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Module Mathutils |
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This module provides access to matrices, eulers, quaternions and vectors.
Example:import Blender from Blender import Mathutils from Blender.Mathutils import * vec = Vector([1,2,3]) mat = RotationMatrix(90, 4, 'x') matT = TranslationMatrix(vec) matTotal = mat * matT matTotal.invert() mat3 = matTotal.rotationPart quat1 = mat.toQuat() quat2 = mat3.toQuat() angle = DifferenceQuats(quat1, quat2) print angle
Classes | |
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Euler |
This object gives access to Eulers in Blender. |
Matrix |
This object gives access to Matrices in Blender. |
Quaternion |
This object gives access to Quaternions in Blender. |
Vector |
This object gives access to Vectors in Blender. |
Function Summary | |
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float |
Return the angle between two vectors. |
Euler object |
Create a new euler object. |
Matrix object. |
Create a copy of the Matrix object. |
Quaternion object. |
Create a copy of the Quaternion object. |
Vector object. |
Create a copy of the Vector object. |
Quaternion object. |
Return the cross product of two quaternions. |
Vector object. |
Return the cross product of two vectors. |
Quaternion object |
Returns a quaternion represting the rotational difference. |
float |
Return the dot product of two quaternions. |
float |
Return the dot product of two vectors. |
Vector object |
Multiply a matrix and a vector (post-multiply) Vector size and matrix row size must equal. |
Vector object |
Return a vector to the midpoint between two vectors. |
Matrix object. |
Create a matrix to represent an orthographic projection |
Vector object |
Return the projection of vec1 onto vec2. |
Return a random number within a range. | |
Roatate a euler by an amount in degrees around an axis. | |
Matrix object. |
Create a matrix representing a rotation. |
Matrix object. |
Create a matrix representing a scaling. |
Matrix object. |
Create a matrix to represent an orthographic projection |
Quaternion object |
Returns the interpolation of two quaternions. |
Matrix object. |
Create a matrix representing a translation |
Vector object |
Multiply a vector and matrix (pre-multiply) Vector size and matrix column size must equal. |
Function Details |
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AngleBetweenVecs(vec1, vec2)Return the angle between two vectors.
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CopyEuler(euler)Create a new euler object.
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CopyMat(matrix)Create a copy of the Matrix object.
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CopyQuat(quaternion)Create a copy of the Quaternion object.
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CopyVec(vector)Create a copy of the Vector object.
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CrossQuats(quat1, quat2)Return the cross product of two quaternions.
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CrossVecs(vec1, vec2)Return the cross product of two vectors.
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DifferenceQuats(quat1, quat2)Returns a quaternion represting the rotational difference.
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DotQuats(quat1, quat2)Return the dot product of two quaternions.
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DotVecs(vec1, vec2)Return the dot product of two vectors.
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MatMultVec(mat, vec)Multiply a matrix and a vector (post-multiply) Vector size and matrix row size must equal.
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MidpointVecs(vec1, vec2)Return a vector to the midpoint between two vectors.
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OrthoProjectionMatrix(plane, matSize, axis)Create a matrix to represent an orthographic projection
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ProjectVecs(vec1, vec2)Return the projection of vec1 onto vec2.
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Rand(high=1, low=0)Return a random number within a range. High and low represent the range from which the random number must return its result.
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RotateEuler(euler, angle, axis)Roatate a euler by an amount in degrees around an axis.
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RotationMatrix(angle, matSize, axisFlag, axis)Create a matrix representing a rotation.
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ScaleMatrix(factor, matSize, axis)Create a matrix representing a scaling.
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ShearMatrix(plane, factor, matSize)Create a matrix to represent an orthographic projection
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Slerp(quat1, quat2, factor)Returns the interpolation of two quaternions.
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TranslationMatrix(vector)Create a matrix representing a translation
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VecMultMat(vec, mat)Multiply a vector and matrix (pre-multiply) Vector size and matrix column size must equal.
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