Module BL_ActionActuator :: Class BL_ActionActuator

Class BL_ActionActuator

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SCA_ILogicBrick.SCA_ILogicBrick --+    
                                  |    
        SCA_IActuator.SCA_IActuator --+
                                      |
                                     BL_ActionActuator

Action Actuators apply an action to an actor.

Instance Methods
 
setAction(action, reset=True)
Sets the current action.
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setStart(start)
Specifies the starting frame of the animation.
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setEnd(end)
Specifies the ending frame of the animation.
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setBlendin(blendin)
Specifies the number of frames of animation to generate when making transitions between actions.
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setPriority(priority)
Sets the priority of this actuator.
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setFrame(frame)
Sets the current frame for the animation.
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setProperty(prop)
Sets the property to be used in FromProp playback mode.
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setBlendtime(blendtime)
Sets the internal frame timer.
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setType(mode)
Sets the operation mode of the actuator
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integer
getType()
Returns the operation mode of the actuator
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string
getAction()
getAction() returns the name of the action associated with this actuator.
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float
getStart()
Returns the starting frame of the action.
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float
getEnd()
Returns the last frame of the action.
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float
getBlendin()
Returns the number of interpolation animation frames to be generated when this actuator is triggered.
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integer
getPriority()
Returns the priority for this actuator.
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float
getFrame()
Returns the current frame number.
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string
getProperty()
Returns the name of the property to be used in FromProp mode.
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setChannel(channel, matrix, mode=False) source code

Inherited from SCA_ILogicBrick.SCA_ILogicBrick: getExecutePriority, getOwner, setExecutePriority

Method Details

setAction(action, reset=True)

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Sets the current action.
Parameters:
  • action (string) - The name of the action to set as the current action.
  • reset - Optional parameter indicating whether to reset the blend timer or not. A value of 1 indicates that the timer should be reset. A value of 0 will leave it unchanged. If reset is not specified, the timer will be reset.

setStart(start)

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Specifies the starting frame of the animation.
Parameters:
  • start (float) - the starting frame of the animation

setEnd(end)

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Specifies the ending frame of the animation.
Parameters:
  • end (float) - the ending frame of the animation

setBlendin(blendin)

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Specifies the number of frames of animation to generate when making transitions between actions.
Parameters:
  • blendin (float) - the number of frames in transition.

setPriority(priority)

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Sets the priority of this actuator.
Parameters:
  • priority (integer) - Specifies the new priority. Actuators will lower priority numbers will override actuators with higher numbers.

setFrame(frame)

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Sets the current frame for the animation.
Parameters:
  • frame (float) - Specifies the new current frame for the animation

setProperty(prop)

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Sets the property to be used in FromProp playback mode.
Parameters:
  • prop (string.) - the name of the property to use.

setBlendtime(blendtime)

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Sets the internal frame timer.

Allows the script to directly modify the internal timer used when generating transitions between actions.
Parameters:
  • blendtime (float) - The new time. This parameter must be in the range from 0.0 to 1.0.

setType(mode)

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Sets the operation mode of the actuator
Parameters:
  • mode (integer) - KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND

getType()

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Returns the operation mode of the actuator
Returns: integer
KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND

getPriority()

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Returns the priority for this actuator. Actuators with lower Priority numbers will override actuators with higher numbers.
Returns: integer

setChannel(channel, matrix, mode=False)

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Parameters:
  • channel (string) - A string specifying the name of the bone channel.
  • matrix (list [[float]]) - A 4x4 matrix specifying the overriding transformation as an offset from the bone's rest position.
  • mode (boolean) - True for armature/world space, False for bone space