Module BGL
The Blender.BGL submodule (the OpenGL wrapper).
The Blender.BGL submodule
This module wraps OpenGL constants and functions, making them
available from within Blender Python.
The complete list can be retrieved from the module itself, by listing
its contents: dir(Blender.BGL). There are too many to be documented
here, but a simple search on the net can point to more than enough
material to teach OpenGL programming, from books to many collections of
tutorials.
The "red book": "OpenGL Programming Guide: The
Official Guide to Learning OpenGL" and the online NeHe
tutorials are two of the best resources.
See also:
www.opengl.org
Example:
import Blender
from Blender.BGL import *
from Blender import Draw
R = G = B = 0
A = 1
instructions = "Hold mouse buttons to change the background color."
quitting = " Press ESC or q to quit."
#
def show_win():
glClearColor(R,G,B,A) # define color used to clear buffers
glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
glColor3f(1,1,1) # change default color
glRasterPos2i(50,100) # move cursor to x = 50, y = 100
Draw.Text("Testing BGL + Draw") # draw this text there
glRasterPos2i(350,20) # move cursor again
Draw.Text(instructions + quitting) # draw another msg
glBegin(GL_LINE_LOOP) # begin a vertex-data list
glVertex2i(46,92)
glVertex2i(120,92)
glVertex2i(120,115)
glVertex2i(46,115)
glEnd() # close this list
glColor3f(0.35,0.18,0.92) # change default color again
glBegin(GL_POLYGON) # another list, for a polygon
glVertex2i(315, 292)
glVertex2i(412, 200)
glVertex2i(264, 256)
glEnd()
Draw.Redraw(1) # make changes visible.
#
def ev(evt, val): # this is a callback for Draw.Register()
global R,G,B,A # ... it handles input events
if evt == Draw.ESCKEY or evt == Draw.QKEY:
Draw.Exit() # this quits the script
elif evt == Draw.LEFTMOUSE: R = 1 - R
elif evt == Draw.MIDDLEMOUSE: G = 1 - G
elif evt == Draw.RIGHTMOUSE: B = 1 - B
else:
Draw.Register(show_win, ev, None)
#
Draw.Register(show_win, ev, None) # start the main loop