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Module Library |
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Warning:
This is a new, still experimental module.
Example:import Blender from Blender import Library def f(name): open_library(name) def open_library(name): Library.Open(name) groups = Library.LinkableGroups() for db in groups: print "DATABLOCK %s:" % db for obname in Library.Datablocks(db): print obname if 'Object' in groups: for obname in Library.Datablocks('Object'): Library.Load(obname, 'Object', 0) # note the 0... Library.Update() Library.Close() b.Redraw() b.Window.FileSelector(f, "Choose Library", "*.blend")
Function Summary | |
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Close the currently open library file, if any. | |
Get all datablock objects of the given 'group' available in the currently open library file. | |
string |
Get the filename of the currently open library file. |
list of strings |
Get all the linkable group names from the currently open library file. |
Load the given datablock object from the current library file | |
bool |
Open an existing .blend file. |
Update all links and display lists in Blender. |
Function Details |
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Close()Close the currently open library file, if any. |
Datablocks(group)Get all datablock objects of the given 'group' available in the currently open library file.
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getName()Get the filename of the currently open library file.
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LinkableGroups()Get all the linkable group names from the currently open library file. These are the available groups for linking with the current scene. Ex: 'Object', 'Mesh', 'Material', 'Text', etc.
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Load(datablock, group, update=1, linked=0)Load the given datablock object from the current library file
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Open(filename)Open an existing .blend file. If there was already one open file, it is closed first.
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Update()Update all links and display lists in Blender. This function should be called after a series ofLoad (datablock, group, 0) calls to
make everything behave nicely.
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