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Module Effect ::
Class Effect
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Method Summary | |
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list of 4 floats |
(Particle Effect) Retreives the average number of children of the particles (4 generations). |
float |
(Wave Effect) Retreives the damp of the wave. |
list of 3 floats |
(Particle Effect) Retreives the x, y and z components of the force defined by the texture. |
float |
(Particle Effect) Retreives the endr time of a particle effect object |
int |
Retreives the flag of an effect object |
list of three floats |
(Particle Effect) Retreives the force applied to the particles. |
float |
(Wave Effect) Retreives the height of the wave. |
int |
(Build Effect) Retreives the length of an build effect object |
list of 4 floats |
(Particle Effect) Retreives the average life of the particles (4 generations) |
float |
(Particle Effect) Retreives the lifetime of a particle effect object |
list of 4 floats |
(Particle Effect) Retreives the indexes of the materials associated to the particles (4 generations). |
float |
(Wave Effect) Retreives the minfac of the wave. |
list of 4 floats |
(Particle Effect) Retreives the probabilities of a particle having a child. |
float |
(Particle Effect) Retreives the sensibility of te particles to the variations of the texture. |
float |
(Wave Effect) Retreives the narrowness of the wave. |
float |
(Particle Effect) Retreives the normal strength of the particles (relatively to mesh). |
float |
(Particle Effect) Retreives the initial strength of the particles relatively to objects. |
float |
(Particle Effect) Retreives the random strength applied to the particles. |
float |
(Particle Effect) Retreives the variability of the life of the particles. |
int |
(Particle Effect) Retreives the RNG seed. |
int |
(Build Effect) Retreives the starting frame of an build effect object |
float |
(Wave Effect) Retreives the speed of the wave. |
float |
(Particle Effect) Retreives the starting time of a particle effect object |
float |
(Wave Effect) Retreives the x-coordinate of the starting point of the wave. |
float |
(Wave Effect) Retreives the y-coordinate of the starting point of the wave. |
float |
(Particle Effect) Retreives the strength applied to the particles from the texture of the object. |
float |
(Wave Effect) Retreives the time offset of the wave. |
int |
(Particle Effect) Retreives the number of keys associated to the particles (kinda degree of freedom) |
int |
(Particle Effect) Retreives the total number of particles. |
int |
Retreives the type of an effect object |
float |
(Particle Effect) Retreives the size of the vector which is associated to the particles. |
float |
(Wave Effect) Retreives the width of the wave. |
PyNone |
(Particle Effect) Sets the average number of children of the particles (4 generations). |
PyNone |
(Wave Effect) Sets the damp of the wave. |
PyNone |
(Particle Effect) Sets the x, y and z components of the force defined by the texture. |
PyNone |
(Particle Effect) Sets the end time of an particle effect object |
PyNone |
Sets the flag of an effect object |
PyNone |
(Particle Effect) Sets the force applied to the particles. |
PyNone |
(Wave Effect) Sets the height of the wave. |
PyNone |
(Build Effect) Sets the length of an build effect object |
PyNone |
(Particle Effect) Sets the average life of the particles (4 generations). |
PyNone |
(Particle Effect) Sets the lifetime of a particle effect object |
PyNone |
(Particle Effect) Sets the indexes of the materials associated to the particles (4 generations). |
PyNone |
(Wave Effect) Sets the minfac of the wave. |
PyNone |
(Particle Effect) Sets the probabilities of a particle having a child. |
PyNone |
(Particle Effect) Sets the sensibility of te particles to the variations of the texture. |
PyNone |
(Wave Effect) Sets the narrowness of the wave. |
PyNone |
(Particle Effect) Sets the normal strength of the particles (relatively to mesh). |
PyNone |
(Particle Effect) Sets the initial strength of the particles relatively to objects. |
PyNone |
(Particle Effect) Sets the random strength applied to the particles. |
PyNone |
(Particle Effect) Sets the variability of the life of the particles. |
PyNone |
(Particle Effect) Sets the RNG seed. |
PyNone |
(Build Effect) Sets the starting frame of an build effect object |
PyNone |
(Wave Effect) Sets the speed of the wave. |
PyNone |
(Particle Effect) Sets the starting time of an particle effect object |
PyNone |
(Wave Effect) Sets the x-coordinate of the starting point of the wave. |
PyNone |
(Wave Effect) Sets the y-coordinate of the starting point of the wave. |
PyNone |
(Particle Effect) Sets the strength applied to the particles from the texture of the object. |
PyNone |
(Wave Effect) Sets the time offset of the wave. |
PyNone |
(Particle Effect) Sets the number of keys associated to the particles. |
PyNone |
(Particle Effect) Sets the the total number of particles. |
PyNone |
Sets the type of an effect object |
PyNone |
(Particle Effect) Sets the size of the vector which is associated to the particles. |
PyNone |
(Wave Effect) Sets the width of the wave. |
Class Variable Summary | |
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child : (Particle effects) number of children a particle may have. | |
damp : (Wave effects) damp factor of the wave effect. | |
defvec : (Particle effects)x, y and z axis of the force defined by the
texture. | |
