BoidRule(bpy_struct)¶
base class — bpy_struct
subclasses —
BoidRuleAverageSpeed
, BoidRuleAvoid
, BoidRuleAvoidCollision
, BoidRuleFight
, BoidRuleFollowLeader
, BoidRuleGoal
-
class
bpy.types.
BoidRule
(bpy_struct)¶ -
name
¶ Boid rule name
- Type
string, default “”, (never None)
-
type
¶ GOAL
Goal, Go to assigned object or loudest assigned signal source.AVOID
Avoid, Get away from assigned object or loudest assigned signal source.AVOID_COLLISION
Avoid Collision, Maneuver to avoid collisions with other boids and deflector objects in near future.SEPARATE
Separate, Keep from going through other boids.FLOCK
Flock, Move to center of neighbors and match their velocity.FOLLOW_LEADER
Follow Leader, Follow a boid or assigned object.AVERAGE_SPEED
Average Speed, Maintain speed, flight level or wander.FIGHT
Fight, Go to closest enemy and attack when in range.
- Type
enum in [‘GOAL’, ‘AVOID’, ‘AVOID_COLLISION’, ‘SEPARATE’, ‘FLOCK’, ‘FOLLOW_LEADER’, ‘AVERAGE_SPEED’, ‘FIGHT’], default ‘GOAL’, (readonly)
-
use_in_air
¶ Use rule when boid is flying
- Type
boolean, default False
-
use_on_land
¶ Use rule when boid is on land
- Type
boolean, default False
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
Inherited Properties
Inherited Functions
References