Light(ID)¶
base classes — bpy_struct, ID
subclasses —
AreaLight, PointLight, SpotLight, SunLight
-
class
bpy.types.Light(ID)¶ Light data-block for lighting a scene
-
color¶ Light color
- Type
float array of 3 items in [0, inf], default (1.0, 1.0, 1.0)
-
cutoff_distance¶ Distance at which the light influence will be set to 0
- Type
float in [0, inf], default 40.0
-
cycles¶ Cycles light settings
- Type
CyclesLightSettings, (readonly)
-
diffuse_factor¶ Diffuse reflection multiplier
- Type
float in [0, inf], default 1.0
-
distance¶ Falloff distance - the light is at half the original intensity at this point
- Type
float in [0, inf], default 25.0
-
specular_factor¶ Specular reflection multiplier
- Type
float in [0, inf], default 1.0
-
type¶ Type of light
POINTPoint, Omnidirectional point light source.SUNSun, Constant direction parallel ray light source.SPOTSpot, Directional cone light source.AREAArea, Directional area light source.
- Type
enum in [‘POINT’, ‘SUN’, ‘SPOT’, ‘AREA’], default ‘POINT’
-
use_custom_distance¶ Use custom attenuation distance instead of global light threshold
- Type
boolean, default False
-
use_nodes¶ Use shader nodes to render the light
- Type
boolean, default False
-
volume_factor¶ Volume light multiplier
- Type
float in [0, inf], default 1.0
-
classmethod
bl_rna_get_subclass(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
-
Inherited Properties
Inherited Functions
References