Texture(ID)¶
base classes — bpy_struct
, ID
subclasses —
BlendTexture
, CloudsTexture
, DistortedNoiseTexture
, ImageTexture
, MagicTexture
, MarbleTexture
, MusgraveTexture
, NoiseTexture
, StucciTexture
, VoronoiTexture
, WoodTexture
-
class
bpy.types.
Texture
(ID)¶ Texture data-block used by materials, lights, worlds and brushes
-
contrast
¶ Adjust the contrast of the texture
- Type
float in [0, 5], default 1.0
-
factor_blue
¶ - Type
float in [0, 2], default 1.0
-
factor_green
¶ - Type
float in [0, 2], default 1.0
-
factor_red
¶ - Type
float in [0, 2], default 1.0
-
intensity
¶ Adjust the brightness of the texture
- Type
float in [0, 2], default 1.0
-
saturation
¶ Adjust the saturation of colors in the texture
- Type
float in [0, 2], default 1.0
-
type
¶ NONE
None.BLEND
Blend, Procedural - create a ramp texture.CLOUDS
Clouds, Procedural - create a cloud-like fractal noise texture.DISTORTED_NOISE
Distorted Noise, Procedural - noise texture distorted by two noise algorithms.IMAGE
Image or Movie, Allow for images or movies to be used as textures.MAGIC
Magic, Procedural - color texture based on trigonometric functions.MARBLE
Marble, Procedural - marble-like noise texture with wave generated bands.MUSGRAVE
Musgrave, Procedural - highly flexible fractal noise texture.NOISE
Noise, Procedural - random noise, gives a different result every time, for every frame, for every pixel.STUCCI
Stucci, Procedural - create a fractal noise texture.VORONOI
Voronoi, Procedural - create cell-like patterns based on Worley noise.WOOD
Wood, Procedural - wave generated bands or rings, with optional noise.
- Type
enum in [‘NONE’, ‘BLEND’, ‘CLOUDS’, ‘DISTORTED_NOISE’, ‘IMAGE’, ‘MAGIC’, ‘MARBLE’, ‘MUSGRAVE’, ‘NOISE’, ‘STUCCI’, ‘VORONOI’, ‘WOOD’], default ‘IMAGE’
-
use_clamp
¶ Set negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full range
- Type
boolean, default False
-
use_color_ramp
¶ Map the texture intensity to the color ramp. Note that the alpha value is used for image textures, enable “Calculate Alpha” for images without an alpha channel
- Type
boolean, default False
-
use_nodes
¶ Make this a node-based texture
- Type
boolean, default False
-
use_preview_alpha
¶ Show Alpha in Preview Render
- Type
boolean, default False
-
users_material
¶ Materials that use this texture
(readonly)
-
users_object_modifier
¶ Object modifiers that use this texture
(readonly)
-
evaluate
(value)¶ Evaluate the texture at the coordinates given
- Returns
Result
- Return type
float array of 4 items in [-inf, inf]
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References