VertexWeightProximityModifier(Modifier)¶
base classes — bpy_struct
, Modifier
-
class
bpy.types.
VertexWeightProximityModifier
(Modifier)¶ Set the weights of vertices in a group from a target object’s distance
-
falloff_type
¶ How weights are mapped to their new values
LINEAR
Linear, Null action.SHARP
Sharp.SMOOTH
Smooth.ROOT
Root.ICON_SPHERECURVE
Sphere.RANDOM
Random.STEP
Median Step, Map all values below 0.5 to 0.0, and all others to 1.0.
- Type
enum in [‘LINEAR’, ‘SHARP’, ‘SMOOTH’, ‘ROOT’, ‘ICON_SPHERECURVE’, ‘RANDOM’, ‘STEP’], default ‘LINEAR’
-
invert_falloff
¶ Invert the resulting falloff weight
- Type
boolean, default False
-
invert_mask_vertex_group
¶ Invert vertex group mask influence
- Type
boolean, default False
-
mask_constant
¶ Global influence of current modifications on vgroup
- Type
float in [-inf, inf], default 1.0
-
mask_tex_map_bone
¶ Which bone to take texture coordinates from
- Type
string, default “”, (never None)
-
mask_tex_mapping
¶ Which texture coordinates to use for mapping
LOCAL
Local, Use local generated coordinates.GLOBAL
Global, Use global coordinates.OBJECT
Object, Use local generated coordinates of another object.UV
UV, Use coordinates from an UV layer.
- Type
enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’
-
mask_tex_use_channel
¶ Which texture channel to use for masking
- Type
enum in [‘INT’, ‘RED’, ‘GREEN’, ‘BLUE’, ‘HUE’, ‘SAT’, ‘VAL’, ‘ALPHA’], default ‘INT’
-
mask_tex_uv_layer
¶ UV map name
- Type
string, default “”, (never None)
-
mask_vertex_group
¶ Masking vertex group name
- Type
string, default “”, (never None)
-
max_dist
¶ Distance mapping to weight 1.0
- Type
float in [0, inf], default 1.0
-
min_dist
¶ Distance mapping to weight 0.0
- Type
float in [0, inf], default 0.0
-
normalize
¶ Normalize the resulting weights (otherwise they are only clamped within [0.0, 1.0] range)
- Type
boolean, default False
-
proximity_geometry
¶ Use the shortest computed distance to target object’s geometry as weight
VERTEX
Vertex, Compute distance to nearest vertex.EDGE
Edge, Compute distance to nearest edge.FACE
Face, Compute distance to nearest face.
- Type
enum set in {‘VERTEX’, ‘EDGE’, ‘FACE’}, default {‘FACE’}
-
proximity_mode
¶ Which distances to target object to use
OBJECT
Object, Use distance between affected and target objects.GEOMETRY
Geometry, Use distance between affected object’s vertices and target object, or target object’s geometry.
- Type
enum in [‘OBJECT’, ‘GEOMETRY’], default ‘GEOMETRY’
-
vertex_group
¶ Vertex group name
- Type
string, default “”, (never None)
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions