Method Summary |
list of 4 floats
|
getChild ()
(Particle Effect) Retrieves the average number of children of the
particles (4 generations). |
float
|
getDamp ()
(Wave Effect) Retrieves the damp of the wave. |
list of 3 floats
|
getDefvec ()
(Particle Effect) Retrieves the x, y and z components of the force
defined by the texture. |
float
|
getEnd ()
(Particle Effect) Retrieves the end time of a particle effect
object |
int
|
getFlag ()
Retrieves the flag of an effect object. |
list of three floats
|
getForce ()
(Particle Effect) Retrieves the force applied to the particles. |
float
|
getHeight ()
(Wave Effect) Retrieves the height of the wave. |
int
|
getLen ()
(Build Effect) Retrieves the length of an build effect object |
list of 4 floats
|
getLife ()
(Particle Effect) Retrieves the average life of the particles (4
generations) |
float
|
getLifetime ()
(Particle Effect) Retrieves the lifetime of a particle effect
object |
list of 4 floats
|
getMat ()
(Particle Effect) Retrieves the indexes of the materials associated to
the particles (4 generations). |
float
|
getMinfac ()
(Wave Effect) Retrieves the minfac of the wave. |
list of 4 floats
|
getMult ()
(Particle Effect) Retrieves the probabilities of a particle having a
child. |
float
|
getNabla ()
(Particle Effect) Retrieves the sensibility of the particles to the
variations of the texture. |
float
|
getNarrow ()
(Wave Effect) Retrieves the narrowness of the wave. |
float
|
getNormfac ()
(Particle Effect) Retrieves the normal strength of the particles
(relatively to mesh). |
float
|
getObfac ()
(Particle Effect) Retrieves the initial strength of the particles
relatively to objects. |
float
|
getRandfac ()
(Particle Effect) Retrieves the random strength applied to the
particles. |
float
|
getRandlife ()
(Particle Effect) Retrieves the variability of the life of the
particles. |
int
|
getSeed ()
(Particle Effect) Retrieves the RNG seed. |
int
|
getSfra ()
(Build Effect) Retrieves the starting frame of an build effect
object |
float
|
getSpeed ()
(Wave Effect) Retrieves the speed of the wave. |
float
|
getSta ()
(Particle Effect) Retrieves the starting time of a particle effect
object |
float
|
getStartx ()
(Wave Effect) Retrieves the x-coordinate of the starting point of the
wave. |
float
|
getStarty ()
(Wave Effect) Retrieves the y-coordinate of the starting point of the
wave. |
float
|
getTexfac ()
(Particle Effect) Retrieves the strength applied to the particles from
the texture of the object. |
float
|
getTimeoffs ()
(Wave Effect) Retrieves the time offset of the wave. |
int
|
getTotkey ()
(Particle Effect) Retrieves the number of keys associated to the
particles (kind of degree of freedom) |
int
|
getTotpart ()
(Particle Effect) Retrieves the total number of particles. |
int
|
getType ()
Retrieves the type of an effect object |
float
|
getVectsize ()
(Particle Effect) Retrieves the size of the vector which is associated
to the particles. |
float
|
getWidth ()
(Wave Effect) Retrieves the width of the wave. |
PyNone
|
setChild (newchild)
(Particle Effect) Sets the average number of children of the particles
(4 generations). |
PyNone
|
setDamp (damp)
(Wave Effect) Sets the damp of the wave. |
PyNone
|
setDefvec (newdefvec)
(Particle Effect) Sets the x, y and z components of the force defined
by the texture. |
PyNone
|
setEnd (newendrt)
(Particle Effect) Sets the end time of an particle effect object |
PyNone
|
setFlag (newflag)
Sets the flag of an effect object. |
PyNone
|
setForce (newforce)
(Particle Effect) Sets the force applied to the particles. |
PyNone
|
setHeight (height)
(Wave Effect) Sets the height of the wave. |
PyNone
|
setLen (newlength)
(Build Effect) Sets the length of an build effect object |
PyNone
|
setLife (newlife)
(Particle Effect) Sets the average life of the particles (4
generations). |
PyNone
|
setLifetime (newlifetime)
(Particle Effect) Sets the lifetime of a particle effect object |
PyNone
|
setMat (newmat)
