Method Summary |
int (if prototype is empty)
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aspectRatioX (ratio)
Get/set the horizontal aspect ratio. |
int (if prototype is empty)
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aspectRatioY (ratio)
Get/set the vertical aspect ratio. |
int (if prototype is empty)
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edgeAntiShift (intensity)
With the unified renderer, reduce intensity on boundaries. |
int (if prototype is empty)
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edgeIntensity (intensity)
Get/set edge intensity for toon shading. |
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enableBackbuf (toggle)
Enable/disable the backbuf image. |
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enableBorderRender (toggle)
Enable/disable small cut-out rendering. |
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enableCropping (toggle)
Enable/disable exclusion of border rendering from total image. |
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enableEnvironmentMap (toggle)
Enable/disable environment map rendering. |
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enableExtensions (toggle)
Enable/disable windows extensions for output files. |
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enableFieldRendering (toggle)
Enable/disable field rendering |
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enableFieldTimeDisable (toggle)
Enable/disable time difference in field calculations. |
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enableGameFrameBars ()
Enable show the entire viewport in the display window, using bar
horizontally or vertically. |
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enableGameFrameExpose ()
Enable show the entire viewport in the display window, viewing more
horizontally or vertically. |
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enableGameFrameStretch ()
Enble stretch or squeeze the viewport to fill the display window. |
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enableGammaCorrection (toggle)
Enable/disable gamma correction. |
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enableGaussFilter (toggle)
Enable/disable Gauss sampling filter for antialiasing. |
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enableGrayscale ()
Images are saved with BW (grayscale) data. |
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enableKey ()
Enable alpha and colour values remain unchanged. |
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enableMotionBlur (toggle)
Enable/disable MBlur. |
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enableOddFieldFirst (toggle)
Enable/disable Odd field first rendering (Default: Even field). |
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enableOversampling (toggle)
Enable/disable oversampling (anit-aliasing). |
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enablePanorama (toggle)
Enable/disable panorama rendering (output width is multiplied by
Xparts). |
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enablePremultiply ()
Enable premultiply alpha. |
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enableRadiosityRender (toggle)
Enable/disable radiosity rendering. |
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enableRayTracing (toggle)
Enable/disable ray tracing. |
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enableRenderDaemon (toggle)
Enable/disable Scene daemon. |
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enableRGBAColor ()
Images are saved with RGB and Alpha data (if supported). |
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enableRGBColor ()
Images are saved with RGB (color) data. |
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enableSequencer (toggle)
Enable/disable Do Sequence. |
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enableSGICosmo (toggle)
Enable/disable attempt to save SGI movies using Cosmo hardware SGI
must be defined on your machine. |
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enableShadow (toggle)
Enable/disable shadow calculation. |
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enableSky ()
Enable render background with sky. |
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enableToonShading (toggle)
Enable/disable Edge rendering. |
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enableUnifiedRenderer (toggle)
Use the unified renderer. |
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enableYafrayGICache (toggle)
Enable/disable cache irradiance samples (faster). |
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enableYafrayGIGradient (toggle)
Enable/disable try to smooth lighting using a gradient. |
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enableYafrayGIPhotons (toggle)
Enable/disable use of global photons to help in GI. |
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enableYafrayGITunePhotons (toggle)
Enable/disable show the photonmap directly in the render for
tuning. |
int (if prototype is empty)
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endFrame (frame)
Get/set the ending frame for sequence rendering. |
int (if prototype is empty)
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framesPerSec (qual)
Get/set frames per second. |
float (if prototype is empty)
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gammaLevel (level)
Get/set the gamma value for blending oversampled images (1.0 = no
correction). |
float (if prototype is empty)
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gaussFilterSize (size)
Get/sets the Gauss filter size. |
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getBackbufdir ()
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string
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getBackbufPath ()
Get the path to the background image. |
list of Blender Objects
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getChildren ()
Get all objects linked to this Scene. |
Blender Camera
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getCurrentCamera ()
Get the currently active Camera for this Scene. |
string
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getEdgeColor ()
Get the edge color for toon shading. |
string
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getFtypePath ()
Get the path to the Ftype file |
string
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getGameFrameColor ()
