Class NMVert
The NMVert object
This object holds mesh vertex data.
Warning: There are two kinds of uv texture coordinates in Blender: per vertex
("sticky") and per face vertex (uv in NMFace
). In
the first, there's only one uv pair of coordinates for each vertex in the
mesh. In the second, for each face it belongs to, a vertex can have
different uv coordinates. This makes the per face option more flexible,
since two adjacent faces won't have to be mapped to a continuous region
in an image: each face can be independently mapped to any part of its
texture.
Class Variable Summary |
list of three floats |
co : The vertex coordinates (x, y, z). |
int |
index : The vertex index, if owned by a mesh. |
list of three floats |
no : The vertex normal vector (x, y, z). |
list of two floats |
uvco : The vertex texture "sticky" coordinates. |
co
The vertex coordinates (x, y, z).
-
- Type:
-
list of three floats
|
index
The vertex index, if owned by a mesh.
-
- Type:
-
int
|
no
The vertex normal vector (x, y, z).
-
- Type:
-
list of three floats
|
uvco
The vertex texture "sticky" coordinates.
-
- Type:
-
list of two floats
|