Module Blender

Module Blender

source code

The main Blender module.

New: Run, UpdateMenus, new options to Get, ShowHelp, SpaceHandlers dictionary. UnpackModes dictionary.

Blender



Functions
 
Set(request, data)
Update settings in Blender.
source code
 
Get(request)
Retrieve settings from Blender.
source code
 
GetPaths(absolute=0)
Returns a list of files this blend file uses: (libraries, images, sounds, fonts, sequencer movies).
source code
 
Redraw()
Redraw all 3D windows.
source code
 
Load(filename=None)
Load a Blender .blend file or any of the other supported file formats.
source code
 
Save(filename, overwrite=0)
Save a Blender .blend file with the current program data or export to one of the builtin file formats.
source code
 
Run(script)
Execute the given script.
source code
 
ShowHelp(script)
Show help for the given script.
source code
 
UpdateMenus()
Update the menus that list registered scripts.
source code
 
UnpackAll(mode)
Unpack all files with specified mode.
source code
 
PackAll()
Pack all files.
source code
 
CountPackedFiles()
Returns the number of packed files.
source code
 
Quit()
Exit from Blender immediately.
source code
 
SaveUndoState(message)
Sets an undo at the current state.
source code
Variables
constant dictionary SpaceHandlers
dictionary with space handler types.
constant dictionary UnpackModes
dictionary with available unpack modes.
bool bylink
True if the current script is being executed as a script link.
string or int event
this has three possible uses: script link type or events callback ascii value:
Blender Object or None; integer (space handlers) link
for normal script links, 'link' points to the linked Object (can be a scene, object (mesh, camera, lamp), material or world).
string mode
Blender's current mode:
Function Details

Set(request, data)

source code 
Update settings in Blender.
Parameters:
  • request (string) - The setting to change:
    • 'curframe': the current animation frame
    • 'compressfile' : compress file writing a blend file (Use a boolean value True/False).
    • 'uscriptsdir': user scripts dir
    • 'yfexportdir': yafray temp xml storage dir
    • 'fontsdir': font dir
    • 'texturesdir': textures dir
    • 'seqpluginsdir': sequencer plugin dir
    • 'renderdir': default render output dir
    • 'soundsdir': sound dir
    • 'tempdir': temp file storage dir
      • 'mipmap' : Use mipmapping in the 3d view (Use a boolean value True/False).
  • data (int or string) - The new value.

Get(request)

source code 
Retrieve settings from Blender.
Parameters:
  • request (string) - The setting data to be returned:
    • 'curframe': the current animation frame.
    • 'curtime' : the current animation time.
    • 'compressfile' : compress setting from the file menu, return 0 for false or 1 for true.
    • 'staframe': the start frame of the animation.
    • 'endframe': the end frame of the animation.
    • 'rt': the value of the 'rt' button for general debugging
    • 'filename': the name of the last file read or written.
    • 'homedir': Blender's home directory.
    • 'datadir' : the path to the dir where scripts should store and retrieve their data files, including saved configuration (can be None, if not found).
    • 'udatadir': the path to the user defined data dir. This may not be available (is None if not found), but users that define uscriptsdir have a place for their own scripts and script data that won't be erased when a new version of Blender is installed. For this reason we recommend scripts check this dir first and use it, if available.
    • 'scriptsdir': the path to the main dir where scripts are stored.
    • 'uscriptsdir': the path to the user defined dir for scripts. (*)
    • 'icondir': the path to blenders icon theme files.
    • 'yfexportdir': the path to the user defined dir for yafray export. (*)
    • 'fontsdir': the path to the user defined dir for fonts. (*)
    • 'texturesdir': the path to the user defined dir for textures. (*)
    • 'texpluginsdir': the path to the user defined dir for texture plugins. (*)
    • 'seqpluginsdir': the path to the user defined dir for sequence plugins. (*)
    • 'renderdir': the path to the user defined dir for render output. (*)
    • 'soundsdir': the path to the user defined dir for sound files. (*)
    • 'tempdir': the path to the user defined dir for storage of Blender temporary files. (*)
    • 'mipmap' : Use mipmapping in the 3d view. (*)
    • 'version' : the Blender version number.
Returns:
The requested data or None if not found.

Note: (*) these can be set in Blender at the User Preferences window -> File Paths tab.

Warning: this function returns None for requested dir paths that have not been set or do not exist in the user's file system.

GetPaths(absolute=0)

source code 
Returns a list of files this blend file uses: (libraries, images, sounds, fonts, sequencer movies).
Parameters:
  • absolute (bool) - When true, the absolute paths of every file will be returned.
Returns:
A list for paths (strings) that this blend file uses.

Load(filename=None)

source code 

Load a Blender .blend file or any of the other supported file formats.

