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Instance Methods | |||
string |
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list of ints |
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list of strings |
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string |
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list of floats |
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Key.Key |
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Lattice |
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Class Variables | |
key The Key.Key object associated with this Lattice or None. |
Instance Variables | |
depth The number of z dimension partitions. |
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depthType The z dimension key type. |
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bool |
fakeUser When set to True, this datablock wont be removed, even if nothing is using it. |
height The number of y dimension partitions. |
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heightType The y dimension key type. |
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latSize The number of points in this Lattice (width*height*depth). |
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string or None |
lib path to the blend file this datablock is stored in (readonly). |
mode The current mode of the Lattice. |
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string |
name unique name within each blend file. |
IDGroup |
properties Returns an IDGroup reference to this datablocks's ID Properties. |
bool |
tag A temporary tag that to flag data as being used within a loop. |
int |
users The number of users this datablock has. |
width The number of x dimension partitions. |
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widthType The x dimension key type. |
Method Details |
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Inserts the current state of the Lattice as a new absolute keyframe Example:for z in range(5): for y in range(125): vec = myLat.getPoint(y) co1 = vec[0] + vec[2] co2 = vec[1] - vec[2] co3 = vec[2] + vec[1] myLat.setPoint(y,[co1,co2,co3]) w = (z + 1) * 10 myLat.insertKey(w)
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Instance Variable Details |
fakeUserWhen set to True, this datablock wont be removed, even if nothing is using it. All data has this disabled by default except for Actions.
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libpath to the blend file this datablock is stored in (readonly). lib will be None unless you are using external blend files with (File, Append/Link) Note: the path may be relative, to get the full path use Blender.sys.expandpath
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nameunique name within each blend file. The name is case sensitive and 21 characters maximum length. Note: a blend file may have naming collisions when external library data is used, be sure to check the value of lib. Note: Setting a value longer then 21 characters will be shortened
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tagA temporary tag that to flag data as being used within a loop. always set all tags to True or False before using since blender uses this flag for its own internal operations.
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usersThe number of users this datablock has. (readonly) Zero user datablocks are de-allocated after reloading and saving.
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