’, ‘PIVOT_BOUNDBOX’, ‘PIVOT_CURSOR’, ‘PIVOT_INDIVIDUAL’, ‘PIVOT_MEDIAN’, ‘PIVOT_ACTIVE’, ‘CENTER_ONLY’, ‘ROOTCURVE’, ‘SMOOTHCURVE’, ‘SPHERECURVE’, ‘INVERSESQUARECURVE’, ‘SHARPCURVE’, ‘LINCURVE’, ‘NOCURVE’, ‘RNDCURVE’, ‘PROP_OFF’, ‘PROP_ON’, ‘PROP_CON’, ‘PROP_PROJECTED’, ‘PARTICLE_POINT’, ‘PARTICLE_TIP’, ‘PARTICLE_PATH’, ‘SNAP_FACE_CENTER’, ‘SNAP_PERPENDICULAR’, ‘SNAP_MIDPOINT’, ‘SNAP_OFF’, ‘SNAP_ON’, ‘SNAP_NORMAL’, ‘SNAP_GRID’, ‘SNAP_VERTEX’, ‘SNAP_EDGE’, ‘SNAP_FACE’, ‘SNAP_VOLUME’, ‘SNAP_INCREMENT’, ‘STICKY_UVS_LOC’, ‘STICKY_UVS_DISABLE’, ‘STICKY_UVS_VERT’, ‘CLIPUV_DEHLT’, ‘CLIPUV_HLT’, ‘SNAP_PEEL_OBJECT’, ‘GRID’, ‘OBJECT_ORIGIN’, ‘ORIENTATION_GLOBAL’, ‘ORIENTATION_GIMBAL’, ‘ORIENTATION_LOCAL’, ‘ORIENTATION_NORMAL’, ‘ORIENTATION_VIEW’, ‘COPYDOWN’, ‘PASTEDOWN’, ‘PASTEFLIPUP’, ‘PASTEFLIPDOWN’, ‘VIS_SEL_11’, ‘VIS_SEL_10’, ‘VIS_SEL_01’, ‘VIS_SEL_00’, ‘AUTOMERGE_OFF’, ‘AUTOMERGE_ON’, ‘UV_VERTEXSEL’, ‘UV_EDGESEL’, ‘UV_FACESEL’, ‘UV_ISLANDSEL’, ‘UV_SYNC_SELECT’, ‘TRANSFORM_ORIGINS’, ‘GIZMO’, ‘ORIENTATION_CURSOR’, ‘NORMALS_VERTEX’, ‘NORMALS_FACE’, ‘NORMALS_VERTEX_FACE’, ‘SHADING_BBOX’, ‘SHADING_WIRE’, ‘SHADING_SOLID’, ‘SHADING_RENDERED’, ‘SHADING_TEXTURE’, ‘OVERLAY’, ‘XRAY’, ‘LOCKVIEW_OFF’, ‘LOCKVIEW_ON’, ‘AXIS_SIDE’, ‘AXIS_FRONT’, ‘AXIS_TOP’, ‘LAYER_USED’, ‘LAYER_ACTIVE’, ‘OUTLINER_OB_HAIR’, ‘OUTLINER_DATA_HAIR’, ‘HAIR_DATA’, ‘OUTLINER_OB_POINTCLOUD’, ‘OUTLINER_DATA_POINTCLOUD’, ‘POINTCLOUD_DATA’, ‘OUTLINER_OB_VOLUME’, ‘OUTLINER_DATA_VOLUME’, ‘VOLUME_DATA’, ‘HOME’, ‘DOCUMENTS’, ‘TEMP’, ‘SORTALPHA’, ‘SORTBYEXT’, ‘SORTTIME’, ‘SORTSIZE’, ‘SHORTDISPLAY’, ‘LONGDISPLAY’, ‘IMGDISPLAY’, ‘BOOKMARKS’, ‘FONTPREVIEW’, ‘FILTER’, ‘NEWFOLDER’, ‘FOLDER_REDIRECT’, ‘FILE_PARENT’, ‘FILE_REFRESH’, ‘FILE_FOLDER’, ‘FILE_BLANK’, ‘FILE_BLEND’, ‘FILE_IMAGE’, ‘FILE_MOVIE’, ‘FILE_SCRIPT’, ‘FILE_SOUND’, ‘FILE_FONT’, ‘FILE_TEXT’, ‘SORT_DESC’, ‘SORT_ASC’, ‘LINK_BLEND’, ‘APPEND_BLEND’, ‘IMPORT’, ‘EXPORT’, ‘LOOP_BACK’, ‘LOOP_FORWARDS’, ‘BACK’, ‘FORWARD’, ‘FILE_ARCHIVE’, ‘FILE_CACHE’, ‘FILE_VOLUME’, ‘FILE_3D’, ‘FILE_HIDDEN’