Supported formats:
  • Blender's .blend;
  • DXF;
  • Open Inventor 1.0 ASCII;
  • Radiogour;
  • STL;
  • Videoscape;
  • VRML 1.0 asc.
Parameters:
  • filename (string) - the pathname to the desired file. If 'filename' isn't given or if it contains the substring '.B.blend', the default .B.blend file is loaded.
Warnings:
  • loading a new .blend file removes the current data in Blender. For safety, this function saves the current data as an auto-save file in the temporary dir used by Blender before loading a new Blender file.
  • after a call to Load(blendfile), current data in Blender is lost, including the Python dictionaries. Any posterior references in the script to previously defined data will generate a NameError. So it's better to put Blender.Load as the last executed command in the script, when this function is used to open .blend files.
  • if in edit mode, this function leaves it, since Blender itself requires that.

Note: for all types except .blend files, this function only works in interactive mode, not in background, following what Blender itself does.

Save(filename, overwrite=0)

source code 

Save a Blender .blend file with the current program data or export to one of the builtin file formats.

Supported formats:
  • Blender (.blend);
  • DXF (.dxf);
  • STL (.stl);
  • Videoscape (.obj);
  • VRML 1.0 (.wrl).
Parameters:
  • filename (string) - the filename for the file to be written. It must have one of the supported extensions or an error will be returned.
  • overwrite (int (bool)) - if non-zero, file 'filename' will be overwritten if it already exists (can be checked with Blender.sys.exists. By default existing files are not overwritten (an error is returned).
Notes:
  • The substring ".B.blend" is not accepted inside 'filename'.
  • DXF, STL and Videoscape export only selected meshes.

Run(script)

source code 
Execute the given script.
Parameters:
  • script (string) - the name of an available Blender Text (use Text.Get() to get a complete list) or the full pathname to a Python script file in the system.

Note: the script is executed in its own context -- with its own global dictionary -- as if it had been executed from the Text Editor or chosen from a menu.

ShowHelp(script)

source code 
Show help for the given script. This is a time-saver ("code-saver") for scripts that need to feature a 'help' button in their GUIs or a 'help' submenu option. With proper documentation strings, calling this function is enough to present a screen with help information plus link and email buttons.
Parameters:
  • script (string) - the filename of a registered Python script.
Notes:
  • this function uses Run and the "Scripts Help Browser" script. This means that it expects proper doc strings in the script to be able to show help for it (otherwise it offers to load the script source code as text). The necessary information about doc strings is given here.
  • 'script' doesn't need to be a full path name: "filename.py" is enough. Note, though, that this function only works for properly registered scripts (those that appear in menus).

UpdateMenus()

source code 
Update the menus that list registered scripts. This will scan the default and user defined (if available) folder(s) for scripts that have registration data and will make them accessible via menus.

Note: only scripts that save other new scripts in the default or user defined folders need to call this function.

UnpackAll(mode)

source code 
Unpack all files with specified mode.
Parameters:
  • mode (int) - The Mode for unpacking. Must be one of the modes in Blender.UnpackModes dictionary.

Quit()

source code 
Exit from Blender immediately.

Warning: the use of this function should obviously be avoided, it is available because there are some cases where it can be useful, like in automated tests. For safety, a "quit.blend" file is saved (normal Blender behavior upon exiting) when this function is called, so the data in Blender isn't lost.

SaveUndoState(message)

source code 
Sets an undo at the current state.
Parameters:
  • message (string) - Message that appiers in the undo menu

Variables Details

SpaceHandlers

dictionary with space handler types.
  • VIEW3D_EVENT;
  • VIEW3D_DRAW.
Type:
constant dictionary

UnpackModes

dictionary with available unpack modes.
  • USE_LOCAL - use files in current directory (create when necessary)
  • WRITE_LOCAL - write files in current directory (overwrite when necessary)
  • USE_ORIGINAL - use files in original location (create when necessary)
  • WRITE_ORIGINAL - write files in original location (overwrite when necessary)
Type:
constant dictionary

event

this has three possible uses: script link type or events callback ascii value:
  • for normal script links it is a string representing the link type (OnLoad, FrameChanged, Redraw, etc.).
  • for EVENT space handler script links it is the passed event.
  • for normal GUI scripts during the events callback, it holds the ascii value of the current event, if it is a valid one. Users interested in this should also check the builtin 'ord' and 'chr' Python functions.
Type:
string or int

link

for normal script links, 'link' points to the linked Object (can be a scene, object (mesh, camera, lamp), material or world). For space handler script links, 'link' is an integer from the Blender.SpaceHandlers dictionary. For script not running as script links, 'link' is None.
Type:
Blender Object or None; integer (space handlers)

mode

Blender's current mode:
  • 'interactive': normal mode, with an open window answering to user input;
  • 'background': Blender was started as 'blender -b <blender file>' and will exit as soon as it finishes rendering or executing a script (ex: 'blender -b <blender file> -P <script>'). Try 'blender -h' for more detailed informations.
Type:
string