end : (Particle effects) end time of the effect | |
force : (Particle effects) constant force applied to the parts. | |
height : (Wave effects) height of the wave effect. | |
len : (Build effects) length of the build effect. | |
lifetime : (Particle and Wave effects)lifetime of the effect | |
mat : (Particle effects) materials used by the 4 generation particles. | |
minfac : (Wave effects) | |
mult : (Particle effects) probabilities of a particle having a child. | |
nabla : (Particle effects) The nabla value . | |
narrow : (Wave effects)narrowness of the wave effect. | |
normfac : (Particle effects) normal strength of the particles (relatively to
mesh). | |
obfac : (Particle effects)initial strength of the particles relatively to
objects. | |
randfac : (Particle effects) initial random speed of the particles. | |
randlife : (Particle effects) variability of the life of the particles. | |
seed : (Particle effects) seed of the RNG. | |
sfra : (Build effects) starting frame of the build effect. | |
speed : (Wave effects) speed of the wave effect. | |
sta : (Particle effects) start time of the effect. | |
startx : (Wave effects) x-position of the origin of the wave effect. | |
starty : (Wave effects) y-position of the origin of the wave effect. | |
texfac : (Particle effects) initial speed of the particles caused by the
texture. | |
timeoffs : (Wave effects) time offset of the wave effect. | |
totpart : (Particle effects) total number of particles. | |
vectsize : (Particle effects) size of vectors associated to the particles (if
any). | |
width : (Wave effects) width of the wave effect. |
Method Details |
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getChild()(Particle Effect) Retreives the average number of children of the particles (4 generations).
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getDamp()(Wave Effect) Retreives the damp of the wave.
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getDefvec()(Particle Effect) Retreives the x, y and z components of the force defined by the texture.
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getEnd()(Particle Effect) Retreives the endr time of a particle effect object
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getFlag()Retreives the flag of an effect object
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getForce()(Particle Effect) Retreives the force applied to the particles.
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getHeight()(Wave Effect) Retreives the height of the wave.
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getLen()(Build Effect) Retreives the length of an build effect object
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getLife()(Particle Effect) Retreives the average life of the particles (4 generations)
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getLifetime()(Particle Effect) Retreives the lifetime of a particle effect object
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getMat()(Particle Effect) Retreives the indexes of the materials associated to the particles (4 generations).
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getMinfac()(Wave Effect) Retreives the minfac of the wave.
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getMult()(Particle Effect) Retreives the probabilities of a particle having a child.
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getNabla()(Particle Effect) Retreives the sensibility of te particles to the variations of the texture.
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getNarrow()(Wave Effect) Retreives the narrowness of the wave.
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getNormfac()(Particle Effect) Retreives the normal strength of the particles (relatively to mesh).
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getObfac()(Particle Effect) Retreives the initial strength of the particles relatively to objects.
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getRandfac()(Particle Effect) Retreives the random strength applied to the particles.
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getRandlife()(Particle Effect) Retreives the variability of the life of the particles.
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getSeed()(Particle Effect) Retreives the RNG seed.
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getSfra()(Build Effect) Retreives the starting frame of an build effect object
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getSpeed()(Wave Effect) Retreives the speed of the wave.
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getSta()(Particle Effect) Retreives the starting time of a particle effect object
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getStartx()(Wave Effect) Retreives the x-coordinate of the starting point of the wave.
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getStarty()(Wave Effect) Retreives the y-coordinate of the starting point of the wave.
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getTexfac()(Particle Effect) Retreives the strength applied to the particles from the texture of the object.
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getTimeoffs()(Wave Effect) Retreives the time offset of the wave.
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getTotkey()(Particle Effect) Retreives the number of keys associated to the particles (kinda degree of freedom)
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getTotpart()(Particle Effect) Retreives the total number of particles.
