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Instance Methods | |||
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list of vectors (tuple of 3 floats and optionnaly the id) or list of list of vectors |
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list of tuple of 4 or 5 elements (if id is not zero) |
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Blender Material |
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list of floats |
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Instance Variables | |
float |
2d Constrain boids to a surface. |
int |
amount The total number of particles. |
float |
avvel The usual speed % of max velocity. |
int |
displayPercentage Particle display percentage. |
int |
distribution How to distribute particles on selected element Paricle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ). |
int |
drawAs Get draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... |
Blender Object |
duplicateObject Get the duplicate object. |
int |
editable Finalize hair to enable editing in particle mode. |
float |
endFrame Frame # to stop emitting particles. |
int |
evenDistribution Use even distribution from faces based on face areas or edge lengths. |
float |
groundz Default Z value. |
int |
hairDisplayStep How many steps paths are drawn with (power of 2) in visu mode. |
int |
hairRenderStep How many steps paths are rendered with (power of 2) in render mode." |
int |
hairSegments Amount of hair segments. |
int |
invert Invert what is considered object and what is not. |
float |
jitterAmount Amount of jitter applied to the sampling. |
float |
latacc Lateral acceleration % of max velocity |
float |
lifetime Specify the life span of the particles. |
float |
maxvel Maximum velocity. |
int |
multireact React multiple times ( Paricle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ). |
Blender Object |
object Constrain boids to object's surface. |
int |
particleDistribution Where to emit particles from Paricle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] ) |
int |
pf Emission locations / face (0 = automatic). |
int |
randemission Give the particle life a random variation |
float |
randlife Give the particle life a random variation. |
float |
reactshape Power of reaction strength dependence on distance to target. |
int |
renderEmitter Render emitter object. |
int |
resolutionGrid The resolution of the particle grid. |
int |
seed Set an offset in the random table. |
float |
startFrame Frame # to start emitting particles. |
float |
tanacc Tangential acceleration % of max velocity |
Blender object |
targetObject The object that has the target particle system (empty if same object). |
int |
targetpsys The target particle system number in the object. |
int |
type Type of particle system ( Particle.TYPE[ 'HAIR' | 'REACTOR' | 'EMITTER' ] ). |
Method Details |
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Instance Variable Details |
drawAsGet draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... ]).
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Generated by Epydoc 3.0beta1 on Mon May 19 15:32:21 2008 | http://epydoc.sourceforge.net |