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Module Effect :: Class Effect |
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Method Summary | |
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tuple of 4 ints |
Retrieves the average number of children of the particles (4 generations). |
tuple of 3 floats |
Retrieves the x, y and z components of the force defined by the texture. |
float |
Retrieves the end time of a particle effect object |
int |
Retrieves the flag of an effect object. |
tuple of three floats |
Retrieves the force applied to the particles. |
tuple of 4 floats |
Retrieves the average life of the particles (4 generations) |
float |
Retrieves the lifetime of a particle effect object |
tuple of 4 ints |
Retrieves the indexes of the materials associated to the particles (4 generations). |
tuple of 4 floats |
Retrieves the probabilities of a particle having a child. |
float |
Retrieves the sensibility of the particles to the variations of the texture. |
float |
Retrieves the normal strength of the particles (relatively to mesh). |
float |
Retrieves the initial strength of the particles relatively to objects. |
A list of vector or a list of vector lists. |
Gets the location of each particle at the current time in worldspace. |
float |
Retrieves the random strength applied to the particles. |
float |
Retrieves the variability of the life of the particles. |
int |
Retrieves the random number generator seed. |
float |
Retrieves the starting time of a particle effect object |
int |
Retrieves the vect state of an effect object. |
float |
Retrieves the strength applied to the particles from the texture of the object. |
int |
Retrieves the number of keys associated to the particles (kind of degree of freedom) |
int |
Retrieves the total number of particles. |
int |
Retrieves the type of an effect object. |
float |
Retrieves the size of the vector which is associated to the particles. |
None |
Sets the average number of children of the particles (4 generations). |
None |
Sets the x, y and z components of the force defined by the texture. |
None |
Sets the end time of an particle effect object |
None |
Sets the flag of an effect object. |
None |
Sets the force applied to the particles. |
None |
Sets the average life of the particles (4 generations). |
None |
Sets the lifetime of a particle effect object |
None |
Sets the indexes of the materials associated to the particles (4 generations). |
None |
Sets the probabilities of a particle having a child. |
None |
Sets the sensibility of the particles to the variations of the texture. |
None |
Sets the normal strength of the particles (relatively to mesh). |
None |
Sets the initial strength of the particles relatively to objects. |
None |
Sets the random strength applied to the particles. |
None |
Sets the variability of the life of the particles. |
None |
Sets the random number generator seed. |
None |
Sets the starting time of an particle effect object |
None |
Return none |
None |
Sets the strength applied to the particles from the texture of the object. |
None |
Sets the number of keys associated to the particles. |
None |
Sets the the total number of particles. |
None |
Deprecated, since only particle effects are supported. |
None |
Sets the size of the vector which is associated to the particles. |
Instance Variable Summary | |
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tuple of 4 ints | child : The number of children a particle may have. |
tuple of 4 ints | childMat : The materials used by the 4 generation particles. |
float | damping : The particle damping factor. |
tuple of 3 floats | defvec : The x, y and z axis of the force defined by the texture. |
int | disp : The percentage of particles displayed. |
int | dispMat : The material used for the particles. |
int | emissionTex : The texture used for texture emission. |
float | end : The end time of the effect. |
int | flag : The flag bitfield. |
tuple of 3 floats | force : The constant force applied to the parts. |
int | forceTex : The texture used for force. |
int | jitter : Jitter table distribution: maximum particles per face. |
tuple of 4 floats | life : The lifetime of of the next generation of particles. |
float | lifetime : The lifetime of the effect. |
tuple of 4 floats | mult : The probabilities of a particle having a child. |
float | nabla : The nabla value. |
float | normfac : The normal strength of the particles relative to mesh. |
float | obfac : The strength of the particles relative to objects. |
float | randfac : The initial random speed of the particles. |
float | randlife : The variability of the life of the particles. |
int | seed : The seed of the random number generator. |
int | speedType : Controls which texture property affects particle speeds. |
str | speedVGroup : The name of the vertex group used for speed control. |
float | sta : The start time of the effect. |
int | staticStep : percentage of skipped particles in static display. |
int | stype : The bitfield for vector. |
float | texfac : The initial speed of the particles caused by the texture. |
int | totkey : The total number of key positions. |
int | totpart : The total number of particles. |
int | type : The type of the effect. |
float | vectsize : The size of vectors associated to the particles (if any). |
str | vGroup : The name of the vertex group used for emitted particles. |
Method Details |
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getChild()Retrieves the average number of children of the particles (4 generations).
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getDefvec()Retrieves the x, y and z components of the force defined by the texture.
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getEndTime()Retrieves the end time of a particle effect object
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getFlag()Retrieves the flag of an effect object. The flag is a bit-mask.
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getForce()Retrieves the force applied to the particles.
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getLife()Retrieves the average life of the particles (4 generations)
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getLifetime()Retrieves the lifetime of a particle effect object
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getMat()Retrieves the indexes of the materials associated to the particles (4 generations).
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getMult()Retrieves the probabilities of a particle having a child.
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getNabla()Retrieves the sensibility of the particles to the variations of the texture.
