SpaceNodeEditor(Space)¶
base classes — bpy_struct
, Space
-
class
bpy.types.
SpaceNodeEditor
(Space)¶ Node editor space data
-
backdrop_channels
¶ Channels of the image to draw
COLOR_ALPHA
Color and Alpha, Display image with RGB colors and alpha transparency.COLOR
Color, Display image with RGB colors.ALPHA
Alpha, Display alpha transparency channel.RED
Red.GREEN
Green.BLUE
Blue.
- Type
enum in [‘COLOR_ALPHA’, ‘COLOR’, ‘ALPHA’, ‘RED’, ‘GREEN’, ‘BLUE’], default ‘COLOR’
-
backdrop_offset
¶ Backdrop offset
- Type
float array of 2 items in [-inf, inf], default (0.0, 0.0)
-
backdrop_zoom
¶ Backdrop zoom factor
- Type
float in [0.01, inf], default 1.0
-
cursor_location
¶ Location for adding new nodes
- Type
float array of 2 items in [-inf, inf], default (0.0, 0.0)
-
insert_offset_direction
¶ Direction to offset nodes on insertion
- Type
enum in [‘RIGHT’, ‘LEFT’], default ‘RIGHT’
-
path
¶ Path from the data-block to the currently edited node tree
- Type
SpaceNodeEditorPath
bpy_prop_collection
ofNodeTreePath
, (readonly)
-
pin
¶ Use the pinned node tree
- Type
boolean, default False
-
shader_type
¶ Type of data to take shader from
OBJECT
Object, Edit shader nodes from Object.WORLD
World, Edit shader nodes from World.LINESTYLE
Line Style, Edit shader nodes from Line Style.
- Type
enum in [‘OBJECT’, ‘WORLD’, ‘LINESTYLE’], default ‘OBJECT’
-
show_annotation
¶ Show annotations for this view
- Type
boolean, default False
-
show_backdrop
¶ Use active Viewer Node output as backdrop for compositing nodes
- Type
boolean, default False
-
show_region_toolbar
¶ - Type
boolean, default False
-
show_region_ui
¶ - Type
boolean, default False
-
simulation
¶ Simulation that is being edited
- Type
-
texture_type
¶ Type of data to take texture from
WORLD
World, Edit texture nodes from World.BRUSH
Brush, Edit texture nodes from Brush.LINESTYLE
Line Style, Edit texture nodes from Line Style.
- Type
enum in [‘WORLD’, ‘BRUSH’, ‘LINESTYLE’], default ‘WORLD’
-
tree_type
¶ Node tree type to display and edit
- Type
enum in [‘DUMMY’], default ‘DUMMY’
-
use_auto_render
¶ Re-render and composite changed layers on 3D edits
- Type
boolean, default False
-
use_insert_offset
¶ Automatically offset the following or previous nodes in a chain when inserting a new node
- Type
boolean, default False
-
cursor_location_from_region
(x, y)¶ Set the cursor location using region coordinates
- Parameters
x (int in [-inf, inf]) – x, Region x coordinate
y (int in [-inf, inf]) – y, Region y coordinate
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
draw_handler_add
(callback, args, region_type, draw_type)¶ Add a new draw handler to this space type. It will be called every time the specified region in the space type will be drawn. Note: All arguments are positional only for now.
- Parameters
callback (function) – A function that will be called when the region is drawn. It gets the specified arguments as input.
args (tuple) – Arguments that will be passed to the callback.
region_type (str) – The region type the callback draws in; usually
WINDOW
. (bpy.types.Region.type
)draw_type (str) – Usually
POST_PIXEL
for 2D drawing andPOST_VIEW
for 3D drawing. In some casesPRE_VIEW
can be used.BACKDROP
can be used for backdrops in the node editor.
- Returns
Handler that can be removed later on.
- Return type
object
-
draw_handler_remove
(handler, region_type)¶ Remove a draw handler that was added previously.
- Parameters
handler (object) – The draw handler that should be removed.
region_type (str) – Region type the callback was added to.
-
Inherited Properties
Inherited Functions