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getType()Retreives the type of an effect object
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getVectsize()(Particle Effect) Retreives the size of the vector which is associated to the particles.
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getWidth()(Wave Effect) Retreives the width of the wave.
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setChild(newchild)(Particle Effect) Sets the average number of children of the particles (4 generations).
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setDamp(damp)(Wave Effect) Sets the damp of the wave.
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setDefvec(newdefvec)(Particle Effect) Sets the x, y and z components of the force defined by the texture.
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setEnd(newendrt)(Particle Effect) Sets the end time of an particle effect object
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setFlag(newflag)Sets the flag of an effect object
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setForce(newforce)(Particle Effect) Sets the force applied to the particles.
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setHeight(height)(Wave Effect) Sets the height of the wave.
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setLen(newlength)(Build Effect) Sets the length of an build effect object
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setLife(newlife)(Particle Effect) Sets the average life of the particles (4 generations).
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setLifetime(newlifetime)(Particle Effect) Sets the lifetime of a particle effect object
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setMat(newmat)(Particle Effect) Sets the indexes of the materials associated to the particles (4 generations).
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setMinfac(minfac)(Wave Effect) Sets the minfac of the wave.
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setMult(newmult)(Particle Effect) Sets the probabilities of a particle having a child.
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setNabla(newnabla)(Particle Effect) Sets the sensibility of te particles to the variations of the texture.
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setNarrow(narrow)(Wave Effect) Sets the narrowness of the wave.
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setNormfac(newnormfac)(Particle Effect) Sets the normal strength of the particles (relatively to mesh).
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setObfac(newobfac)(Particle Effect) Sets the initial strength of the particles relatively to objects.
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setRandfac(newrandfac)(Particle Effect) Sets the random strength applied to the particles.
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setRandlife(newrandlife)(Particle Effect) Sets the variability of the life of the particles.
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setSeed(newseed)(Particle Effect) Sets the RNG seed.
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setSfra(sfra)(Build Effect) Sets the starting frame of an build effect object
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setSpeed(speed)(Wave Effect) Sets the speed of the wave.
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setSta(newstart)(Particle Effect) Sets the starting time of an particle effect object
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setStartx(startx)(Wave Effect) Sets the x-coordinate of the starting point of the wave.
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setStarty(starty)(Wave Effect) Sets the y-coordinate of the starting point of the wave.
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setTexfac(newtexfac)(Particle Effect) Sets the strength applied to the particles from the texture of the object.
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setTimeoffs(timeoffs)(Wave Effect) Sets the time offset of the wave.
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setTotkey(newtotkey)(Particle Effect) Sets the number of keys associated to the particles.
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setTotpart(newtotpart)(Particle Effect) Sets the the total number of particles.
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setType(name)Sets the type of an effect object
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setVectsize(newvectsize)(Particle Effect) Sets the size of the vector which is associated to the particles.
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setWidth(width)(Wave Effect) Sets the width of the wave.
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Class Variable Details |
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child(Particle effects) number of children a particle may have. |
damp(Wave effects) damp factor of the wave effect. |
defvec(Particle effects)x, y and z axis of the force defined by the texture. |
end(Particle effects) end time of the effect |
force(Particle effects) constant force applied to the parts. |
height(Wave effects) height of the wave effect. |
len(Build effects) length of the build effect. |
lifetime(Particle and Wave effects)lifetime of the effect |
mat(Particle effects) materials used by the 4 generation particles. |
minfac(Wave effects) |
mult(Particle effects) probabilities of a particle having a child. |
nabla(Particle effects) The nabla value . |
narrow(Wave effects)narrowness of the wave effect. |
normfac(Particle effects) normal strength of the particles (relatively to mesh). |
obfac(Particle effects)initial strength of the particles relatively to objects. |
randfac(Particle effects) initial random speed of the particles. |
randlife(Particle effects) variability of the life of the particles. |
seed(Particle effects) seed of the RNG. |
sfra(Build effects) starting frame of the build effect. |
speed(Wave effects) speed of the wave effect. |
sta(Particle effects) start time of the effect. |
startx(Wave effects) x-position of the origin of the wave effect. |
starty(Wave effects) y-position of the origin of the wave effect. |
texfac(Particle effects) initial speed of the particles caused by the texture. |
timeoffs(Wave effects) time offset of the wave effect. |
totpart(Particle effects) total number of particles. |
vectsize(Particle effects) size of vectors associated to the particles (if any). |
width(Wave effects) width of the wave effect. |
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