DynamicPaintBrushSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.DynamicPaintBrushSettings(bpy_struct)¶ Brush settings
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invert_proximity¶ Proximity falloff is applied inside the volume
- Type
boolean, default False
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paint_alpha¶ Paint alpha
- Type
float in [0, 1], default 0.0
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paint_color¶ Color of the paint
- Type
float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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paint_distance¶ Maximum distance from brush to mesh surface to affect paint
- Type
float in [0, 500], default 0.0
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paint_source¶ - Type
enum in [‘PARTICLE_SYSTEM’, ‘POINT’, ‘DISTANCE’, ‘VOLUME_DISTANCE’, ‘VOLUME’], default ‘VOLUME’
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paint_wetness¶ Paint wetness, visible in wetmap (some effects only affect wet paint)
- Type
float in [0, 1], default 0.0
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particle_system¶ The particle system to paint with
- Type
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proximity_falloff¶ Proximity falloff type
- Type
enum in [‘SMOOTH’, ‘CONSTANT’, ‘RAMP’], default ‘CONSTANT’
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ray_direction¶ Ray direction to use for projection (if brush object is located in that direction it’s painted)
- Type
enum in [‘CANVAS’, ‘BRUSH’, ‘Z_AXIS’], default ‘CANVAS’
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smooth_radius¶ Smooth falloff added after solid radius
- Type
float in [0, 10], default 0.0
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smudge_strength¶ Smudge effect strength
- Type
float in [0, 1], default 0.0
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solid_radius¶ Radius that will be painted solid
- Type
float in [0.01, 10], default 0.0
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use_absolute_alpha¶ Only increase alpha value if paint alpha is higher than existing
- Type
boolean, default False
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use_negative_volume¶ Negate influence inside the volume
- Type
boolean, default False
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use_paint_erase¶ Erase / remove paint instead of adding it
- Type
boolean, default False
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use_particle_radius¶ Use radius from particle settings
- Type
boolean, default False
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use_proximity_project¶ Brush is projected to canvas from defined direction within brush proximity
- Type
boolean, default False
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use_proximity_ramp_alpha¶ Only read color ramp alpha
- Type
boolean, default False
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use_smudge¶ Make this brush to smudge existing paint as it moves
- Type
boolean, default False
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use_velocity_alpha¶ Multiply brush influence by velocity color ramp alpha
- Type
boolean, default False
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use_velocity_color¶ Replace brush color by velocity color ramp
- Type
boolean, default False
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use_velocity_depth¶ Multiply brush intersection depth (displace, waves) by velocity ramp alpha
- Type
boolean, default False
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velocity_max¶ Velocity considered as maximum influence (Blender units per frame)
- Type
float in [0.0001, 10], default 0.0
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wave_clamp¶ Maximum level of surface intersection used to influence waves (use 0.0 to disable)
- Type
float in [0, 50], default 0.0
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wave_factor¶ Multiplier for wave influence of this brush
- Type
float in [-2, 2], default 0.0
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wave_type¶ - Type
enum in [‘CHANGE’, ‘DEPTH’, ‘FORCE’, ‘REFLECT’], default ‘DEPTH’
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classmethod
bl_rna_get_subclass(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
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Inherited Properties
Inherited Functions
References