Set the red, green, blue component of the bars. |
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getRenderdir ()
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string
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getRenderPath ()
Get the path to where the renderer will write to. |
int (if prototype is empty)
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imageSizeX (size)
Get/set the image width in pixels. |
int (if prototype is empty)
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imageSizeY (size)
Get/set the image height in pixels. |
float (if prototype is empty)
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motionBlurLevel (level)
Get/set the length of shutter time for motion blur. |
int (if prototype is empty)
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newMapValue (value)
Get/set specify new map value in frames. |
int (if prototype is empty)
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oldMapValue (value)
Get/set specify old map value in frames. |
int (if prototype is empty)
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partsX (parts)
Get/set the number of parts to divide the render in the X
direction. |
int (if prototype is empty)
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partsY (parts)
Get/set the number of parts to divide the render in the Y
direction. |
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play ()
play animation of rendered images/avi (searches Pics: field). |
float (if prototype is empty)
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postProcessAdd (add)
Get/set post processing add. |
float (if prototype is empty)
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postProcessGamma (gamma)
Get/set post processing gamma. |
float (if prototype is empty)
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postProcessMultiply (mult)
Get/set post processing multiply. |
int (if prototype is empty)
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quality (qual)
Get/set quality get/setting for JPEG images, AVI Jpeg and SGI
movies. |
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render ()
Render the scene. |
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renderAnim ()
Render a series of frames to an output directory. |
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setBackbufPath (path)
Set the path to a background image and load it. |
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setCurrentCamera (camera)
Set the currently active Camera in this Scene. |
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setEdgeColor (red,
green,
blue)
Set the edge color for toon shading. |
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setFtypePath (path)
Set the path to Ftype file. |
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setGameFrameColor (red,
green,
blue)
Set the red, green, blue component of the bars. |
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setImageType (type)
Set the type of image to output from the render. |
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setOversamplingLevel (level)
Set the edge color for toon shading. |
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setRenderer (type)
Get/set which renderer to render the output. |
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setRenderPath (path)
Set the path to where the renderer will write to. |
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setRenderWinSize (size)
Set the size of the render window. |
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setYafrayGIMethod (type)
Set yafray global Illumination method. |
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setYafrayGIQuality (type)
Set yafray global Illumination quality. |
int (if prototype is empty)
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SGIMaxsize (size)
Get/set maximum size per frame to save in an SGI movie. |
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sizePreset (type)
Set the renderer to one of a few presets. |
int (if prototype is empty)
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startFrame (frame)
Get/set the starting frame for sequence rendering. |
float (if prototype is empty)
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yafrayExposure (expose)
Get/set exposure adjustment, 0 is off. |
float (if prototype is empty)
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yafrayGamma (gamma)
Get/set gamma correction, 1 is off. |
int (if prototype is empty)
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yafrayGICDepth (depth)
Get/set number of bounces inside objects (for caustics). |
int (if prototype is empty)
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yafrayGIDepth (depth)
Get/set number of bounces of the indirect light. |
int (if prototype is empty)
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yafrayGIPhotonCount (count)
Get/set number of photons to shoot. |
int (if prototype is empty)
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yafrayGIPhotonMixCount (count)
Get/set number of photons to keep inside radius. |
float (if prototype is empty)
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yafrayGIPhotonRadius (radius)
Get/set radius to search for photons to mix (blur). |
int (if prototype is empty)
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yafrayGIPixelsPerSample (pixels)
Get/set maximum number of pixels without samples, the lower the better
and slower. |
float (if prototype is empty)
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yafrayGIPower (power)
Get/set GI lighting intensity scale. |
float (if prototype is empty)
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yafrayGIRefinement (refine)
Get/set threshold to refine shadows EXPERIMENTAL. |
float (if prototype is empty)
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yafrayGIShadowQuality (qual)
Get/set the shadow quality, keep it under 0.95. |
int (if prototype is empty)
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yafrayProcessorCount (count)
Get/set number of processors to use. |
float (if prototype is empty)
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yafrayRayBias (bias)
Get/set shadow ray bias to avoid self shadowing. |
int (if prototype is empty)
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yafrayRayDepth (depth)
Get/set maximum render ray depth from the camera. |