Module Texture
The Blender.Texture submodule.
Texture
This module provides access to Texture objects in
Blender.
Example:
from Blender import Texture,Image,Material
footex = Texture.Get('foo') # get texture named 'foo'
footex.setType('Image') # make foo be an image texture
img = Image.Load('test.png') # load an image
footex.image = img # link the image to the texture
mat = Material.Get('bar') # get a material
mtextures = mat.getTextures() # get a list of the MTex objects
for mtex in mtextures:
if mtex.tex.type == Texture.Types.IMAGE:
print mtex.tex.image.filename # print the filenames of all the
# images in textures linked to "bar"
mat.setTexture(0, footex) # set the material's first texture
# to be our texture
Classes |
MTex |
This object links a material to a texture. |
Texture |
This object gives access to Texture-specific data in Blender. |
Function Summary |
Blender Texture or a list of Blender Textures
|
Get (name)
Get the Texture object(s) from Blender. |
Blender Texture
|
New (name)
Create a new Texture object. |
Variable Summary |
readonly dictionary |
ExtendModes : Extend, clamp or repeat modes for images |
readonly dictionary |
Flags : The available Texture flags: |
readonly dictionary |
ImageFlags : The available image flags for Texture.imageFlags: |
readonly dictionary |
MapTo : Flags for MTex.mapto. |
readonly dictionary |
STypes : Texture-type specific data. |
readonly dictionary |
TexCo : Flags for MTex.texco. |
readonly dictionary |
Types : The available texture types: |
Get(name=None)
Get the Texture object(s) from Blender.
-
- Parameters:
name -
The name of the Texture.
(type=string)
- Returns:
-
It depends on the name parameter:
-
(name): The Texture object with the given name;
-
(): A list with all Texture objects in the current
scene.
(type=Blender Texture or a list of Blender Textures)
|
New(name='Tex')
Create a new Texture object.
-
- Parameters:
name -
The Texture name.
(type=string)
- Returns:
-
The created Texture object.
(type=Blender Texture)
|
ExtendModes
Extend, clamp or repeat modes for images
-
EXTEND - Extends the colour of the edge
-
CLIP - Return alpha 0.0 outside image
-
CLIPCUBE - Return alpha 0.0 around cube-shaped area around
image
-
REPEAT - Repeat image vertically and horizontally
-
- Type:
-
readonly dictionary
|
Flags
The available Texture flags:
-
FLIPBLEND - Flips the blend texture's X and Y directions
-
NEGALPHA - Reverse the alpha value
-
- Type:
-
readonly dictionary
|
ImageFlags
The available image flags for Texture.imageFlags:
-
INTERPOL - Interpolate pixels of the image
-
USEALPHA - Use the alpha layer
-
MIPMAP - Enable mipmapping [cannot be used with FIELDS]
-
FIELDS - Work with field images [cannot be used with MIPMAP]
-
ROT90 - Rotate the image 90 degrees when rendering
-
CALCALPHA - Calculate an alpha from the RGB
-
STFIELD - Denotes this is a standard field
-
MOVIE - Use a movie for an image
-
CYCLIC - Repeat animation image
-
ANTI - Use anti-aliasing
-
- Type:
-
readonly dictionary
|
MapTo
Flags for MTex.mapto.
-
COL - Make the texture affect the basic colour of the material
-
NOR - Make the texture affect the rendered normal
-
CSP - Make the texture affect the specularity colour
-
CMIR - Make the texture affect the mirror colour
-
REF - Make the texture affect the value of the material's
reflectivity
-
SPEC - Make the texture affect the value of specularity
-
HARD - Make the texture affect the hardness value
-
ALPHA - Make the texture affect the alpha value
-
EMIT - Make the texture affext the emit value
-
- Type:
-
readonly dictionary
|
STypes
Texture-type specific data. Depending on the value of Texture.type,
certain groups will make sense. For instance, when a texture is of type
CLOUD, the CLD_xxx stypes can be used. Note that the first value in each
group is the default.
-
Clouds type
-
CLD_DEFAULT - Monochromatic noise
-
CLD_COLOR - RGB noise
-
Wood type
-
WOD_BANDS - Use standard wood texture
-
WOD_RINGS - Use wood rings
-
WOD_BANDNOISE - Add noise to standard wood
-
WOD_RINGNOISE - Add noise to rings
-
Magic type
-
MAG_DEFAULT - Magic has no STypes
-
Marble type
-
MBL_SOFT - Use soft marble
-
MBL_SHARP - Use more clearly defined marble
-
MBL_SHARPER - Use very clearly dfefined marble
-
Blend type
-
BLN_LIN - Use a linear progression
-
BLN_QUAD - Use a quadratic progression
-
BLN_EASE - Uses a more complicated blend function
-
BLN_DIAG - Use a diagonal progression
-
BLN_SPHERE - Use a progression with the shape of a sphere
-
BLN_HALO - Use a quadratic progression with the shape of a
sphere
-
Stucci type
-
STC_PLASTIC - Standard stucci
-
STC_WALLIN - Creates dimples
-
STC_WALLOUT - Creates ridges
-
Noise type
-
NSE_DEFAULT - Noise has no STypes
-
Image type
-
IMG_DEFAULT - Image has no STypes
-
Plugin type
-
PLG_DEFAULT - Plugin has no STypes
-
Envmap type
-
ENV_STATIC - Calculate map only once
-
ENV_ANIM - Calculate map each rendering
-
ENV_LOAD - Load map from disk
-
- Type:
-
readonly dictionary
|
TexCo
Flags for MTex.texco.
-
ORCO - Use the original coordinates of the mesh
-
REFL - Use reflection vector as texture coordinates
-
NOR - Use normal vector as texture coordinates
-
GLOB - Use global coordinates for the texture coordinates
-
UV - Use UV coordinates for texture coordinates
-
OBJECT - Use linked object's coordinates for texture
coordinates
-
WIN - Use screen coordinates as texture coordinates
-
VIEW - Pass camera view vector on to the texture (World texture
only!)
-
STICK - Use mesh sticky coordinates for the texture
coordinates
-
- Type:
-
readonly dictionary
|
Types
The available texture types:
-
NONE - No texture
-
CLOUDS - Clouds texture
-
WOOD - Wood texture
-
MARBLE - Marble texture
-
MAGIC - Magic texture
-
BLEND - Blend texture
-
STUCCI - Stucci texture
-
NOISE - Noise texture
-
IMAGE - Image texture
-
PLUGIN - Plugin texture
-
ENVMAP - EnvMap texture
-
- Type:
-
readonly dictionary
|