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| Module NMesh :: Class NMFace |
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| Method Summary | |
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Append a vertex to this face's vertex list. | |
| Class Variable Summary | |
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col
- The list of vertex colours. | |
flag
- Bit vector specifying selection flags (see NMesh.FaceFlags). | |
image
- The Image used as a texture for this face. | |
mat
- Same as materialIndexbelow. | |
materialIndex
- The index of this face's material in its NMesh materials list. | |
mode
- The display mode (see Mesh.FaceModes) | |
smooth
- If non-zero, the vertex normals are averaged to make this face look
smooth. | |
transp
- Transparency mode bit vector (see NMesh.FaceTranspModes). | |
uv
- List of per-face UV coordinates: [(u0, v0), (u1, v1), ...]. | |
| list | v
- The list of face vertices (up to 4). |
| Method Details |
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append(vertex)Append a vertex to this face's vertex list.
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| Class Variable Details |
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colThe list of vertex colours. |
flagBit vector specifying selection flags (seeNMesh.FaceFlags).
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imageThe Image used as a texture for this face. |
matSame as materialIndex below. |
materialIndexThe index of this face's material in its NMesh materials list. |
modeThe display mode (seeMesh.FaceModes)
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smoothIf non-zero, the vertex normals are averaged to make this face look smooth. |
transpTransparency mode bit vector (seeNMesh.FaceTranspModes).
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uvList of per-face UV coordinates: [(u0, v0), (u1, v1), ...]. |
vThe list of face vertices (up to 4).
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