, ‘FILE_BACKUP’, ‘DISK_DRIVE’, ‘MATPLANE’, ‘MATSPHERE’, ‘MATCUBE’, ‘MONKEY’, ‘HAIR’, ‘ALIASED’, ‘ANTIALIASED’, ‘MAT_SPHERE_SKY’, ‘MATSHADERBALL’, ‘MATCLOTH’, ‘MATFLUID’, ‘WORDWRAP_OFF’, ‘WORDWRAP_ON’, ‘SYNTAX_OFF’, ‘SYNTAX_ON’, ‘LINENUMBERS_OFF’, ‘LINENUMBERS_ON’, ‘SCRIPTPLUGINS’, ‘DISC’, ‘DESKTOP’, ‘EXTERNAL_DRIVE’, ‘NETWORK_DRIVE’, ‘SEQ_SEQUENCER’, ‘SEQ_PREVIEW’, ‘SEQ_LUMA_WAVEFORM’, ‘SEQ_CHROMA_SCOPE’, ‘SEQ_HISTOGRAM’, ‘SEQ_SPLITVIEW’, ‘SEQ_STRIP_META’, ‘SEQ_STRIP_DUPLICATE’, ‘IMAGE_RGB’, ‘IMAGE_RGB_ALPHA’, ‘IMAGE_ALPHA’, ‘IMAGE_ZDEPTH’, ‘HANDLE_AUTOCLAMPED’, ‘HANDLE_AUTO’, ‘HANDLE_ALIGNED’, ‘HANDLE_VECTOR’, ‘HANDLE_FREE’, ‘VIEW_PERSPECTIVE’, ‘VIEW_ORTHO’, ‘VIEW_CAMERA’, ‘VIEW_PAN’, ‘VIEW_ZOOM’, ‘BRUSH_BLOB’, ‘BRUSH_BLUR’, ‘BRUSH_CLAY’, ‘BRUSH_CLAY_STRIPS’, ‘BRUSH_CLONE’, ‘BRUSH_CREASE’, ‘BRUSH_FILL’, ‘BRUSH_FLATTEN’, ‘BRUSH_GRAB’, ‘BRUSH_INFLATE’, ‘BRUSH_LAYER’, ‘BRUSH_MASK’, ‘BRUSH_MIX’, ‘BRUSH_NUDGE’, ‘BRUSH_PINCH’, ‘BRUSH_SCRAPE’, ‘BRUSH_SCULPT_DRAW’, ‘BRUSH_SMEAR’, ‘BRUSH_SMOOTH’, ‘BRUSH_SNAKE_HOOK’, ‘BRUSH_SOFTEN’, ‘BRUSH_TEXDRAW’, ‘BRUSH_TEXFILL’, ‘BRUSH_TEXMASK’, ‘BRUSH_THUMB’, ‘BRUSH_ROTATE’, ‘GPBRUSH_SMOOTH’, ‘GPBRUSH_THICKNESS’, ‘GPBRUSH_STRENGTH’, ‘GPBRUSH_GRAB’, ‘GPBRUSH_PUSH’, ‘GPBRUSH_TWIST’, ‘GPBRUSH_PINCH’, ‘GPBRUSH_RANDOMIZE’, ‘GPBRUSH_CLONE’, ‘GPBRUSH_WEIGHT’, ‘GPBRUSH_PENCIL’, ‘GPBRUSH_PEN’, ‘GPBRUSH_INK’, ‘GPBRUSH_INKNOISE’, ‘GPBRUSH_BLOCK’, ‘GPBRUSH_MARKER’, ‘GPBRUSH_FILL’, ‘GPBRUSH_AIRBRUSH’, ‘GPBRUSH_CHISEL’, ‘GPBRUSH_ERASE_SOFT’, ‘GPBRUSH_ERASE_HARD’, ‘GPBRUSH_ERASE_STROKE’, ‘SMALL_TRI_RIGHT_VEC’, ‘KEYTYPE_KEYFRAME_VEC’, ‘KEYTYPE_BREAKDOWN_VEC’, ‘KEYTYPE_EXTREME_VEC’, ‘KEYTYPE_JITTER_VEC’, ‘KEYTYPE_MOVING_HOLD_VEC’, ‘HANDLETYPE_FREE_VEC’, ‘HANDLETYPE_ALIGNED_VEC’, ‘HANDLETYPE_VECTOR_VEC’, ‘HANDLETYPE_AUTO_VEC’, ‘HANDLETYPE_AUTO_CLAMP_VEC’, ‘COLORSET_01_VEC’, ‘COLORSET_02_VEC’, ‘COLORSET_03_VEC’, ‘COLORSET_04_VEC’, ‘COLORSET_05_VEC’, ‘COLORSET_06_VEC’, ‘COLORSET_07_VEC’, ‘COLORSET_08_VEC’, ‘COLORSET_09_VEC’, ‘COLORSET_10_VEC’, ‘COLORSET_11_VEC’, ‘COLORSET_12_VEC’, ‘COLORSET_13_VEC’, ‘COLORSET_14_VEC’, ‘COLORSET_15_VEC’, ‘COLORSET_16_VEC’, ‘COLORSET_17_VEC’, ‘COLORSET_18_VEC’, ‘COLORSET_19_VEC’, ‘COLORSET_20_VEC’, ‘EVENT_A’, ‘EVENT_B’, ‘EVENT_C’, ‘EVENT_D’, ‘EVENT_E’, ‘EVENT_F’, ‘EVENT_G’, ‘EVENT_H’, ‘EVENT_I’, ‘EVENT_J’, ‘EVENT_K’, ‘EVENT_L’, ‘EVENT_M’, ‘EVENT_N’, ‘EVENT_O’, ‘EVENT_P’, ‘EVENT_Q’, ‘EVENT_R’, ‘EVENT_S’, ‘EVENT_T’, ‘EVENT_U’, ‘EVENT_V’, ‘EVENT_W’, ‘EVENT_X’, ‘EVENT_Y’, ‘EVENT_Z’, ‘EVENT_SHIFT’, ‘EVENT_CTRL’, ‘EVENT_ALT’, ‘EVENT_OS’, ‘EVENT_F1’, ‘EVENT_F2’, ‘EVENT_F3’, ‘EVENT_F4’, ‘EVENT_F5’, ‘EVENT_F6’, ‘EVENT_F7’, ‘EVENT_F8’, ‘EVENT_F9’, ‘EVENT_F10’, ‘EVENT_F11’, ‘EVENT_F12’, ‘EVENT_ESC’, ‘EVENT_TAB’, ‘EVENT_PAGEUP’, ‘EVENT_PAGEDOWN’, ‘EVENT_RETURN’, ‘EVENT_SPACEKEY’], default ‘NODETREE’
-
bl_idname
¶ - Type
string, default “”, (never None)
-
bl_label
¶ The node tree label
- Type
string, default “”, (never None)
-
grease_pencil
¶ Grease Pencil data-block
- Type
-
inputs
¶ Node tree inputs
- Type
NodeTreeInputs
bpy_prop_collection
ofNodeSocketInterface
, (readonly)
-
links
¶ - Type
NodeLinks
bpy_prop_collection
ofNodeLink
, (readonly)
-
nodes
¶ - Type
Nodes
bpy_prop_collection
ofNode
, (readonly)
-
outputs
¶ Node tree outputs
- Type
NodeTreeOutputs
bpy_prop_collection
ofNodeSocketInterface
, (readonly)
-
type
¶ Node Tree type (deprecated, bl_idname is the actual node tree type identifier)
SHADER
Shader, Shader nodes.TEXTURE
Texture, Texture nodes.COMPOSITING
Compositing, Compositing nodes.SIMULATION
Simulation, Simulation nodes.
- Type
enum in [‘SHADER’, ‘TEXTURE’, ‘COMPOSITING’, ‘SIMULATION’], default ‘SHADER’, (readonly)
-
view_center
¶ - Type
float array of 2 items in [-inf, inf], default (0.0, 0.0), (readonly)
-
interface_update
(context)¶ Updated node group interface
-
classmethod
poll
(context)¶ Check visibility in the editor
- Return type
boolean
-
update
()¶ Update on editor changes
-
classmethod
get_from_context
(context)¶ Get a node tree from the context
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References