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Module NMesh :: Class NMVert |
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Warning: There are two kinds of uv texture coordinates in Blender: per vertex
("sticky") and per face vertex (uv in NMFace
). In
the first, there's only one uv pair of coordinates for each vertex in the
mesh. In the second, for each face it belongs to, a vertex can have
different uv coordinates. This makes the per face option more flexible,
since two adjacent faces won't have to be mapped to a continuous region
in an image: each face can be independently mapped to any part of its
texture.
Class Variable Summary | |
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list of three floats | co : The vertex coordinates (x, y, z). |
int | index : The vertex index, if owned by a mesh. |
list of three floats | no : The vertex normal vector (x, y, z). |
int | sel : The selection state (selected:1, unselected:0) of this vertex. |
list of two floats | uvco : The vertex texture "sticky" coordinates. |
Class Variable Details |
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coThe vertex coordinates (x, y, z).
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indexThe vertex index, if owned by a mesh.
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noThe vertex normal vector (x, y, z).
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selThe selection state (selected:1, unselected:0) of this vertex.
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uvcoThe vertex texture "sticky" coordinates.
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Generated by Epydoc 2.0 on Wed May 12 22:11:01 2004 | http://epydoc.sf.net |