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getNormfac()Retrieves the normal strength of the particles (relatively to mesh).
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getObfac()Retrieves the initial strength of the particles relatively to objects.
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getParticlesLoc()Gets the location of each particle at the current time in worldspace.
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getRandfac()Retrieves the random strength applied to the particles.
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getRandlife()Retrieves the variability of the life of the particles.
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getSeed()Retrieves the random number generator seed.
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getStartTime()Retrieves the starting time of a particle effect object
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getStype()Retrieves the vect state of an effect object.
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getTexfac()Retrieves the strength applied to the particles from the texture of the object.
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getTotkey()Retrieves the number of keys associated to the particles (kind of degree of freedom)
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getTotpart()Retrieves the total number of particles.
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getType()Retrieves the type of an effect object. Deprecated, since only particle effects are supported.
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getVectsize()Retrieves the size of the vector which is associated to the particles.
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setChild(newchild)Sets the average number of children of the particles (4 generations).
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setDefvec(newdefvec)Sets the x, y and z components of the force defined by the texture.
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setEnd(newendrt)Sets the end time of an particle effect object
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setFlag(newflag)Sets the flag of an effect object. SeeFlags for
values.
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setForce(newforce)Sets the force applied to the particles.
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setLife(newlife)Sets the average life of the particles (4 generations).
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setLifetime(newlifetime)Sets the lifetime of a particle effect object
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setMat(newmat)Sets the indexes of the materials associated to the particles (4 generations).
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setMult(newmult)Sets the probabilities of a particle having a child.
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setNabla(newnabla)Sets the sensibility of the particles to the variations of the texture.
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setNormfac(newnormfac)Sets the normal strength of the particles (relatively to mesh).
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setObfac(newobfac)Sets the initial strength of the particles relatively to objects.
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setRandfac(newrandfac)Sets the random strength applied to the particles.
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setRandlife(newrandlife)Sets the variability of the life of the particles.
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setSeed(newseed)Sets the random number generator seed.
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setSta(newstart)Sets the starting time of an particle effect object
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setStype(int)
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setTexfac(newtexfac)Sets the strength applied to the particles from the texture of the object.
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setTotkey(newtotkey)Sets the number of keys associated to the particles.
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setTotpart(newtotpart)Sets the the total number of particles.
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setType(name)Deprecated, since only particle effects are supported.
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setVectsize(newvectsize)Sets the size of the vector which is associated to the particles.
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Instance Variable Details |
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childThe number of children a particle may have. Values are clamped to the range [1,600].
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childMatThe materials used by the 4 generation particles. Values are clamped to the range [1,16].
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dampingThe particle damping factor. This controls the rate at which particles decelerate. Values are clamped to the range [0.0,1.0].
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defvecThe x, y and z axis of the force defined by the texture. Values are clamped to the range [-1.0,1.0].
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dispThe percentage of particles displayed. Value is clamped to the range [0,100].
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dispMatThe material used for the particles. Value is clamped to the range [1,16].
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emissionTexThe texture used for texture emission. Value is clamped to the range [1,10].
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endThe end time of the effect. Value is clamped to the range [1.0,30000.0].
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flagThe flag bitfield. SeeFlags for values.
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forceThe constant force applied to the parts. Values are clamped to the range [-1.0,1.0].
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forceTexThe texture used for force. Value is clamped to the range [1,10].
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jitterJitter table distribution: maximum particles per face. Values are clamped to the range [0,200].
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lifeThe lifetime of of the next generation of particles. Values are clamped to the range [1.0,30000.0].
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lifetimeThe lifetime of the effect. Value is clamped to the range [1.0,30000.0].
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multThe probabilities of a particle having a child. Values are clamped to the range [0.0,1.0].
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nablaThe nabla value. Value is clamped to the range [0.0001,1.0].
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normfacThe normal strength of the particles relative to mesh. Value is clamped to the range [-2.0,2.0].
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obfacThe strength of the particles relative to objects. Value is clamped to the range [-1.0,1.0].
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randfacThe initial random speed of the particles. Value is clamped to the range [0.0,2.0].
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randlifeThe variability of the life of the particles. Value is clamped to the range [0.0,2.0].
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seedThe seed of the random number generator. Value is clamped to the range [0,255].
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speedTypeControls which texture property affects particle speeds. SeeSpeedTypes for values and their
meanings.
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speedVGroupThe name of the vertex group used for speed control.
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staThe start time of the effect. Value is clamped to the range [-250.0,30000.0].
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staticSteppercentage of skipped particles in static display. Value is clamped to the range [1,100].
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stypeThe bitfield for vector.
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texfacThe initial speed of the particles caused by the texture. Value is clamped to the range [0.0,2.0].
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totkeyThe total number of key positions. Value is clamped to the range [1,100].
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totpartThe total number of particles. Value is clamped to the range [1,100000].
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typeThe type of the effect. Deprecated.
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vectsizeThe size of vectors associated to the particles (if any). Value is clamped to the range [0.0,1.0].
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vGroupThe name of the vertex group used for emitted particles.
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