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This module is a dictionary of Blender Python types, for type checking.
Example:import Blender from Blender import Types, Object, NMesh, Camera, Lamp # objs = Object.Get() # a list of all objects in the current scene for o in objs: print print o, type(o) data = o.getData() print type(data) if type(data) == Types.NMeshType: if len(data.verts): print "its vertices are obviously of type:", type(data.verts[0]) print "and its faces:", Types.NMFaceType elif type(data) == Types.CameraType: print "It's a Camera." elif type(data) == Types.LampType: print "Let there be light!"
Variables | |
ArmatureType Blender Armature. |
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BoneType Blender Bone. |
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ButtonType Blender Button. |
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CameraType Blender Camera. |
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CurveType Blender Curve. |
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GroupType Blender Group. |
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IDArrayType Blender IDProperty Array type. |
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IDGroupType Blender IDProperty Group type. |
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ImageType Blender Image. |
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IpoType Blender Ipo. |
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LampType Blender Lamp. |
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MColType Blender MCol. |
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MEdgeType Blender MEdge. |
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MFaceType Blender MFace. |
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MTexType Blender MTex. |
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MVertType Blender MVert. |
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MaterialType Blender Material. |
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MeshType Blender Mesh. |
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MetaballType Blender Metaball. |
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NMColType Blender NMCol. |
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NMFaceType Blender NMFace. |
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NMVertType Blender NMVert. |
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NMeshType Blender NMesh. |
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ObjectType Blender Object. |
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PVertType Blender MVert. |
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SceneType A Blender Scene. |
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Text3dType Blender Text3d. |
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TextType Blender Text. |
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TextureType Blender Texture. |
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bufferType Blender buffer. |
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constantType Blender constant. |
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eulerType Blender euler. |
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matrix_Type Blender matrix. |
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quaternionType Blender quaternion. |
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rgbTupleType Blender rgbTuple. |
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vectorType Blender vector. |
Variables Details |
ArmatureTypeBlender Armature. The "skeleton", for animating and deforming objects. |
BoneTypeBlender Bone. Bones are, obviously, the "pieces" of an Armature. |
ButtonTypeBlender Button. One of the Draw widgets. |
GroupTypeBlender Group. A Group that references a list of objects that are a part of this group. |
MColTypeBlender MCol. A mesh rgba color. |
MEdgeTypeBlender MEdge. A mesh edge, with two vertices |
MFaceTypeBlender MFace. A mesh face, with three (a triangular face) or four (a quad face) vertices. |
MTexTypeBlender MTex. Links materials to a texture. |
MVertTypeBlender MVert. A mesh vertex which wraps a Blender mesh vertex (typically an object returned from the mesh.verts sequence). |
MeshTypeBlender Mesh. The mesh structure. |
NMColTypeBlender NMCol. A mesh rgba color. |
NMFaceTypeBlender NMFace. A mesh face, with one (a point), two (an edge), three (a triangular face) or four (a quad face) vertices. |
NMVertTypeBlender NMVert. A mesh vertex. |
NMeshTypeBlender NMesh. The mesh structure. |
ObjectTypeBlender Object. The base object, linked to its specific data at its .data member variable. |
PVertTypeBlender MVert. A mesh vertex which does not wrap a Blender mesh vertex (returned from Blender.Mesh.MVert()). |
SceneTypeA Blender Scene. Container of all other objects. |
bufferTypeBlender buffer. A contiguous piece of storage, used in BGL. |
constantTypeBlender constant. A constant dictionary. |
quaternionTypeBlender quaternion. Used in armatures. |
rgbTupleTypeBlender rgbTuple. A (red, green, blue) triplet. |
vectorTypeBlender vector. Used in NMesh, Mesh and elsewhere. |
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