(Particle Effect) Sets the indexes of the materials associated to the
particles (4 generations). |
PyNone
|
setMinfac (minfac)
(Wave Effect) Sets the minfac of the wave. |
PyNone
|
setMult (newmult)
(Particle Effect) Sets the probabilities of a particle having a
child. |
PyNone
|
setNabla (newnabla)
(Particle Effect) Sets the sensibility of the particles to the
variations of the texture. |
PyNone
|
setNarrow (narrow)
(Wave Effect) Sets the narrowness of the wave. |
PyNone
|
setNormfac (newnormfac)
(Particle Effect) Sets the normal strength of the particles
(relatively to mesh). |
PyNone
|
setObfac (newobfac)
(Particle Effect) Sets the initial strength of the particles
relatively to objects. |
PyNone
|
setRandfac (newrandfac)
(Particle Effect) Sets the random strength applied to the
particles. |
PyNone
|
setRandlife (newrandlife)
(Particle Effect) Sets the variability of the life of the
particles. |
PyNone
|
setSeed (newseed)
(Particle Effect) Sets the RNG seed. |
PyNone
|
setSfra (sfra)
(Build Effect) Sets the starting frame of an build effect object |
PyNone
|
setSpeed (speed)
(Wave Effect) Sets the speed of the wave. |
PyNone
|
setSta (newstart)
(Particle Effect) Sets the starting time of an particle effect
object |
PyNone
|
setStartx (startx)
(Wave Effect) Sets the x-coordinate of the starting point of the
wave. |
PyNone
|
setStarty (starty)
(Wave Effect) Sets the y-coordinate of the starting point of the
wave. |
PyNone
|
setTexfac (newtexfac)
(Particle Effect) Sets the strength applied to the particles from the
texture of the object. |
PyNone
|
setTimeoffs (timeoffs)
(Wave Effect) Sets the time offset of the wave. |
PyNone
|
setTotkey (newtotkey)
(Particle Effect) Sets the number of keys associated to the
particles. |
PyNone
|
setTotpart (newtotpart)
(Particle Effect) Sets the the total number of particles. |
PyNone
|
setType (name)
Sets the type of an effect object |
PyNone
|
setVectsize (newvectsize)
(Particle Effect) Sets the size of the vector which is associated to
the particles. |
PyNone
|
setWidth (width)
(Wave Effect) Sets the width of the wave. |
Class Variable Summary |
|
child : (Particle effects) number of children a particle may have. |
|
damp : (Wave effects) damp factor of the wave effect. |
|
defvec : (Particle effects)x, y and z axis of the force defined by the
texture. |
|
end : (Particle effects) end time of the effect |
|
force : (Particle effects) constant force applied to the parts. |
|
height : (Wave effects) height of the wave effect. |
|
len : (Build effects) length of the build effect. |
|
lifetime : (Particle and Wave effects)lifetime of the effect |
|
mat : (Particle effects) materials used by the 4 generation particles. |
|
minfac : (Wave effects) |
|
mult : (Particle effects) probabilities of a particle having a child. |
|
nabla : (Particle effects) The nabla value . |
|
narrow : (Wave effects)narrowness of the wave effect. |
|
normfac : (Particle effects) normal strength of the particles (relatively to
mesh). |
|
obfac : (Particle effects)initial strength of the particles relatively to
objects. |
|
randfac : (Particle effects) initial random speed of the particles. |
|
randlife : (Particle effects) variability of the life of the particles. |
|
seed : (Particle effects) seed of the RNG. |
|
sfra : (Build effects) starting frame of the build effect. |
|
speed : (Wave effects) speed of the wave effect. |
|
sta : (Particle effects) start time of the effect. |
|
startx : (Wave effects) x-position of the origin of the wave effect. |
|
starty : (Wave effects) y-position of the origin of the wave effect. |
|
texfac : (Particle effects) initial speed of the particles caused by the
texture. |
|
timeoffs : (Wave effects) time offset of the wave effect. |
|
totpart : (Particle effects) total number of particles. |
|
vectsize : (Particle effects) size of vectors associated to the particles (if
any). |
|
width : (Wave effects) width of the wave effect. |